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Searched refs:dexterity (Results 1 – 25 of 598) sorted by relevance

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/dports/games/openglad/openglad-0.98/src/
H A Dguy.cpp38 dexterity = 0; in guy()
68 dexterity = 6; in guy()
77 dexterity = 9; in guy()
86 dexterity = 12; in guy()
95 dexterity = 6; in guy()
113 dexterity = 6; in guy()
122 dexterity = 7; in guy()
131 dexterity = 5; in guy()
140 dexterity = 8; in guy()
149 dexterity = 2; in guy()
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H A Dgame.cpp81 + (temp_guy->dexterity/11); in load_saved_game()
84 … (10 + (temp_guy->intelligence*3) + ( 25 * temp_guy->level) +(short) (temp_guy->dexterity) ); in load_saved_game()
88 …temp_walker->stats->armor =(short) ( temp_guy->armor + (temp_guy->dexterity / 14) + temp_guy->lev… in load_saved_game()
120 (temp_guy->dexterity * 15) + 200; in load_saved_game()
142 temp_walker->stepsize += (temp_guy->dexterity/54); in load_saved_game()
148 temp_walker->fire_frequency -= (temp_guy->dexterity / 47); in load_saved_game()
480 temp_guy->dexterity = temp_dex; in load_team_list()
693 temp_dex = temp_walker->myguy->dexterity; in save_game()
H A Dpicker.cpp1146 sprintf(message, "%d", current_guy->dexterity); in create_buy_menu()
1548 if (here->dexterity < current_guy->dexterity) in create_edit_menu()
1845 current_guy->dexterity+=howmuch; in increase_stat()
1874 current_guy->dexterity-=howmuch; in decrease_stat()
1910 if (ob->dexterity < statlist[myfamily][BUT_DEX]) in calculate_cost()
1911 ob->dexterity = statlist[myfamily][BUT_DEX]; in calculate_cost()
1964 if (ob->dexterity < oldguy->dexterity) in calculate_cost()
1965 ob->dexterity = oldguy->dexterity; in calculate_cost()
2525 temp_dex = here->dexterity; in save_team_list()
2785 tempguy->dexterity = temp_dex; in load_team_list_one()
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H A Dguy.h35 short dexterity; variable
/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/
H A Dmagic.erl35 dexterity = 0 :: integer(),
48 …[#attr{strength = 5, constitution = -2, defense = 0, dexterity = -3, intelligence = 0, charisma …
49 …#attr{strength = 0, constitution = 0, defense = 4, dexterity = 0, intelligence = 0, charisma …
50 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma …
51 …#attr{strength = 1, constitution = 2, defense = 2, dexterity = 0, intelligence = 0, charisma …
52 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = 1, charisma …
53 …#attr{strength = 1, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma …
77 NewAttrs#attr.dexterity < 0 -> Attrs;
91 dexterity = Attrs#attr.dexterity + Spell#attr.dexterity,
108 dexterity = 5, intelligence = 5, charisma = 5,
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dcharacter.c93 Me.dexterity += BonusItem->bonus_to_dex + BonusItem->bonus_to_all_attributes; in AddInfluencerItemAttributeBonus()
170 Me.dexterity = Me.base_dexterity; in update_all_primary_stats()
186 Me.dexterity += Me.current_dexterity_bonus; in update_all_primary_stats()
207 if (Me.dexterity < 1) in update_all_primary_stats()
208 Me.dexterity = 1; in update_all_primary_stats()
225 Me.to_hit = 100 - 40 * exp(- 0.03 * Me.dexterity); in update_secondary_stats_from_primary_stats()
272 Me.base_damage = Me.weapon_item.damage * (Me.dexterity + 100.0) / 100.0; in update_damage_tux_can_do()
273 Me.damage_modifier = Me.weapon_item.damage_modifier * (Me.dexterity + 100.0) / 100.0; in update_damage_tux_can_do()
