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Searched refs:diffColor (Results 1 – 25 of 59) sorted by relevance

123

/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/GLSL/
H A DUnlitParticle.glsl39 vec4 diffColor = cMatDiffColor * texture2D(sDiffMap, vTexCoord);
41 if (diffColor.a < 0.5)
45 vec4 diffColor = cMatDiffColor;
49 diffColor *= vColor;
63 if (diffColor.a < 0.01)
83 diffColor.a = max(diffColor.a - fade, 0.0);
85 diffColor.rgb = max(diffColor.rgb - fade, vec3(0.0, 0.0, 0.0));
89 gl_FragColor = vec4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
H A DUnlit.glsl31 vec4 diffColor = cMatDiffColor * texture2D(sDiffMap, vTexCoord);
33 if (diffColor.a < 0.5)
37 vec4 diffColor = cMatDiffColor;
41 diffColor *= vColor;
56 gl_FragData[0] = vec4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
61 gl_FragColor = vec4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
H A DPBRLitSolid.glsl120 vec4 diffColor = cMatDiffColor * diffInput;
122 vec4 diffColor = cMatDiffColor;
126 diffColor *= vColor;
144 vec3 specColor = mix(0.08 * cMatSpecColor.rgb, diffColor.rgb, metalness);
145 diffColor.rgb = diffColor.rgb - diffColor.rgb * metalness;
206 finalColor += cAmbientColor.rgb * diffColor.rgb;
208 gl_FragColor = vec4(GetFog(finalColor, fogFactor), diffColor.a);
210 gl_FragColor = vec4(GetLitFog(finalColor, fogFactor), diffColor.a);
216 gl_FragData[1] = vec4(diffColor.rgb, spareData.g);
221 vec3 finalColor = vVertexLight * diffColor.rgb;
[all …]
H A DLitSolid.glsl116 vec4 diffColor = cMatDiffColor * diffInput;
118 vec4 diffColor = cMatDiffColor;
122 diffColor *= vColor;
171 finalColor = diff * lightColor * diffColor.rgb;
175 finalColor += cAmbientColor.rgb * diffColor.rgb;
177 gl_FragColor = vec4(GetFog(finalColor, fogFactor), diffColor.a);
179 gl_FragColor = vec4(GetLitFog(finalColor, fogFactor), diffColor.a);
192 vec3 finalColor = vVertexLight * diffColor.rgb;
211 gl_FragData[1] = fogFactor * vec4(diffColor.rgb, specIntensity);
216 vec3 finalColor = vVertexLight * diffColor.rgb;
[all …]
H A DBasic.glsl28 vec4 diffColor = cMatDiffColor;
31 diffColor *= vColor;
35 gl_FragColor = diffColor;
43 gl_FragColor = diffColor * diffInput;
51 gl_FragColor = vec4(diffColor.rgb, diffColor.a * alphaInput);
H A DLitParticle.glsl89 vec4 diffColor = cMatDiffColor * diffInput;
91 vec4 diffColor = cMatDiffColor;
95 diffColor *= vColor;
109 if (diffColor.a < 0.01)
128 diffColor.a = max(diffColor.a - fade, 0.0);
151 finalColor = diff * lightColor * diffColor.rgb;
152 gl_FragColor = vec4(GetLitFog(finalColor, fogFactor), diffColor.a);
155 vec3 finalColor = vVertexLight * diffColor.rgb;
157 gl_FragColor = vec4(GetFog(finalColor, fogFactor), diffColor.a);
H A DTerrainBlend.glsl112 vec4 diffColor = cMatDiffColor * (
153 finalColor = diff * lightColor * (diffColor.rgb + spec * specColor * cLightColor.a);
155 finalColor = diff * lightColor * diffColor.rgb;
159 finalColor += cAmbientColor.rgb * diffColor.rgb;
161 gl_FragColor = vec4(GetFog(finalColor, fogFactor), diffColor.a);
163 gl_FragColor = vec4(GetLitFog(finalColor, fogFactor), diffColor.a);
176 gl_FragData[0] = vec4(GetFog(vVertexLight * diffColor.rgb, fogFactor), 1.0);
177 gl_FragData[1] = fogFactor * vec4(diffColor.rgb, specIntensity);
182 vec3 finalColor = vVertexLight * diffColor.rgb;
190 finalColor += lightInput.rgb * diffColor.rgb + lightSpecColor * specColor;
[all …]
H A DPBR.glsl11 …ghtVec, vec3 normal, vec3 toCamera, float roughness, vec3 specColor, vec3 diffColor, out float ndl)
