Searched refs:diagonalDeadZone (Results 1 – 1 of 1) sorted by relevance
3849 double diagonalDeadZone = 0.0; in calculateXDiagonalDeadZone() local3865 diagonalDeadZone = mindeadX; in calculateXDiagonalDeadZone()3874 diagonalDeadZone = mindeadX; in calculateXDiagonalDeadZone()3883 diagonalDeadZone = mindeadX; in calculateXDiagonalDeadZone()3896 diagonalDeadZone = 0.0; in calculateXDiagonalDeadZone()3901 diagonalDeadZone = 0.0; in calculateXDiagonalDeadZone()3904 return diagonalDeadZone; in calculateXDiagonalDeadZone()3909 double diagonalDeadZone = 0.0; in calculateYDiagonalDeadZone() local3956 diagonalDeadZone = 0.0; in calculateYDiagonalDeadZone()3961 diagonalDeadZone = 0.0; in calculateYDiagonalDeadZone()[all …]