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Searched refs:dir2dist (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c406 int dir2dist = 0; in NPCGetAvoidanceDirection() local
456 if(!LOS_ObjectHitPtr) dir2dist = NPC_MAX_VIEWRANGE; in NPCGetAvoidanceDirection()
457 else dir2dist = LOS_Lambda; in NPCGetAvoidanceDirection()
460 if(dir1dist > dir2dist) *velocityDirection = newDirection1; in NPCGetAvoidanceDirection()
3540 int dir1dist, dir2dist; in GetAvoidanceDirection() local
3601 if(!LOS_ObjectHitPtr) dir2dist = NPC_MAX_VIEWRANGE; in GetAvoidanceDirection()
3602 else dir2dist = LOS_Lambda; in GetAvoidanceDirection()
3605 if(dir1dist > dir2dist) manager->avoidanceDirection = newDirection1; in GetAvoidanceDirection()
3666 int dir1dist,dir2dist; in New_GetSecondAvoidanceDirection() local
3684 else dir2dist = LOS_Lambda; in New_GetSecondAvoidanceDirection()
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