Searched refs:diagonal_dirs (Results 1 – 7 of 7) sorted by relevance
38 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);51 bool diagonal_dirs; member93 m_dir = rand_ortho_dir(random, dp.diagonal_dirs); in randomizeDir()
61 dp.diagonal_dirs = false; in DungeonGen()589 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs) in rand_ortho_dir() argument592 if (diagonal_dirs && (random.next() % 4 == 0)) { in rand_ortho_dir()
521 dp.diagonal_dirs = false; in makeChunk()531 dp.diagonal_dirs = true; in makeChunk()
35 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);79 bool diagonal_dirs; member121 m_dir = rand_ortho_dir(random, dp.diagonal_dirs); in randomizeDir()
60 dp.diagonal_dirs = false; in DungeonGen()609 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs) in rand_ortho_dir() argument612 if (diagonal_dirs && (random.next() % 4 == 0)) { in rand_ortho_dir()
917 dp.diagonal_dirs = ps.range(1, 8) == 1; in generateDungeons()919 u8 holewidth = (dp.diagonal_dirs) ? 2 : ps.range(1, 2); in generateDungeons()
602 dp.diagonal_dirs = true; in makeChunk()614 dp.diagonal_dirs = false; in makeChunk()