Searched refs:dir2dist (Results 1 – 1 of 1) sorted by relevance
406 int dir2dist = 0; in NPCGetAvoidanceDirection() local456 if(!LOS_ObjectHitPtr) dir2dist = NPC_MAX_VIEWRANGE; in NPCGetAvoidanceDirection()457 else dir2dist = LOS_Lambda; in NPCGetAvoidanceDirection()460 if(dir1dist > dir2dist) *velocityDirection = newDirection1; in NPCGetAvoidanceDirection()3540 int dir1dist, dir2dist; in GetAvoidanceDirection() local3601 if(!LOS_ObjectHitPtr) dir2dist = NPC_MAX_VIEWRANGE; in GetAvoidanceDirection()3602 else dir2dist = LOS_Lambda; in GetAvoidanceDirection()3605 if(dir1dist > dir2dist) manager->avoidanceDirection = newDirection1; in GetAvoidanceDirection()3666 int dir1dist,dir2dist; in New_GetSecondAvoidanceDirection() local3684 else dir2dist = LOS_Lambda; in New_GetSecondAvoidanceDirection()[all …]