56 vec3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, hdv) * ndl;
64 …ghtVec, vec3 normal, vec3 toCamera, float roughness, vec3 specColor, vec3 diffColor, out float ndl)
105 vec3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, hdv) * ndl;
119 // diffColor = the rgb color of the pixel
121 …ghtDir, vec3 lightVec, vec3 toCamera, vec3 normal, float roughness, vec3 diffColor, vec3 specColor)
130 vec3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, vdh);
138 …ularFactor = TubeLight(worldPos, lightVec, normal, toCamera, roughness, specColor, diffColor, ndl);
143 …arFactor = SphereLight(worldPos, lightVec, normal, toCamera, roughness, specColor, diffColor, ndl);
/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/HLSL/
H A DUnlitParticle.hlsl95 float4 diffColor = cMatDiffColor * Sample2D(DiffMap, iTexCoord);
97 if (diffColor.a < 0.5)
101 float4 diffColor = cMatDiffColor;
105 diffColor *= iColor;
119 if (diffColor.a < 0.01)
138 diffColor.a = max(diffColor.a - fade, 0.0);
140 diffColor.rgb = max(diffColor.rgb - fade, float3(0.0, 0.0, 0.0));
144 oColor = float4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
H A DUnlit.hlsl79 float4 diffColor = cMatDiffColor * Sample2D(DiffMap, iTexCoord);
81 if (diffColor.a < 0.5)
85 float4 diffColor = cMatDiffColor;
89 diffColor *= iColor;
105 oColor = float4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
110 oColor = float4(GetFog(diffColor.rgb, fogFactor), diffColor.a);
H A DPBRLitSolid.hlsl199 float4 diffColor = cMatDiffColor * diffInput;
201 float4 diffColor = cMatDiffColor;
205 diffColor *= iColor;
224 float3 specColor = lerp(0.08 * cMatSpecColor.rgb, diffColor.rgb, metalness);
226 diffColor.rgb = diffColor.rgb - diffColor.rgb * metalness; // Modulate down the diffuse
289 finalColor += cAmbientColor.rgb * diffColor.rgb;
291 oColor = float4(GetFog(finalColor, fogFactor), diffColor.a);
293 oColor = float4(GetLitFog(finalColor, fogFactor), diffColor.a);
299 oAlbedo = float4(diffColor.rgb, spareData.g);
304 float3 finalColor = iVertexLight * diffColor.rgb;
[all …]
H A DLitSolid.hlsl191 float4 diffColor = cMatDiffColor * diffInput;
193 float4 diffColor = cMatDiffColor;
197 diffColor *= iColor;
246 finalColor = diff * lightColor * diffColor.rgb;
250 finalColor += cAmbientColor.rgb * diffColor.rgb;
252 oColor = float4(GetFog(finalColor, fogFactor), diffColor.a);
254 oColor = float4(GetLitFog(finalColor, fogFactor), diffColor.a);
267 float3 finalColor = iVertexLight * diffColor.rgb;
285 oAlbedo = fogFactor * float4(diffColor.rgb, specIntensity);
290 float3 finalColor = iVertexLight * diffColor.rgb;
[all …]
H A DBasic.hlsl67 float4 diffColor = cMatDiffColor;
70 diffColor *= iColor;
74 oColor = diffColor;
82 oColor = diffColor * diffInput;
86 oColor = float4(diffColor.rgb, diffColor.a * alphaInput);
H A DLitParticle.hlsl154 float4 diffColor = cMatDiffColor * diffInput;
156 float4 diffColor = cMatDiffColor;
160 diffColor *= iColor;
174 if (diffColor.a < 0.01)
192 diffColor.a = max(diffColor.a - fade, 0.0);
214 finalColor = diff * lightColor * diffColor.rgb;
215 oColor = float4(GetLitFog(finalColor, fogFactor), diffColor.a);
218 float3 finalColor = iVertexLight * diffColor.rgb;
220 oColor = float4(GetFog(finalColor, fogFactor), diffColor.a);
H A DTerrainBlend.hlsl157 float4 diffColor = cMatDiffColor * (
198 finalColor = diff * lightColor * (diffColor.rgb + spec * specColor * cLightColor.a);
