Searched refs:dirRB (Results 1 – 1 of 1) sorted by relevance
1059 const SFVEC3F& dirRB = blockPacket.m_ray[ iRB ].m_Dir; in renderPreview() local1075 dirC = glm::normalize( ( dirLT + dirRB ) * 0.5f ); in renderPreview()1266 glm::normalize( ( dirRT + dirRB ) * 0.5f ) ); in renderPreview()1335 glm::normalize( ( dirLB + dirRB ) * 0.5f ) ); in renderPreview()1482 glm::normalize( ( dirRB + dirC ) * 0.5f ) ); in renderPreview()