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Searched refs:digi_link_sound_to_object (Results 1 – 22 of 22) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Ddigi.h179 extern int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume );
H A Dfireball.c294 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, obj-Objects, 0, F1_0); in explode_badass_weapon()
315 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval-Objects, 0, F1_0); in explode_badass_object()
H A Dpowerup.c93 digi_link_sound_to_object( Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num, obj-Objects, 0, F1_0); in do_powerup_frame()
H A Dgameseq.c686digi_link_sound_to_object( Vclip[VCLIP_PLAYER_APPEARANCE].sound_num, effect_obj-Objects, 0, F1_0); in create_player_appearance_effect()
H A Dobject.c703 digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp-Objects, 0, vol); in create_small_fireball_on_object()
H A Dcollide.c1248 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, weapon-Objects, 0, F1_0); in collide_weapon_and_wall()
H A Dmulti.c2187 digi_link_sound_to_object( sound_num, Players[pnum].objnum, 0, volume); in multi_do_play_sound()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Ddigi.h68 void digi_link_sound_to_object(unsigned soundnum, vcobjptridx_t objnum, uint8_t forever, fix max_vo…
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Ddigi.c543 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
890 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) { return 0… in digi_link_sound_to_object() function
/dports/games/d2x/d2x-0.2.5/arch/dos/
H A Ddigi.c540 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
H A Ddigiallg.c705 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
H A Ddigimm.c625 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Ddigiobj.cpp451 void digi_link_sound_to_object(const unsigned soundnum, const vcobjptridx_t objnum, const uint8_t f… in digi_link_sound_to_object() function
H A Dpowerup.cpp117digi_link_sound_to_object(Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num, obj, 0, F1_0, sound_stack:… in do_powerup_frame()
H A Dfireball.cpp590 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, obj, 0, F1_0, sound_stack::allow_stacking); in explode_badass_weapon()
609 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval, 0, F1_0, sound_stack::allow_stacking); in explode_badass_object()
H A Dai.cpp1686digi_link_sound_to_object(robptr.see_sound, objp, 0, Robot_sound_volume, sound_stack::allow_stacki… in compute_vis_and_vec()
1717digi_link_sound_to_object(robptr.see_sound, objp, 0, Robot_sound_volume, sound_stack::allow_stacki… in compute_vis_and_vec()
1724digi_link_sound_to_object(robptr.attack_sound, objp, 0, Robot_sound_volume, sound_stack::allow_sta… in compute_vis_and_vec()
1732digi_link_sound_to_object(robptr.attack_sound, objp, 0, Robot_sound_volume, sound_stack::allow_sta… in compute_vis_and_vec()
H A Dobject.cpp666 digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp, 0, vol, sound_stack::allow_stacking); in create_small_fireball_on_object()
H A Dcollide.cpp896 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, weapon, 0, F1_0, sound_stack::allow_stacking); in collide_weapon_and_wall()
H A Dmulti.cpp2232digi_link_sound_to_object(sound_num, vcobjptridx(objnum), 0, volume, static_cast<sound_stack>(once… in multi_do_play_sound()
3018 digi_link_sound_to_object(soundnum, vcobjptridx(Viewer), 0, max_volume, once); in multi_digi_play_sample()
/dports/games/d2x/d2x-0.2.5/main/old/
H A Ddigiobj.c426 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
/dports/games/d2x/d2x-0.2.5/arch/linux/
H A Dalsadigi.c606 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
/dports/games/d2x/d2x-0.2.5/arch/sdl/
H A Ddigi.c598 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function