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Searched refs:destPlrNum (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/
H A Dd_netsv.cpp769 void NetSv_SendPlayerState2(int srcPlrNum, int destPlrNum, int flags, dd_bool /*reliable*/) in NetSv_SendPlayerState2() argument
771 int pType = (srcPlrNum == destPlrNum ? GPT_CONSOLEPLAYER_STATE2 : GPT_PLAYER_STATE2); in NetSv_SendPlayerState2()
776 (destPlrNum >= 0 && destPlrNum < MAXPLAYERS && in NetSv_SendPlayerState2()
777 !players[destPlrNum].plr->inGame)) in NetSv_SendPlayerState2()
813 Net_SendPacket(destPlrNum, pType, Writer_Data(writer), Writer_Size(writer)); in NetSv_SendPlayerState2()
816 void NetSv_SendPlayerState(int srcPlrNum, int destPlrNum, int flags, dd_bool /*reliable*/) in NetSv_SendPlayerState() argument
818 int pType = (srcPlrNum == destPlrNum ? GPT_CONSOLEPLAYER_STATE : GPT_PLAYER_STATE); in NetSv_SendPlayerState()
822 (destPlrNum >= 0 && destPlrNum < MAXPLAYERS && !players[destPlrNum].plr->inGame)) in NetSv_SendPlayerState()
825 …LOGDEV_NET_MSG("NetSv_SendPlayerState: src=%i, dest=%i, flags=%x") << srcPlrNum << destPlrNum << f… in NetSv_SendPlayerState()
1056 Net_SendPacket(destPlrNum, pType, in NetSv_SendPlayerState()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dd_netsv.h64 void NetSv_SendPlayerState(int srcPlrNum, int destPlrNum, int flags, dd_bool reliable);
70 void NetSv_SendPlayerState2(int srcPlrNum, int destPlrNum, int flags, dd_bool reliable);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/network/
H A Dnet_main.h159 void Net_SendPlayerInfo(int srcPlrNum, int destPlrNum);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/network/base/
H A Dnet_main.cpp238 void Net_SendPlayerInfo(dint srcPlrNum, dint destPlrNum) in Net_SendPlayerInfo() argument
245 << srcPlrNum << destPlrNum << DD_Player(srcPlrNum)->name; in Net_SendPlayerInfo()
252 Net_SendBuffer(destPlrNum, 0); in Net_SendPlayerInfo()