/dports/games/d2x/d2x-0.2.5/main/ |
H A D | digi.h | 179 extern int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume );
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H A D | fireball.c | 294 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, obj-Objects, 0, F1_0); in explode_badass_weapon() 315 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval-Objects, 0, F1_0); in explode_badass_object()
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H A D | powerup.c | 93 digi_link_sound_to_object( Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num, obj-Objects, 0, F1_0); in do_powerup_frame()
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H A D | gameseq.c | 686 … digi_link_sound_to_object( Vclip[VCLIP_PLAYER_APPEARANCE].sound_num, effect_obj-Objects, 0, F1_0); in create_player_appearance_effect()
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H A D | object.c | 703 digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp-Objects, 0, vol); in create_small_fireball_on_object()
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H A D | collide.c | 1248 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, weapon-Objects, 0, F1_0); in collide_weapon_and_wall()
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H A D | multi.c | 2187 digi_link_sound_to_object( sound_num, Players[pnum].objnum, 0, volume); in multi_do_play_sound()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | digi.h | 68 void digi_link_sound_to_object(unsigned soundnum, vcobjptridx_t objnum, uint8_t forever, fix max_vo…
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | digi.c | 543 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function 890 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) { return 0… in digi_link_sound_to_object() function
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/dports/games/d2x/d2x-0.2.5/arch/dos/ |
H A D | digi.c | 540 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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H A D | digiallg.c | 705 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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H A D | digimm.c | 625 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | digiobj.cpp | 451 void digi_link_sound_to_object(const unsigned soundnum, const vcobjptridx_t objnum, const uint8_t f… in digi_link_sound_to_object() function
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H A D | powerup.cpp | 117 …digi_link_sound_to_object(Vclip[VCLIP_POWERUP_DISAPPEARANCE].sound_num, obj, 0, F1_0, sound_stack:… in do_powerup_frame()
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H A D | fireball.cpp | 590 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, obj, 0, F1_0, sound_stack::allow_stacking); in explode_badass_weapon() 609 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval, 0, F1_0, sound_stack::allow_stacking); in explode_badass_object()
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H A D | ai.cpp | 1686 …digi_link_sound_to_object(robptr.see_sound, objp, 0, Robot_sound_volume, sound_stack::allow_stacki… in compute_vis_and_vec() 1717 …digi_link_sound_to_object(robptr.see_sound, objp, 0, Robot_sound_volume, sound_stack::allow_stacki… in compute_vis_and_vec() 1724 …digi_link_sound_to_object(robptr.attack_sound, objp, 0, Robot_sound_volume, sound_stack::allow_sta… in compute_vis_and_vec() 1732 …digi_link_sound_to_object(robptr.attack_sound, objp, 0, Robot_sound_volume, sound_stack::allow_sta… in compute_vis_and_vec()
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H A D | object.cpp | 666 digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp, 0, vol, sound_stack::allow_stacking); in create_small_fireball_on_object()
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H A D | collide.cpp | 896 digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, weapon, 0, F1_0, sound_stack::allow_stacking); in collide_weapon_and_wall()
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H A D | multi.cpp | 2232 …digi_link_sound_to_object(sound_num, vcobjptridx(objnum), 0, volume, static_cast<sound_stack>(once… in multi_do_play_sound() 3018 digi_link_sound_to_object(soundnum, vcobjptridx(Viewer), 0, max_volume, once); in multi_digi_play_sample()
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/dports/games/d2x/d2x-0.2.5/main/old/ |
H A D | digiobj.c | 426 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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/dports/games/d2x/d2x-0.2.5/arch/linux/ |
H A D | alsadigi.c | 606 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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/dports/games/d2x/d2x-0.2.5/arch/sdl/ |
H A D | digi.c | 598 int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) in digi_link_sound_to_object() function
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