478 sprintf(CharText, "%d", Me.dexterity); in ShowCharacterScreen()
479 if (Me.dexterity != Me.base_dexterity) in ShowCharacterScreen()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dmonstinf.cc60 dexterity = (*ptr++ >> 2) & 63; // Byte 3. in read()
109 default_info.dexterity = in get_default()
149 if (strength != str || dexterity != dex || intelligence != intel in set_stats()
154 dexterity = dex; in set_stats()
H A Dmonstinf.h89 unsigned char dexterity; variable
344 return dexterity; in get_dexterity()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/map/
H A Daddon_specs.lua96 bonuses = { dexterity = 15 },
105 bonuses = { physique = 8, strength = 12, dexterity = -2 },
167 bonuses = { dexterity = 10 },
H A Ditem_specs.lua170 requirements = {dexterity = 20},
193 requirements = {strength = 25, dexterity = 20},
216 requirements = {strength = 20, dexterity = 20},
259 requirements = {strength = 14, dexterity = 15},
282 requirements = {strength = 25, dexterity = 18},
412 requirements = {strength = 25, dexterity = 15},
435 requirements = {strength = 12, dexterity = 15},
458 requirements = {strength = 20, dexterity = 15},
481 requirements = {strength = 25, dexterity = 20},
506 requirements = {dexterity = 30},
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/dports/games/zangband/zangband/lib/script/tk/config/
H A Dbirth9 ReadSettingAux stat_limit,dexterity ""
34 ReadSettingAux points,dexterity "10"
/dports/databases/p5-Jifty-DBI/Jifty-DBI-0.78/t/
H A Dtestmodels.pl5 column dexterity => type is 'integer';
17 return $self->dexterity * 2;
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/
H A Dbats.cfg10 dexterity = 15
65 dexterity = 18 #between the bat and dread bat
122 dexterity = 22
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dmelee_dodge_hit_test.cpp27 static float hit_base_with_dex( avatar &dummy, int dexterity ) in hit_base_with_dex() argument
30 dummy.dex_max = dexterity; in hit_base_with_dex()
36 static float dodge_base_with_dex_and_skill( avatar &dummy, int dexterity, int dodge_skill ) in dodge_base_with_dex_and_skill() argument
39 dummy.dex_max = dexterity; in dodge_base_with_dex_and_skill()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dmelee_dodge_hit_test.cpp27 static float hit_base_with_dex( avatar &dummy, int dexterity ) in hit_base_with_dex() argument
30 dummy.dex_max = dexterity; in hit_base_with_dex()
36 static float dodge_base_with_dex_and_skill( avatar &dummy, int dexterity, int dodge_skill ) in dodge_base_with_dex_and_skill() argument
39 dummy.dex_max = dexterity; in dodge_base_with_dex_and_skill()
/dports/databases/p5-Data-Page/Data-Page-2.03/
H A DNINJA5 dexterity: 1.00
/dports/devel/p5-Module-Depends/Module-Depends-0.16/
H A DNINJA5 dexterity: 0.33
/dports/devel/p5-File-Type/File-Type-0.22/
H A DNINJA5 dexterity: 0.53
/dports/devel/p5-Class-Accessor-Lvalue/Class-Accessor-Lvalue-0.11/
H A DNINJA5 dexterity: 0.47
/dports/devel/p5-Data-Structure-Util/Data-Structure-Util-0.16/
H A DNINJA5 dexterity: 0.07
/dports/graphics/p5-Image-Imlib2/Image-Imlib2-2.03/
H A DNINJA5 dexterity: 0.07
/dports/devel/p5-Pipeline/Pipeline-3.12/
H A DNINJA5 dexterity: 0.87
/dports/devel/p5-Module-Build-Kwalitee/Module-Build-Kwalitee-0.24/
H A DNINJA5 dexterity: 1.00
/dports/games/devilutionX/devilutionX-1.2.1/
H A Dstructs.h202 WORD dexterity; member
214 WORD dexterity; member
/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/text/
H A Dpsheet_InitiativeTool_1.1.rpgrp33 <dexterity>
35 </dexterity>

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