200 finalColor = diff * lightColor * diffColor.rgb;
204 finalColor += cAmbientColor.rgb * diffColor.rgb;
206 oColor = float4(GetFog(finalColor, fogFactor), diffColor.a);
208 oColor = float4(GetLitFog(finalColor, fogFactor), diffColor.a);
221 float3 finalColor = iVertexLight * diffColor.rgb;
224 oAlbedo = fogFactor * float4(diffColor.rgb, specIntensity);
229 float3 finalColor = iVertexLight * diffColor.rgb;
237 finalColor += lightInput.rgb * diffColor.rgb + lightSpecColor * specColor;
[all …]
H A DPBR.hlsl11 …float3 normal, float3 toCamera, float roughness, float3 specColor, float3 diffColor, out float ndl)
56 const float3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, hdv) * ndl;
65 …float3 normal, float3 toCamera, float roughness, float3 specColor, float3 diffColor, out float ndl)
106 const float3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, hdv) * ndl;
120 // diffColor = the rgb color of the pixel
122 …loat3 lightVec, float3 toCamera, float3 normal, float roughness, float3 diffColor, float3 specColo…
132 const float3 diffuseFactor = Diffuse(diffColor, roughness, ndv, ndl, vdh) * ndl;
140 … return TubeLight(worldPos, lightVec, normal, toCamera, roughness, specColor, diffColor, ndl);
145 … return SphereLight(worldPos, lightVec, normal, toCamera, roughness, specColor, diffColor, ndl);
/dports/finance/hs-hledger-ui/hledger-ui-1.19/_cabal_deps/vty-5.33/src/Graphics/Vty/
H A DDisplayAttributes.hs125 , foreColorDiff = diffColor (fixedForeColor attr) (fixedForeColor attr')
126 , backColorDiff = diffColor (fixedBackColor attr) (fixedBackColor attr')
135 diffColor :: Maybe Color -> Maybe Color -> DisplayColorDiff
136 diffColor Nothing (Just c') = SetColor c' function
137 diffColor (Just c) (Just c') function
140 diffColor Nothing Nothing = NoColorChange function
141 diffColor (Just _) Nothing = ColorToDefault function
/dports/devel/hs-git-brunch/git-brunch-1.5.1.0/_cabal_deps/vty-5.33/src/Graphics/Vty/
H A DDisplayAttributes.hs125 , foreColorDiff = diffColor (fixedForeColor attr) (fixedForeColor attr')
126 , backColorDiff = diffColor (fixedBackColor attr) (fixedBackColor attr')
135 diffColor :: Maybe Color -> Maybe Color -> DisplayColorDiff
136 diffColor Nothing (Just c') = SetColor c' function
137 diffColor (Just c) (Just c') function
140 diffColor Nothing Nothing = NoColorChange function
141 diffColor (Just _) Nothing = ColorToDefault function
/dports/net-im/matterhorn/matterhorn-50200.13.0/_cabal_deps/vty-5.32/src/Graphics/Vty/
H A DDisplayAttributes.hs125 , foreColorDiff = diffColor (fixedForeColor attr) (fixedForeColor attr')
126 , backColorDiff = diffColor (fixedBackColor attr) (fixedBackColor attr')
135 diffColor :: Maybe Color -> Maybe Color -> DisplayColorDiff
136 diffColor Nothing (Just c') = SetColor c' function
137 diffColor (Just c) (Just c') function
140 diffColor Nothing Nothing = NoColorChange function
141 diffColor (Just _) Nothing = ColorToDefault function
/dports/misc/hs-hascard/hascard-0.3.0.1/_cabal_deps/vty-5.30/src/Graphics/Vty/
H A DDisplayAttributes.hs123 , foreColorDiff = diffColor (fixedForeColor attr) (fixedForeColor attr')
124 , backColorDiff = diffColor (fixedBackColor attr) (fixedBackColor attr')
133 diffColor :: Maybe Color -> Maybe Color -> DisplayColorDiff
134 diffColor Nothing (Just c') = SetColor c' function
135 diffColor (Just c) (Just c') function
138 diffColor Nothing Nothing = NoColorChange function
139 diffColor (Just _) Nothing = ColorToDefault function
