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Searched refs:dialogueFile (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.cpp129 CWaveFile *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) { in getTrueTalkSound() argument
130 return loadSpeech(dialogueFile, index); in getTrueTalkSound()
182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
188 if (soundItem->_dialogueFileHandle == dialogueFile->getFile() in loadSpeech()
198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech()
199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech()
218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument
219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
H A Dsound.h52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument
53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem()
147 CWaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index);
155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
H A Dwave_file.cpp111 bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { in loadSpeech() argument
112 DialogueResource *res = dialogueFile->openWaveEntry(speechIndex); in loadSpeech()
117 dialogueFile->read(res, data, res->_size); in loadSpeech()
H A Dsound_manager.h68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument
344 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
H A Dwave_file.h93 bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
H A Dsound_manager.cpp134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.cpp129 CWaveFile *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) { in getTrueTalkSound() argument
130 return loadSpeech(dialogueFile, index); in getTrueTalkSound()
182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
188 if (soundItem->_dialogueFileHandle == dialogueFile->getFile() in loadSpeech()
198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech()
199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech()
218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument
219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
H A Dsound.h52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument
53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem()
147 CWaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index);
155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
H A Dwave_file.cpp112 bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { in loadSpeech() argument
113 DialogueResource *res = dialogueFile->openWaveEntry(speechIndex); in loadSpeech()
118 dialogueFile->read(res, data, res->_size); in loadSpeech()
H A Dsound_manager.h68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument
344 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) override;
H A Dwave_file.h93 bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
H A Dsound_manager.cpp134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h1392 std::string dialogueFile; variable
H A DDSQ.cpp3851 std::string file = dsq->getDialogueFilename(dialogueFile); in jumpToSection()