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Searched refs:did_rewind (Results 1 – 4 of 4) sorted by relevance

/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dbgmusic.c378 qboolean did_rewind = false; in BGM_UpdateStream() local
428 did_rewind = false; in BGM_UpdateStream()
434 if (did_rewind) in BGM_UpdateStream()
448 did_rewind = true; in BGM_UpdateStream()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dbgmusic.c541 qboolean did_rewind = false; in BGM_UpdateStream() local
591 did_rewind = false; in BGM_UpdateStream()
597 if (did_rewind) in BGM_UpdateStream()
611 did_rewind = true; in BGM_UpdateStream()
/dports/games/retroarch/RetroArch-1.9.7/
H A Dretroarch_data.h1365 bool did_rewind; member
H A Dretroarch.c20930 handle->did_rewind = true; in bsv_movie_frame_rewind()
39219 !p_rarch->bsv_movie_state_handle->did_rewind; in runloop_iterate()
39220 p_rarch->bsv_movie_state_handle->did_rewind = false; in runloop_iterate()