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdMtlx/testenv/testUsdMtlxFileFormat.testenv/baseline/
H A DInclude.usda17 color3f inputs:diffColor
30 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
42 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
48 color3f inputs:diffColor = (0.001, 0.001, 0.001)
54 color3f inputs:diffColor = (0.049, 0.043, 0.033)
60 color3f inputs:diffColor = (0.134, 0.13, 0.125)
71 color3f inputs:diffColor = (0.17, 0.26, 0.23)
82 color3f inputs:diffColor
94 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple2.inputs:diffColor>
103 color3f inputs:diffColor = (0.17, 0.26, 0.23)
H A DInclude_From_Usdz.usda17 color3f inputs:diffColor
30 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
42 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
48 color3f inputs:diffColor = (0.001, 0.001, 0.001)
54 color3f inputs:diffColor = (0.049, 0.043, 0.033)
60 color3f inputs:diffColor = (0.134, 0.13, 0.125)
71 color3f inputs:diffColor = (0.17, 0.26, 0.23)
82 color3f inputs:diffColor
94 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple2.inputs:diffColor>
103 color3f inputs:diffColor = (0.17, 0.26, 0.23)
H A DLooks.usda17 color3f inputs:diffColor
30 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
42 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple.inputs:diffColor>
48 color3f inputs:diffColor = (0.001, 0.001, 0.001)
54 color3f inputs:diffColor = (0.049, 0.043, 0.033)
60 color3f inputs:diffColor = (0.134, 0.13, 0.125)
71 color3f inputs:diffColor = (0.17, 0.26, 0.23)
82 color3f inputs:diffColor
94 color3f inputs:diffColor.connect = </MaterialX/Materials/Msimple2.inputs:diffColor>
103 color3f inputs:diffColor = (0.17, 0.26, 0.23)
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp364 SkColor diffColor = fPaintColor; in shadeSpan() local
377 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
383 accum.fX += lightShader.fLights->ambientLightColor().fX * SkColorGetR(diffColor); in shadeSpan()
384 accum.fY += lightShader.fLights->ambientLightColor().fY * SkColorGetG(diffColor); in shadeSpan()
385 accum.fZ += lightShader.fLights->ambientLightColor().fZ * SkColorGetB(diffColor); in shadeSpan()
400 accum.fX += light.color().fX * SkColorGetR(diffColor) * illuminanceScalingFactor; in shadeSpan()
401 accum.fY += light.color().fY * SkColorGetG(diffColor) * illuminanceScalingFactor; in shadeSpan()
402 accum.fZ += light.color().fZ * SkColorGetB(diffColor) * illuminanceScalingFactor; in shadeSpan()
406 result[i] = convert(accum, SkColorGetA(diffColor)); in shadeSpan()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp364 SkColor diffColor = fPaintColor; in shadeSpan() local
377 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
383 accum.fX += lightShader.fLights->ambientLightColor().fX * SkColorGetR(diffColor); in shadeSpan()
384 accum.fY += lightShader.fLights->ambientLightColor().fY * SkColorGetG(diffColor); in shadeSpan()
385 accum.fZ += lightShader.fLights->ambientLightColor().fZ * SkColorGetB(diffColor); in shadeSpan()
400 accum.fX += light.color().fX * SkColorGetR(diffColor) * illuminanceScalingFactor; in shadeSpan()
401 accum.fY += light.color().fY * SkColorGetG(diffColor) * illuminanceScalingFactor; in shadeSpan()
402 accum.fZ += light.color().fZ * SkColorGetB(diffColor) * illuminanceScalingFactor; in shadeSpan()
406 result[i] = convert(accum, SkColorGetA(diffColor)); in shadeSpan()

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