/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.cpp | 129 CWaveFile *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) { in getTrueTalkSound() argument 130 return loadSpeech(dialogueFile, index); in getTrueTalkSound() 182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 188 if (soundItem->_dialogueFileHandle == dialogueFile->getFile() in loadSpeech() 198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech() 199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech() 218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument 219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
|
H A D | sound.h | 52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument 53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem() 147 CWaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index); 155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); 163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
|
H A D | wave_file.cpp | 111 bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { in loadSpeech() argument 112 DialogueResource *res = dialogueFile->openWaveEntry(speechIndex); in loadSpeech() 117 dialogueFile->read(res, data, res->_size); in loadSpeech()
|
H A D | sound_manager.h | 68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument 344 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
|
H A D | wave_file.h | 93 bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
|
H A D | sound_manager.cpp | 134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
|
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.cpp | 129 CWaveFile *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) { in getTrueTalkSound() argument 130 return loadSpeech(dialogueFile, index); in getTrueTalkSound() 182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 188 if (soundItem->_dialogueFileHandle == dialogueFile->getFile() in loadSpeech() 198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech() 199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech() 218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument 219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
|
H A D | sound.h | 52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument 53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem() 147 CWaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index); 155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); 163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
|
H A D | wave_file.cpp | 112 bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { in loadSpeech() argument 113 DialogueResource *res = dialogueFile->openWaveEntry(speechIndex); in loadSpeech() 118 dialogueFile->read(res, data, res->_size); in loadSpeech()
|
H A D | sound_manager.h | 68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument 344 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) override;
|
H A D | wave_file.h | 93 bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
|
H A D | sound_manager.cpp | 134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | DSQ.h | 1392 std::string dialogueFile; variable
|
H A D | DSQ.cpp | 3851 std::string file = dsq->getDialogueFilename(dialogueFile); in jumpToSection()
|