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Searched refs:descent_version (Results 1 – 9 of 9) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dmission.cpp140 const Mission::descent_version_type descent_version = {}; member
149 descent_version(v), in mission_name_and_version()
185 …(mission_predicate.check_version && mission_predicate.descent_version != candidate.descent_version) in compare_mission_predicate_to_leaf()
438 return {descent_version, get_value(buf)}; in get_any_mission_type_name_value()
452 Mission::descent_version_type descent_version; in get_any_mission_type_name_value() member
462 return {descent_version, get_value(buf)}; in get_any_mission_type_name_value()
524 mission->descent_version = nv.descent_version; in read_mission_file()
857 bm_read_extra_robots(t, Current_mission->descent_version); in load_mission_ham()
918 Current_mission->descent_version = mission->descent_version; in load_mission()
1006 Current_mission->descent_version = mission->descent_version; in load_mission()
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H A Dgame.cpp749 char descent_version[80]; in record_screenshot_text_metadata() local
759 auto &text = descent_version; in record_screenshot_text_metadata()
H A Dstate.cpp1331 mission_pathname.original[1] = static_cast<uint8_t>(Current_mission->descent_version); in state_save_all_sub()
1884 …mission_predicate.descent_version = static_cast<Mission::descent_version_type>(mission_pathname.or… in state_restore_all_sub()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dmission.h153 descent_version_type descent_version; // descent 1 or descent 2? member
196 #define EMULATING_D1 (Mission::descent_version_type::descent1 == Current_mission->descent_version)
242 Mission::descent_version_type descent_version; member
/dports/games/d2x/d2x-0.2.5/main/
H A Dmission.c418 Mission_list[count].descent_version = (t[3] == '2') ? 2 : 1; in read_mission_file()
498 Mission_list[*count].descent_version = 1; in add_d1_builtin_mission_to_list()
532 Mission_list[*count].descent_version = 2; in add_builtin_mission_to_list()
720 if (Mission_list[mission_num].descent_version == 2) in load_mission()
747 if (Mission_list[mission_num].descent_version == 1 && strcmp(buf, "descent.hog")) in load_mission()
H A Dtitles.c616 if (Mission_list[Current_mission_num].descent_version == 1) in load_briefing_screen()
764 if (Mission_list[Current_mission_num].descent_version == 1) { in show_briefing_message()
818 if (Mission_list[Current_mission_num].descent_version == 1) { in show_briefing_message()
1166 if (Mission_list[Current_mission_num].descent_version == 1) in show_briefing_message()
1269 if (Mission_list[Current_mission_num].descent_version == 1) in show_briefing_text()
1292 if (Mission_list[Current_mission_num].descent_version == 1) { in DoBriefingColorStuff()
1336 if (Mission_list[Current_mission_num].descent_version == 1) {
1455 if (Mission_list[Current_mission_num].descent_version == 1) {
H A Dmission.h90 ubyte descent_version; // descent 1 or descent 2? member
H A Dgameseq.c881 if (Mission_list[Current_mission_num].descent_version == 1) in LoadLevel()
2100 if (Mission_list[Current_mission_num].descent_version == 1) in ShowLevelIntro()
H A Dendlevel.c310 (Mission_list[Current_mission_num].descent_version == 1 || in start_endlevel_sequence()