/dports/games/openglad/openglad-0.98/src/ |
H A D | guy.cpp | 38 dexterity = 0; in guy() 68 dexterity = 6; in guy() 77 dexterity = 9; in guy() 86 dexterity = 12; in guy() 95 dexterity = 6; in guy() 113 dexterity = 6; in guy() 122 dexterity = 7; in guy() 131 dexterity = 5; in guy() 140 dexterity = 8; in guy() 149 dexterity = 2; in guy() [all …]
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H A D | game.cpp | 81 + (temp_guy->dexterity/11); in load_saved_game() 84 … (10 + (temp_guy->intelligence*3) + ( 25 * temp_guy->level) +(short) (temp_guy->dexterity) ); in load_saved_game() 88 …temp_walker->stats->armor =(short) ( temp_guy->armor + (temp_guy->dexterity / 14) + temp_guy->lev… in load_saved_game() 120 (temp_guy->dexterity * 15) + 200; in load_saved_game() 142 temp_walker->stepsize += (temp_guy->dexterity/54); in load_saved_game() 148 temp_walker->fire_frequency -= (temp_guy->dexterity / 47); in load_saved_game() 480 temp_guy->dexterity = temp_dex; in load_team_list() 693 temp_dex = temp_walker->myguy->dexterity; in save_game()
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H A D | picker.cpp | 1146 sprintf(message, "%d", current_guy->dexterity); in create_buy_menu() 1548 if (here->dexterity < current_guy->dexterity) in create_edit_menu() 1845 current_guy->dexterity+=howmuch; in increase_stat() 1874 current_guy->dexterity-=howmuch; in decrease_stat() 1910 if (ob->dexterity < statlist[myfamily][BUT_DEX]) in calculate_cost() 1911 ob->dexterity = statlist[myfamily][BUT_DEX]; in calculate_cost() 1964 if (ob->dexterity < oldguy->dexterity) in calculate_cost() 1965 ob->dexterity = oldguy->dexterity; in calculate_cost() 2525 temp_dex = here->dexterity; in save_team_list() 2785 tempguy->dexterity = temp_dex; in load_team_list_one() [all …]
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H A D | guy.h | 35 short dexterity; variable
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/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/ |
H A D | magic.erl | 35 dexterity = 0 :: integer(), 48 …[#attr{strength = 5, constitution = -2, defense = 0, dexterity = -3, intelligence = 0, charisma … 49 …#attr{strength = 0, constitution = 0, defense = 4, dexterity = 0, intelligence = 0, charisma … 50 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma … 51 …#attr{strength = 1, constitution = 2, defense = 2, dexterity = 0, intelligence = 0, charisma … 52 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = 1, charisma … 53 …#attr{strength = 1, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma … 77 NewAttrs#attr.dexterity < 0 -> Attrs; 91 dexterity = Attrs#attr.dexterity + Spell#attr.dexterity, 108 dexterity = 5, intelligence = 5, charisma = 5, [all …]
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | character.c | 93 Me.dexterity += BonusItem->bonus_to_dex + BonusItem->bonus_to_all_attributes; in AddInfluencerItemAttributeBonus() 170 Me.dexterity = Me.base_dexterity; in update_all_primary_stats() 186 Me.dexterity += Me.current_dexterity_bonus; in update_all_primary_stats() 207 if (Me.dexterity < 1) in update_all_primary_stats() 208 Me.dexterity = 1; in update_all_primary_stats() 225 Me.to_hit = 100 - 40 * exp(- 0.03 * Me.dexterity); in update_secondary_stats_from_primary_stats() 272 Me.base_damage = Me.weapon_item.damage * (Me.dexterity + 100.0) / 100.0; in update_damage_tux_can_do() 273 Me.damage_modifier = Me.weapon_item.damage_modifier * (Me.dexterity + 100.0) / 100.0; in update_damage_tux_can_do() 478 sprintf(CharText, "%d", Me.dexterity); in ShowCharacterScreen() 479 if (Me.dexterity != Me.base_dexterity) in ShowCharacterScreen() [all …]
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | monstinf.cc | 60 dexterity = (*ptr++ >> 2) & 63; // Byte 3. in read() 109 default_info.dexterity = in get_default() 149 if (strength != str || dexterity != dex || intelligence != intel in set_stats() 154 dexterity = dex; in set_stats()
