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Searched refs:det_radius (Results 1 – 5 of 5) sorted by relevance

/dports/science/mcstas-comps/mcstas-comps-2.5-src/examples/
H A DTest_Monitor_Sqw.instr122 double env_radius, det_radius;
138 det_radius = sample_detector_distance_m;
271 double dt = det_radius/v;
275 t -= (sqrt(det_radius*det_radius + dy*dy) - det_radius)/vi;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h359 float det_radius; //How far from target or target subsystem it blows up member
H A Dweapons.cpp859 wip->det_radius = 0.0f; in init_weapon_entry()
1385 stuff_float(&wip->det_radius); in parse_weapon()
4468 if(wip->det_radius > 0.0f) in weapon_process_pre()
4472 if(vm_vec_dist(&wp->homing_pos, &obj->pos) <= wip->det_radius) in weapon_process_pre()
4478 if(vm_vec_dist(&obj->pos, &Objects[wp->target_num].pos) <= wip->det_radius) in weapon_process_pre()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h369 float det_radius; //How far from target or target subsystem it blows up member
H A Dweapons.cpp1221 stuff_float(&wip->det_radius); in parse_weapon()
5155 if(wip->det_radius > 0.0f) in weapon_process_pre()
5159 if(!IS_VEC_NULL(&wp->homing_pos) && vm_vec_dist(&wp->homing_pos, &obj->pos) <= wip->det_radius) in weapon_process_pre()
5165 if(vm_vec_dist(&obj->pos, &Objects[wp->target_num].pos) <= wip->det_radius) in weapon_process_pre()
8448 this->det_radius = 0.0f; in reset()