Searched refs:det_radius (Results 1 – 5 of 5) sorted by relevance
122 double env_radius, det_radius;138 det_radius = sample_detector_distance_m;271 double dt = det_radius/v;275 t -= (sqrt(det_radius*det_radius + dy*dy) - det_radius)/vi;
359 float det_radius; //How far from target or target subsystem it blows up member
859 wip->det_radius = 0.0f; in init_weapon_entry()1385 stuff_float(&wip->det_radius); in parse_weapon()4468 if(wip->det_radius > 0.0f) in weapon_process_pre()4472 if(vm_vec_dist(&wp->homing_pos, &obj->pos) <= wip->det_radius) in weapon_process_pre()4478 if(vm_vec_dist(&obj->pos, &Objects[wp->target_num].pos) <= wip->det_radius) in weapon_process_pre()
369 float det_radius; //How far from target or target subsystem it blows up member
1221 stuff_float(&wip->det_radius); in parse_weapon()5155 if(wip->det_radius > 0.0f) in weapon_process_pre()5159 if(!IS_VEC_NULL(&wp->homing_pos) && vm_vec_dist(&wp->homing_pos, &obj->pos) <= wip->det_radius) in weapon_process_pre()5165 if(vm_vec_dist(&obj->pos, &Objects[wp->target_num].pos) <= wip->det_radius) in weapon_process_pre()8448 this->det_radius = 0.0f; in reset()