/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | scene.cpp | 196 void Scene::device_update(Device *device_, Progress &progress) in device_update() function in Scene 229 shader_manager->device_update(device, &dscene, this, progress); in device_update() 235 background->device_update(device, &dscene, this); in device_update() 241 camera->device_update(device, &dscene, this); in device_update() 276 image_manager->device_update(device, this, progress); in device_update() 288 lookup_tables->device_update(device, &dscene, this); in device_update() 294 light_manager->device_update(device, &dscene, this, progress); in device_update() 300 integrator->device_update(device, &dscene, this); in device_update() 306 film->device_update(device, &dscene, this); in device_update() 312 lookup_tables->device_update(device, &dscene, this); in device_update() [all …]
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H A D | bake.h | 36 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | tables.h | 45 void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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H A D | background.h | 55 void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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H A D | particles.h | 70 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | integrator.h | 97 void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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H A D | film.h | 97 void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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H A D | light.h | 102 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | object.h | 122 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | tables.cpp | 39 void LookupTables::device_update(Device *, DeviceScene *dscene, Scene *scene) in device_update() function in LookupTables
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H A D | particles.cpp | 107 void ParticleSystemManager::device_update(Device *device, in device_update() function in ParticleSystemManager
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H A D | camera.h | 194 void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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H A D | background.cpp | 65 void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene) in device_update() function in Background
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H A D | bake.cpp | 121 void BakeManager::device_update(Device * /*device*/, in device_update() function in BakeManager
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H A D | shader.h | 177 virtual void device_update(Device *device,
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H A D | geometry.h | 159 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | osl.h | 82 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | svm.h | 49 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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H A D | image.h | 180 void device_update(Device *device, Scene *scene, Progress &progress);
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H A D | integrator.cpp | 106 void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene) in device_update() function in Integrator
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/dports/mail/roundcube-calendar-kolab/roundcubemail-plugins-kolab-3.5.5/plugins/kolab_activesync/ |
H A D | kolab_activesync.php | 135 $err = !$this->device_update($device, $imei); 391 public function device_update($device, $id) function in kolab_activesync
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/dports/multimedia/pipewire/media-session-0.4.1/src/ |
H A D | libcamera-monitor.c | 326 static void device_update(void *data) in device_update() function 350 .update = device_update,
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H A D | v4l2-monitor.c | 387 static void device_update(void *data) in device_update() function 411 .update = device_update,
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H A D | v4l2-endpoint.c | 534 static void device_update(void *data) in device_update() function 555 .update = device_update
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H A D | bluez-endpoint.c | 584 static void device_update(void *data) in device_update() function 607 .update = device_update
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