/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | ConeSound.java | 232 float dirX, float dirY, float dirZ) { in ConeSound() argument 239 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound() 339 float dirX, float dirY, float dirZ ) { in ConeSound() argument 347 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound() 445 float dirX, float dirY, float dirZ, in ConeSound() argument 456 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound() 548 float dirX, float dirY, float dirZ, in ConeSound() argument 561 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/ |
H A D | terrain.h | 239 inline void SetLightDirection(int dirX, int dirZ) { in SetLightDirection() argument 241 directionZ = dirZ; in SetLightDirection() 244 inline void GetLightDirection(int *dirX, int *dirZ) { in GetLightDirection() argument 246 *dirZ = directionZ; in GetLightDirection()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dicom/ |
H A D | ReaderWriterDICOM.cpp | 779 fileInfo.dirZ = fileInfo.dirX ^ fileInfo.dirY; in readImage() 780 fileInfo.dirZ.normalize(); in readImage() 781 fileInfo.distance = fileInfo.dirZ * fileInfo.position; in readImage() 792 info()<<"dirZ = "<<fileInfo.dirZ<<std::endl; in readImage() 923 (*matrix)(0,2) = fileInfo.dirZ.x(); in readImage() 924 (*matrix)(1,2) = fileInfo.dirZ.y(); in readImage() 925 (*matrix)(2,2) = fileInfo.dirZ.z(); in readImage() 1039 dirZ(0.0,0.0,1.0) {} in FileInfo() 1054 dirZ(rhs.dirZ) {} in FileInfo() 1073 dirZ = rhs.dirZ; in operator =() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dicom/ |
H A D | ReaderWriterDICOM.cpp | 781 fileInfo.dirZ = fileInfo.dirX ^ fileInfo.dirY; in readImage() 782 fileInfo.dirZ.normalize(); in readImage() 783 fileInfo.distance = fileInfo.dirZ * fileInfo.position; in readImage() 794 info()<<"dirZ = "<<fileInfo.dirZ<<std::endl; in readImage() 927 (*matrix)(0,2) = fileInfo.dirZ.x(); in readImage() 928 (*matrix)(1,2) = fileInfo.dirZ.y(); in readImage() 929 (*matrix)(2,2) = fileInfo.dirZ.z(); in readImage() 1044 dirZ(0.0,0.0,1.0) {} in FileInfo() 1059 dirZ(rhs.dirZ) {} in FileInfo() 1078 dirZ = rhs.dirZ; in operator =() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/ |
H A D | export_field.h | 103 float dirZ=(float)mesh.vert[i].PD1().Z(); in Save4ROSY() local 104 fprintf(f,"%f %f %f \n",dirX,dirY,dirZ); in Save4ROSY()
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H A D | import_field.h | 233 float dirX,dirY,dirZ; in Load4ROSY() local 234 fscanf(f,"%f %f %f \n",&dirX,&dirY,&dirZ); in Load4ROSY() 235 mesh.vert[i].PD1()=CoordType(dirX,dirY,dirZ); in Load4ROSY()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/geom/ |
H A D | AABBox.java | 412 final float dirZ = ray.dir[2]; in intersectsRay() local 415 if( Math.abs(diffZ) > extZ && diffZ*dirZ >= 0f ) return false; in intersectsRay() 418 final float absDirZ = Math.abs(dirZ); in intersectsRay() 420 float f = dirY * diffZ - dirZ * diffY; in intersectsRay() 425 f = dirZ * diffX - dirX * diffZ; in intersectsRay()
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/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | Camera.cpp | 79 float dirZ = -1 + _Fact*_Fact*0.7; in _VuePlateau() local 80 _Camera.SetDirection(0,0.0000001 + _Fact*1, dirZ ); in _VuePlateau()
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/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/ |
H A D | export_field.h | 103 float dirZ=(float)mesh.face[i].PD1().Z(); in Save4ROSY() local 104 fprintf(f,"%f %f %f \n",dirX,dirY,dirZ); in Save4ROSY()
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H A D | import_field.h | 237 float dirX,dirY,dirZ; in Load4ROSY() local 238 fscanf(f,"%f %f %f \n",&dirX,&dirY,&dirZ); in Load4ROSY() 239 mesh.face[i].PD1()=CoordType(dirX,dirY,dirZ); in Load4ROSY()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/util/ |
H A D | util_math_intersect.h | 139 const ssef dirZ(ray_dir.z); in ray_triangle_intersect() 141 ssef UVWW = madd(crossX, dirX, madd(crossY, dirY, crossZ * dirZ)); in ray_triangle_intersect()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/math/ |