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H A D | monstinf.h | 89 unsigned char dexterity; variable 344 return dexterity; in get_dexterity()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/map/ |
H A D | addon_specs.lua | 96 bonuses = { dexterity = 15 }, 105 bonuses = { physique = 8, strength = 12, dexterity = -2 }, 167 bonuses = { dexterity = 10 },
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H A D | item_specs.lua | 170 requirements = {dexterity = 20}, 193 requirements = {strength = 25, dexterity = 20}, 216 requirements = {strength = 20, dexterity = 20}, 259 requirements = {strength = 14, dexterity = 15}, 282 requirements = {strength = 25, dexterity = 18}, 412 requirements = {strength = 25, dexterity = 15}, 435 requirements = {strength = 12, dexterity = 15}, 458 requirements = {strength = 20, dexterity = 15}, 481 requirements = {strength = 25, dexterity = 20}, 506 requirements = {dexterity = 30}, [all …]
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/dports/games/zangband/zangband/lib/script/tk/config/ |
H A D | birth | 9 ReadSettingAux stat_limit,dexterity "" 34 ReadSettingAux points,dexterity "10"
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/dports/databases/p5-Jifty-DBI/Jifty-DBI-0.78/t/ |
H A D | testmodels.pl | 5 column dexterity => type is 'integer'; 17 return $self->dexterity * 2;
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/ |
H A D | bats.cfg | 10 dexterity = 15 65 dexterity = 18 #between the bat and dread bat 122 dexterity = 22
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | melee_dodge_hit_test.cpp | 27 static float hit_base_with_dex( avatar &dummy, int dexterity ) in hit_base_with_dex() argument 30 dummy.dex_max = dexterity; in hit_base_with_dex() 36 static float dodge_base_with_dex_and_skill( avatar &dummy, int dexterity, int dodge_skill ) in dodge_base_with_dex_and_skill() argument 39 dummy.dex_max = dexterity; in dodge_base_with_dex_and_skill()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | melee_dodge_hit_test.cpp | 27 static float hit_base_with_dex( avatar &dummy, int dexterity ) in hit_base_with_dex() argument 30 dummy.dex_max = dexterity; in hit_base_with_dex() 36 static float dodge_base_with_dex_and_skill( avatar &dummy, int dexterity, int dodge_skill ) in dodge_base_with_dex_and_skill() argument 39 dummy.dex_max = dexterity; in dodge_base_with_dex_and_skill()
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/dports/databases/p5-Data-Page/Data-Page-2.03/ |
H A D | NINJA | 5 dexterity: 1.00
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/dports/devel/p5-Module-Depends/Module-Depends-0.16/ |
H A D | NINJA | 5 dexterity: 0.33
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/dports/devel/p5-File-Type/File-Type-0.22/ |
H A D | NINJA | 5 dexterity: 0.53
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/dports/devel/p5-Class-Accessor-Lvalue/Class-Accessor-Lvalue-0.11/ |
H A D | NINJA | 5 dexterity: 0.47
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/dports/devel/p5-Data-Structure-Util/Data-Structure-Util-0.16/ |
H A D | NINJA | 5 dexterity: 0.07
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/dports/graphics/p5-Image-Imlib2/Image-Imlib2-2.03/ |
H A D | NINJA | 5 dexterity: 0.07
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/dports/devel/p5-Pipeline/Pipeline-3.12/ |
H A D | NINJA | 5 dexterity: 0.87
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/dports/devel/p5-Module-Build-Kwalitee/Module-Build-Kwalitee-0.24/ |
H A D | NINJA | 5 dexterity: 1.00
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | structs.h | 202 WORD dexterity; member 214 WORD dexterity; member
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/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/text/ |
H A D | psheet_InitiativeTool_1.1.rpgrp | 33 <dexterity> 35 </dexterity>
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