Searched refs:designertime (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game9.c | 542 (designertime[ud.volume_number*7+ud.last_level-1]/(26*60))%60, in dobonus2() 543 (designertime[ud.volume_number*7+ud.last_level-1]/26)%60); in dobonus2() 1044 (designertime[ud.volume_number*7+ud.last_level-1]/(26*60))%60, in dobonus() 1045 (designertime[ud.volume_number*7+ud.last_level-1]/26)%60); in dobonus() 1642 (designertime[ud.volume_number*7+ud.last_level-1]/(26*60))%60, in dobonus() 1643 (designertime[ud.volume_number*7+ud.last_level-1]/26)%60); in dobonus()
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H A D | GLOBAL.C | 65 long partime[44],designertime[44]; variable
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H A D | DUKE3D.H | 555 extern long partime[44],designertime[44];
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H A D | gamedef1.c | 1260 designertime[j*7+k] = in parsecommand()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.h | 104 int32_t partime, designertime; member
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H A D | screens.cpp | 2388 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad() 2390 …for (ii=g_mapInfo[G_LastMapInfoIndex()].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, … in G_PrintTime_ClockPad() 2425 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime() 2679 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreen() 2744 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreen() 3248 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreenRRRA() 3292 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreenRRRA()
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H A D | gamedef.cpp | 2444 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.h | 107 int32_t partime, designertime; member
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H A D | screens.cpp | 2235 if (!NAM_WW2GI && g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad() 2237 …for (ii=g_mapInfo[G_LastMapInfoIndex()].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, … in G_PrintTime_ClockPad() 2272 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime() 2472 if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreen() 2517 … if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime) in G_BonusScreen()
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H A D | gamedef.cpp | 2172 map->designertime = 0; in C_UndefineLevel() 5593 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand()
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