H A D | matrix33.h | 473 const vcg::Point3<S> dirZ) in TransformationMatrix() argument 484 Trans[2][0]=dirZ[0]; in TransformationMatrix() 485 Trans[2][1]=dirZ[1]; in TransformationMatrix() 486 Trans[2][2]=dirZ[2]; in TransformationMatrix()
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/dports/devel/vcglib/vcglib-2020.09/vcg/math/ |
H A D | matrix33.h | 472 const vcg::Point3<S> dirZ) in TransformationMatrix() argument 483 Trans[2][0]=dirZ[0]; in TransformationMatrix() 484 Trans[2][1]=dirZ[1]; in TransformationMatrix() 485 Trans[2][2]=dirZ[2]; in TransformationMatrix()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | controller.h | 304 int dirX, dirZ; in getFloorInfo() local 305 e.getAxis(dirX, dirZ); in getFloorInfo() 310 if ((ex == sx && ez == sz) || (ex + dirX == sx && ez + dirZ == sz)) { in getFloorInfo() 340 int dirX, dirZ; in getFloorInfo() local 341 e.getAxis(dirX, dirZ); in getFloorInfo() 345 if ((ex - dirX * 1 == sx && ez - dirZ * 1 == sz) || in getFloorInfo() 346 (ex - dirX * 2 == sx && ez - dirZ * 2 == sz)) { in getFloorInfo() 361 int dirX, dirZ; in getFloorInfo() local 362 e.getAxis(dirX, dirZ); in getFloorInfo() 363 …ller->pos.x) + dirX * 1024 * 3 - x) < 512 && abs(int(controller->pos.z) + dirZ * 1024 * 3 - z) < 5… in getFloorInfo()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/ |
H A D | polygon3.h | 421 CoordType dirZ=PCA[2]; variable 427 dirZ.Normalize(); 440 ToPCA.SetColumn(2,dirZ);
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/dports/games/openbve/OpenBVE-1.8.2.1/source/ObjectBender/ |
H A D | Bender.cs | 558 double dirZ = Math.Sin(angleCurrent); in CreateCylinder() 560 double lowerZ = dirZ * lowerRadius; in CreateCylinder() 562 double upperZ = dirZ * upperRadius; in CreateCylinder() 566 n.Z = dirZ * signHeight; in CreateCylinder()
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/dports/devel/vcglib/vcglib-2020.09/vcg/space/ |
H A D | polygon3.h | 425 CoordType dirZ=PCA[2]; variable 431 dirZ.Normalize(); 444 ToPCA.SetColumn(2,dirZ);
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/parametrization/ |
H A D | tangent_field_operators.h | 774 const CoordType dirZ, in TangentVectToAngle() argument 777 const CoordType dirY=dirX^dirZ; in TangentVectToAngle() 780 dirZ.Normalize(); in TangentVectToAngle() 781 vcg::Matrix33<ScalarType> Trans=TransformationMatrix(dirX,dirY,dirZ); in TangentVectToAngle()
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/dports/graphics/openvkl/openvkl-1.1.0/testing/apps/tests/ |
H A D | vdb_volume.cpp | 850 for (const auto &dirZ : dirZs) { variable 852 dir.z = dirZ;
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/ |
H A D | SUMA_SegFunc.c | 8539 float dirZ[3], *dots=NULL, U3[3], Un, fv2[2]; in SUMA_ShrinkSkullHull2Mask() local 8583 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull2Mask() 8585 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull2Mask() 8875 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull() 8877 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull() 9280 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull_RS() 9282 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull_RS() 9317 SUMA_DotNormals(SO, dirZ, &dots); in SUMA_ShrinkSkullHull_RS() 9673 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkHeadSurf_RS() 9675 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkHeadSurf_RS() [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/parametrization/ |
H A D | tangent_field_operators.h | 893 const CoordType dirZ, in TangentVectToAngle() argument 896 const CoordType dirY=dirX^dirZ; in TangentVectToAngle() 899 dirZ.Normalize(); in TangentVectToAngle() 900 vcg::Matrix33<ScalarType> Trans=TransformationMatrix(dirX,dirY,dirZ); in TangentVectToAngle()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/ |
H A D | Fxaa3_11.glsllib | 1982 half dirZ = lumaNw.w + lumaSwNegNe; 1985 half dirZ = lumaNw.y + lumaSwNegNe; 1994 dir.z = -lumaSe.w + dirZ; 1998 dir.z = -lumaSe.y + dirZ;
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H A D | Fxaa3_8.glsllib | 1087 half dirZ = lumaNw.w + lumaSwNegNe; 1094 dir.z = -lumaSe.w + dirZ;
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