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Searched refs:diffuseColour (Results 1 – 25 of 25) sorted by relevance

/dports/graphics/quesa/quesa-1.8/Source/Core/Support/
H A DE3Tessellate.c91 TQ3ColorRGB diffuseColour; member
253 theData = &theState->diffuseColour; in e3tessellate_attribute_get()
321 theData = &theState->diffuseColour; in e3tessellate_attribute_set()
398 dstState->diffuseColour.r += theWeight * srcState->diffuseColour.r; in e3tessellate_attribute_blend()
399 dstState->diffuseColour.g += theWeight * srcState->diffuseColour.g; in e3tessellate_attribute_blend()
400 dstState->diffuseColour.b += theWeight * srcState->diffuseColour.b; in e3tessellate_attribute_blend()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/
H A DpssmReceiverFp.glsles72 vec4 diffuseColour = texture2D(diffuse, oUv0.xy);
88 …gl_FragColor = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpec…
89 gl_FragColor.w = diffuseColour.w;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL150/
H A DpssmReceiverFp.glsl70 vec4 diffuseColour = texture(diffuse, oUv0.xy);
86 …fragColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpecul…
87 fragColour.w = diffuseColour.w;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/
H A DpssmReceiverFp.glsles72 vec4 diffuseColour = texture2D(diffuse, oUv0.xy);
88 …gl_FragColor = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpec…
89 gl_FragColor.w = diffuseColour.w;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL150/
H A DpssmReceiverFp.glsl70 vec4 diffuseColour = texture(diffuse, oUv0.xy);
86 …fragColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0.0, 1.0)) + (lightSpecul…
87 fragColour.w = diffuseColour.w;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A Dpssm.hlsl151 float4 diffuseColour = tex2D(diffuse, uv.xy);
162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
163 oColour.w = diffuseColour.w;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A Dpssm.cg148 float4 diffuseColour = tex2D(diffuse, uv.xy);
159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
160 oColour.w = diffuseColour.w;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A Dpssm.hlsl151 float4 diffuseColour = tex2D(diffuse, uv.xy);
162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
163 oColour.w = diffuseColour.w;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A Dpssm.cg148 float4 diffuseColour = tex2D(diffuse, uv.xy);
159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
160 oColour.w = diffuseColour.w;
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/bin/media/newterrain/
H A Dpssm.cg148 float4 diffuseColour = tex2D(diffuse, uv.xy);
159 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
160 oColour.w = diffuseColour.w;
H A Dpssm.hlsl151 float4 diffuseColour = tex2D(diffuse, uv.xy);
162 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
163 oColour.w = diffuseColour.w;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DHardwareSkinningShadow.cg221 float4 diffuseColour = tex2D(diffuse, uv.xy);
232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
233 oColour.w = diffuseColour.w;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DHardwareSkinningShadow.cg221 float4 diffuseColour = tex2D(diffuse, uv.xy);
232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
233 oColour.w = diffuseColour.w;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DHardwareSkinningShadow.cg221 float4 diffuseColour = tex2D(diffuse, uv.xy);
232 …oColour = (diffuseColour * clamp(ambient + lightDiffuse * lighting.y, 0, 1)) + (lightSpecular * sp…
233 oColour.w = diffuseColour.w;
/dports/games/gnubg/gnubg-1.06.002/
H A Drenderprefs.c167 if (SetColourF(pMat->diffuseColour, sz) != 0) in SetMaterialCommon()
198 pMat->ambientColour[3] = pMat->diffuseColour[3] = pMat->specularColour[3] = opac; in SetMaterialCommon()
613 (int) (pMat->diffuseColour[0] * 0xFF), in WriteMaterial()
614 (int) (pMat->diffuseColour[1] * 0xFF), in WriteMaterial()
615 (int) (pMat->diffuseColour[2] * 0xFF), in WriteMaterial()
H A Dgtkprefs.c2467 newcol[0] = (pMat->ambientColour[0] + pMat->diffuseColour[0]) / 2;
2468 newcol[1] = (pMat->ambientColour[1] + pMat->diffuseColour[1]) / 2;
2469 newcol[2] = (pMat->ambientColour[2] + pMat->diffuseColour[2]) / 2;
2470 newcol[3] = (pMat->ambientColour[3] + pMat->diffuseColour[3]) / 2;
2485 pMat->ambientColour[0] = pMat->diffuseColour[0] = col[0];
2486 pMat->ambientColour[1] = pMat->diffuseColour[1] = col[1];
2487 pMat->ambientColour[2] = pMat->diffuseColour[2] = col[2];
2488 pMat->ambientColour[3] = pMat->diffuseColour[3] = 1;
2497 pMat->ambientColour[3] = pMat->diffuseColour[3] = 1;
3270 … (pMat->diffuseColour[0] == 1) && (pMat->diffuseColour[1] == 1) && (pMat->diffuseColour[2] == 1) &&
[all …]
H A Drender.h31 float diffuseColour[4]; member
H A Drender.c2740 TolComp(pMat1->diffuseColour[0], pMat2->diffuseColour[0]) && in MaterialCompare()
2741 TolComp(pMat1->diffuseColour[1], pMat2->diffuseColour[1]) && in MaterialCompare()
2742 TolComp(pMat1->diffuseColour[2], pMat2->diffuseColour[2]) && in MaterialCompare()
2743 TolComp(pMat1->diffuseColour[3], pMat2->diffuseColour[3]) && in MaterialCompare()
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/ovis/src/
H A Dovis.cpp613 …createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour, in createLightEntity() argument
618 light->setDiffuseColour(ColourValue(diffuseColour[2], diffuseColour[1], diffuseColour[0])); in createLightEntity()
/dports/games/gnubg/gnubg-1.06.002/board3d/
H A Dmisc3d.c362 glMaterialfv(GL_FRONT, GL_DIFFUSE, pMat->diffuseColour); in setMaterial()
2297 pMat->diffuseColour[0] = dr; in SetupMat()
2298 pMat->diffuseColour[1] = dg; in SetupMat()
2299 pMat->diffuseColour[2] = db; in SetupMat()
2300 pMat->diffuseColour[3] = a; in SetupMat()
H A Dgtkcolour3d.c411 gtk_color_button_set_from_array(GTK_COLOR_BUTTON(pcpDiffuse), col3d.diffuseColour); in UpdateColour3d()
H A Ddrawboard3d.c2327 GrayScaleCol(pMat->diffuseColour); in GrayScale3D()
/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/
H A DChIrrEffects.h1011 : diffuseColour(lightColour), in diffuseColour() function
1067 const irr::video::SColorf& getLightColor() const { return diffuseColour; } in getLightColor()
1070 void setLightColor(const irr::video::SColorf& lightColour) { diffuseColour = lightColour; } in setLightColor()
1091 irr::video::SColorf diffuseColour; member
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Docs/src/
H A Danimation.inc141 …ds AnimableObject and provides AnimableValues for properties such as "diffuseColour" and "attenuat…
/dports/graphics/ogre3d/ogre-1.11.6/Docs/src/
H A Dmanual.md892 …ds AnimableObject and provides AnimableValues for properties such as "diffuseColour" and "attenuat…