/dports/graphics/quesa/quesa-1.8/Source/Core/Support/ |
H A D | E3Tessellate.c | 91 TQ3ColorRGB diffuseColour; member 253 theData = &theState->diffuseColour; in e3tessellate_attribute_get() 321 theData = &theState->diffuseColour; in e3tessellate_attribute_set() 398 dstState->diffuseColour.r += theWeight * srcState->diffuseColour.r; in e3tessellate_attribute_blend() 399 dstState->diffuseColour.g += theWeight * srcState->diffuseColour.g; in e3tessellate_attribute_blend() 400 dstState->diffuseColour.b += theWeight * srcState->diffuseColour.b; in e3tessellate_attribute_blend()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/ |
H A D | pssmReceiverFp.glsles | 72 vec4 diffuseColour = texture2D(diffuse, oUv0.xy); 88 …gl_FragColor = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpec… 89 gl_FragColor.w = diffuseColour.w;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL150/ |
H A D | pssmReceiverFp.glsl | 70 vec4 diffuseColour = texture(diffuse, oUv0.xy); 86 …fragColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpecul… 87 fragColour.w = diffuseColour.w;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/ |
H A D | pssmReceiverFp.glsles | 72 vec4 diffuseColour = texture2D(diffuse, oUv0.xy); 88 …gl_FragColor = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpec… 89 gl_FragColor.w = diffuseColour.w;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL150/ |
H A D | pssmReceiverFp.glsl | 70 vec4 diffuseColour = texture(diffuse, oUv0.xy); 86 …fragColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpecul… 87 fragColour.w = diffuseColour.w;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/ |
H A D | pssm.hlsl | 151 float4 diffuseColour = tex2D(diffuse, uv.xy); 162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 163 oColour.w = diffuseColour.w;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | pssm.cg | 148 float4 diffuseColour = tex2D(diffuse, uv.xy); 159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 160 oColour.w = diffuseColour.w;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | pssm.hlsl | 151 float4 diffuseColour = tex2D(diffuse, uv.xy); 162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 163 oColour.w = diffuseColour.w;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | pssm.cg | 148 float4 diffuseColour = tex2D(diffuse, uv.xy); 159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 160 oColour.w = diffuseColour.w;
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/bin/media/newterrain/ |
H A D | pssm.cg | 148 float4 diffuseColour = tex2D(diffuse, uv.xy); 159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 160 oColour.w = diffuseColour.w;
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H A D | pssm.hlsl | 151 float4 diffuseColour = tex2D(diffuse, uv.xy); 162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 163 oColour.w = diffuseColour.w;
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/ |
H A D | HardwareSkinningShadow.cg | 221 float4 diffuseColour = tex2D(diffuse, uv.xy); 232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 233 oColour.w = diffuseColour.w;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/ |
H A D | HardwareSkinningShadow.cg | 221 float4 diffuseColour = tex2D(diffuse, uv.xy); 232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 233 oColour.w = diffuseColour.w;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | HardwareSkinningShadow.cg | 221 float4 diffuseColour = tex2D(diffuse, uv.xy); 232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp… 233 oColour.w = diffuseColour.w;
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | renderprefs.c | 167 if (SetColourF(pMat->diffuseColour, sz) != 0) in SetMaterialCommon() 198 pMat->ambientColour[3] = pMat->diffuseColour[3] = pMat->specularColour[3] = opac; in SetMaterialCommon() 613 (int) (pMat->diffuseColour[0] * 0xFF), in WriteMaterial() 614 (int) (pMat->diffuseColour[1] * 0xFF), in WriteMaterial() 615 (int) (pMat->diffuseColour[2] * 0xFF), in WriteMaterial()
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H A D | gtkprefs.c | 2467 newcol[0] = (pMat->ambientColour[0] + pMat->diffuseColour[0]) / 2; 2468 newcol[1] = (pMat->ambientColour[1] + pMat->diffuseColour[1]) / 2; 2469 newcol[2] = (pMat->ambientColour[2] + pMat->diffuseColour[2]) / 2; 2470 newcol[3] = (pMat->ambientColour[3] + pMat->diffuseColour[3]) / 2; 2485 pMat->ambientColour[0] = pMat->diffuseColour[0] = col[0]; 2486 pMat->ambientColour[1] = pMat->diffuseColour[1] = col[1]; 2487 pMat->ambientColour[2] = pMat->diffuseColour[2] = col[2]; 2488 pMat->ambientColour[3] = pMat->diffuseColour[3] = 1; 2497 pMat->ambientColour[3] = pMat->diffuseColour[3] = 1; 3270 … (pMat->diffuseColour[0] == 1) && (pMat->diffuseColour[1] == 1) && (pMat->diffuseColour[2] == 1) && [all …]
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H A D | render.h | 31 float diffuseColour[4]; member
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H A D | render.c | 2740 TolComp(pMat1->diffuseColour[0], pMat2->diffuseColour[0]) && in MaterialCompare() 2741 TolComp(pMat1->diffuseColour[1], pMat2->diffuseColour[1]) && in MaterialCompare() 2742 TolComp(pMat1->diffuseColour[2], pMat2->diffuseColour[2]) && in MaterialCompare() 2743 TolComp(pMat1->diffuseColour[3], pMat2->diffuseColour[3]) && in MaterialCompare()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/ovis/src/ |
H A D | ovis.cpp | 613 …createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour, in createLightEntity() argument 618 light->setDiffuseColour(ColourValue(diffuseColour[2], diffuseColour[1], diffuseColour[0])); in createLightEntity()
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/dports/games/gnubg/gnubg-1.06.002/board3d/ |
H A D | misc3d.c | 362 glMaterialfv(GL_FRONT, GL_DIFFUSE, pMat->diffuseColour); in setMaterial() 2297 pMat->diffuseColour[0] = dr; in SetupMat() 2298 pMat->diffuseColour[1] = dg; in SetupMat() 2299 pMat->diffuseColour[2] = db; in SetupMat() 2300 pMat->diffuseColour[3] = a; in SetupMat()
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H A D | gtkcolour3d.c | 411 gtk_color_button_set_from_array(GTK_COLOR_BUTTON(pcpDiffuse), col3d.diffuseColour); in UpdateColour3d()
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H A D | drawboard3d.c | 2327 GrayScaleCol(pMat->diffuseColour); in GrayScale3D()
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/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/ |
H A D | ChIrrEffects.h | 1011 : diffuseColour(lightColour), in diffuseColour() function 1067 const irr::video::SColorf& getLightColor() const { return diffuseColour; } in getLightColor() 1070 void setLightColor(const irr::video::SColorf& lightColour) { diffuseColour = lightColour; } in setLightColor() 1091 irr::video::SColorf diffuseColour; member
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Docs/src/ |
H A D | animation.inc | 141 …ds AnimableObject and provides AnimableValues for properties such as "diffuseColour" and "attenuat…
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/dports/graphics/ogre3d/ogre-1.11.6/Docs/src/ |
H A D | manual.md | 892 …ds AnimableObject and provides AnimableValues for properties such as "diffuseColour" and "attenuat…
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