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Searched refs:diff_ang (Results 1 – 2 of 2) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dshot.cpp102 double diff_ang = (angle * (double)(rand() % 100) / 200.0) * set_sign; in diffuseImpact() local
103 angx += diff_ang; in diffuseImpact()
104 angle -= fabs(diff_ang); in diffuseImpact()
110 diff_ang = (angle * (double)(rand() % 100) / 200.0) * set_sign; in diffuseImpact()
111 angy += diff_ang; in diffuseImpact()
112 angle -= fabs(diff_ang); in diffuseImpact()
/dports/games/xoids/xoids-1.5/
H A Doids.c341 float diff_ang; in check_input() local
359 diff_ang = link.ang - player->curr_map * DELTA_ANG; in check_input()
360 link.ang_vec += 0.01 * sin(diff_ang); in check_input()
362 link.length -= (int) (5.0 * cos(diff_ang)); in check_input()
364 link.x_vec -= fabs(cos(diff_ang)) * sin_table[player->curr_map]; in check_input()
365 link.y_vec -= fabs(cos(diff_ang)) * cos_table[player->curr_map]; in check_input()
415 diff_ang = link.ang - player->curr_map * DELTA_ANG; in check_input()
416 link.ang_vec -= 0.01 * sin(diff_ang); in check_input()
417 link.length += (int) (5.0 * cos(diff_ang)); in check_input()
418 link.x_vec -= fabs(cos(diff_ang)) * sin_table[player->curr_map]; in check_input()
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