/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/software/ |
H A D | qssgrenderbackendnull.cpp | 400 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendVertexShaderObject) overr… in detachShader() function 401 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendFragmentShaderObject) ove… in detachShader() function 402 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendTessControlShaderObject) … in detachShader() function 403 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendTessEvaluationShaderObjec… in detachShader() function 404 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendGeometryShaderObject) ove… in detachShader() function 405 …void detachShader(QSSGRenderBackendShaderProgramObject, QSSGRenderBackendComputeShaderObject) over… in detachShader() function
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/ |
H A D | qssgrenderbackend_p.h | 1510 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendVertexShaderOb… 1530 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendFragmentShader… 1550 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendTessControlSha… 1570 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendTessEvaluation… 1590 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendGeometryShader… 1610 …virtual void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendComputeShaderO…
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgrenderbackendglbase_p.h | 381 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendVertexShaderObject vso… 382 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendFragmentShaderObject f… 383 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendTessControlShaderObjec… 384 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendTessEvaluationShaderOb… 385 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendGeometryShaderObject g… 386 …void detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBackendComputeShaderObject cs…
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H A D | qssgrenderbackendglbase.cpp | 1568 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase 1576 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase 1584 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase 1592 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase 1600 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase 1608 void QSSGRenderBackendGLBase::detachShader(QSSGRenderBackendShaderProgramObject po, QSSGRenderBacke… in detachShader() function in QSSGRenderBackendGLBase
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/ |
H A D | ShaderProgram.java | 94 ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader()); in release() 210 ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader()); in replaceShader()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLProgram.h | 65 bool detachShader(WebGLShader*);
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H A D | WebGLProgram.cpp | 138 bool WebGLProgram::detachShader(WebGLShader* shader) in detachShader() function in WebCore::WebGLProgram
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/dports/www/wt/wt-4.6.1/src/Wt/Chart/ |
H A D | WScatterData.C | 651 chart_->detachShader(shaderProgram_, vertexShader_); in deleteAllGLResources() 652 chart_->detachShader(shaderProgram_, fragmentShader_); in deleteAllGLResources() 659 chart_->detachShader(colShaderProgram_, colVertexShader_); in deleteAllGLResources() 660 chart_->detachShader(colShaderProgram_, colFragmentShader_); in deleteAllGLResources() 667 chart_->detachShader(linesProgram_, linesVertShader_); in deleteAllGLResources() 668 chart_->detachShader(linesProgram_, linesFragShader_); in deleteAllGLResources()
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H A D | WAbstractGridData.C | 1918 chart_->detachShader(singleColorProgram_, vertShader_); in deleteAllGLResources() 1924 chart_->detachShader(positionProgram_, positionFragShader_); in deleteAllGLResources() 1925 chart_->detachShader(positionProgram_, vertShader_); in deleteAllGLResources() 1931 chart_->detachShader(seriesProgram_, fragShader_); in deleteAllGLResources() 1932 chart_->detachShader(seriesProgram_, vertShader_); in deleteAllGLResources() 1939 chart_->detachShader(colSeriesProgram_, colFragShader_); in deleteAllGLResources() 1940 chart_->detachShader(colSeriesProgram_, colVertShader_); in deleteAllGLResources() 1947 chart_->detachShader(meshProgram_, meshFragShader_); in deleteAllGLResources() 1948 chart_->detachShader(meshProgram_, meshVertShader_); in deleteAllGLResources() 1955 chart_->detachShader(isoLineProgram_, isoLineFragShader_); in deleteAllGLResources() [all …]
