Searched refs:device_emulation_transform (Results 1 – 4 of 4) sorted by relevance
138 const auto& device_emulation_transform = in UpdatePaintPropertyNodesIfNeeded() local140 if (!device_emulation_transform.IsIdentity()) { in UpdatePaintPropertyNodesIfNeeded()141 TransformPaintPropertyNode::State state{device_emulation_transform}; in UpdatePaintPropertyNodesIfNeeded()
2868 TransformationMatrix device_emulation_transform = in EnableDeviceEmulation() local2870 SetDeviceEmulationTransform(device_emulation_transform); in EnableDeviceEmulation()3101 TransformationMatrix device_emulation_transform = in PageScaleFactorChanged() local3103 SetDeviceEmulationTransform(device_emulation_transform); in PageScaleFactorChanged()3110 TransformationMatrix device_emulation_transform = in MainFrameScrollOffsetChanged() local3112 SetDeviceEmulationTransform(device_emulation_transform); in MainFrameScrollOffsetChanged()
3057 TransformationMatrix device_emulation_transform = in ActivateDevToolsTransform() local3059 SetDeviceEmulationTransform(device_emulation_transform); in ActivateDevToolsTransform()3398 TransformationMatrix device_emulation_transform = in PageScaleFactorChanged() local3400 SetDeviceEmulationTransform(device_emulation_transform); in PageScaleFactorChanged()3407 TransformationMatrix device_emulation_transform = in MainFrameScrollOffsetChanged() local3409 SetDeviceEmulationTransform(device_emulation_transform); in MainFrameScrollOffsetChanged()