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H A D | WCartesian3DChart.C | 2132 detachShader(intersectionLinesProgram_, intersectionLinesFragmentShader_); in deleteAllGLResources() 2133 detachShader(intersectionLinesProgram_, vertexShader2D_); in deleteAllGLResources() 2139 detachShader(clippingPlaneProgram_, clippingPlaneFragShader_); in deleteAllGLResources() 2140 detachShader(clippingPlaneProgram_, clippingPlaneVertexShader_); in deleteAllGLResources() 2168 detachShader(cubeProgram_, fragmentShader_); in deleteAllGLResources() 2169 detachShader(cubeProgram_, vertexShader_); in deleteAllGLResources() 2172 detachShader(axisProgram_, fragmentShader2_); in deleteAllGLResources() 2173 detachShader(axisProgram_, vertexShader2_); in deleteAllGLResources()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderXFB.cpp | 902 gl.detachShader(m_po_id, m_gs_id); in iterate() 908 gl.detachShader(m_po_id, m_tc_id); in iterate() 914 gl.detachShader(m_po_id, m_te_id); in iterate()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 955 program.detachShader(caseShader.getShader()); in executeForProgram() 977 program.detachShader(caseShader.getShader()); in executeForProgram() 1000 program.detachShader(caseShader.getShader()); in executeForProgram() 1023 program.detachShader(caseShader.getShader()); in executeForProgram() 1520 program.detachShader(caseShader.getShader()); in executeForProgram() 1542 program.detachShader(caseShader.getShader()); in executeForProgram() 1565 program.detachShader(caseShader.getShader()); in executeForProgram() 1588 program.detachShader(caseShader.getShader()); in executeForProgram()
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | ambientocclusionspheregeometry.cpp | 1022 m_depthProgram.detachShader(m_depthVertexShader); in destroy() 1023 m_depthProgram.detachShader(m_depthFragmentShader); in destroy() 1027 m_aoProgram.detachShader(m_aoVertexShader); in destroy() 1028 m_aoProgram.detachShader(m_aoFragmentShader); in destroy()
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H A D | shaderprogram.h | 78 bool detachShader(const Shader& shader);
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H A D | shaderprogram.cpp | 152 bool ShaderProgram::detachShader(const Shader& shader) in detachShader() function in Avogadro::Rendering::ShaderProgram
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | ambientocclusionspheregeometry.cpp | 1022 m_depthProgram.detachShader(m_depthVertexShader); in destroy() 1023 m_depthProgram.detachShader(m_depthFragmentShader); in destroy() 1027 m_aoProgram.detachShader(m_aoVertexShader); in destroy() 1028 m_aoProgram.detachShader(m_aoFragmentShader); in destroy()
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H A D | shaderprogram.h | 78 bool detachShader(const Shader& shader);
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 114 mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID()); in link() 163 mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID()); in link() 164 mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID()); in link()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 895 program.detachShader(caseShader.getShader()); in executeForProgram() 917 program.detachShader(caseShader.getShader()); in executeForProgram() 940 program.detachShader(caseShader.getShader()); in executeForProgram() 963 program.detachShader(caseShader.getShader()); in executeForProgram()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 43 gl->detachShader = &glDetachShader;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/ |
H A D | gluShaderProgram.cpp | 269 void Program::detachShader (deUint32 shader) in detachShader() function in glu::Program 271 m_gl.detachShader(m_program, shader); in detachShader()
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H A D | gluES3PlusWrapperFuncs.inl | 71 dst->detachShader = src.detachShader;
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Program.h | 64 bool detachShader(Shader *shader);
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/ |
H A D | qglfunctions.cpp | 1975 funcs->detachShader = (type_glDetachShader) in qglfResolveDetachShader() 1977 if (!funcs->detachShader) { in qglfResolveDetachShader() 1978 funcs->detachShader = (type_glDetachShader) in qglfResolveDetachShader() 1982 if (funcs->detachShader) in qglfResolveDetachShader() 1983 funcs->detachShader(program, shader); in qglfResolveDetachShader() 1985 funcs->detachShader = qglfResolveDetachShader; in qglfResolveDetachShader() 3637 detachShader = qglfResolveDetachShader; in QGLFunctionsPrivate()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayETC2Support.cpp | 236 gl.detachShader(m_program, shader[i].id); in prepareProgram()
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