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Searched refs:dirZ (Results 1 – 23 of 23) sorted by relevance

/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DConeSound.java232 float dirX, float dirY, float dirZ) { in ConeSound() argument
239 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound()
339 float dirX, float dirY, float dirZ ) { in ConeSound() argument
347 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound()
445 float dirX, float dirY, float dirZ, in ConeSound() argument
456 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound()
548 float dirX, float dirY, float dirZ, in ConeSound() argument
561 ((ConeSoundRetained)this.retained).setDirection(dirX, dirY, dirZ); in ConeSound()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/
H A Dterrain.h239 inline void SetLightDirection(int dirX, int dirZ) { in SetLightDirection() argument
241 directionZ = dirZ; in SetLightDirection()
244 inline void GetLightDirection(int *dirX, int *dirZ) { in GetLightDirection() argument
246 *dirZ = directionZ; in GetLightDirection()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dicom/
H A DReaderWriterDICOM.cpp779 fileInfo.dirZ = fileInfo.dirX ^ fileInfo.dirY; in readImage()
780 fileInfo.dirZ.normalize(); in readImage()
781 fileInfo.distance = fileInfo.dirZ * fileInfo.position; in readImage()
792 info()<<"dirZ = "<<fileInfo.dirZ<<std::endl; in readImage()
923 (*matrix)(0,2) = fileInfo.dirZ.x(); in readImage()
924 (*matrix)(1,2) = fileInfo.dirZ.y(); in readImage()
925 (*matrix)(2,2) = fileInfo.dirZ.z(); in readImage()
1039 dirZ(0.0,0.0,1.0) {} in FileInfo()
1054 dirZ(rhs.dirZ) {} in FileInfo()
1073 dirZ = rhs.dirZ; in operator =()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dicom/
H A DReaderWriterDICOM.cpp781 fileInfo.dirZ = fileInfo.dirX ^ fileInfo.dirY; in readImage()
782 fileInfo.dirZ.normalize(); in readImage()
783 fileInfo.distance = fileInfo.dirZ * fileInfo.position; in readImage()
794 info()<<"dirZ = "<<fileInfo.dirZ<<std::endl; in readImage()
927 (*matrix)(0,2) = fileInfo.dirZ.x(); in readImage()
928 (*matrix)(1,2) = fileInfo.dirZ.y(); in readImage()
929 (*matrix)(2,2) = fileInfo.dirZ.z(); in readImage()
1044 dirZ(0.0,0.0,1.0) {} in FileInfo()
1059 dirZ(rhs.dirZ) {} in FileInfo()
1078 dirZ = rhs.dirZ; in operator =()
[all …]
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/
H A Dexport_field.h103 float dirZ=(float)mesh.vert[i].PD1().Z(); in Save4ROSY() local
104 fprintf(f,"%f %f %f \n",dirX,dirY,dirZ); in Save4ROSY()
H A Dimport_field.h233 float dirX,dirY,dirZ; in Load4ROSY() local
234 fscanf(f,"%f %f %f \n",&dirX,&dirY,&dirZ); in Load4ROSY()
235 mesh.vert[i].PD1()=CoordType(dirX,dirY,dirZ); in Load4ROSY()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/geom/
H A DAABBox.java412 final float dirZ = ray.dir[2]; in intersectsRay() local
415 if( Math.abs(diffZ) > extZ && diffZ*dirZ >= 0f ) return false; in intersectsRay()
418 final float absDirZ = Math.abs(dirZ); in intersectsRay()
420 float f = dirY * diffZ - dirZ * diffY; in intersectsRay()
425 f = dirZ * diffX - dirX * diffZ; in intersectsRay()
/dports/games/briquolo/briquolo-0.5.7/src/
H A DCamera.cpp79 float dirZ = -1 + _Fact*_Fact*0.7; in _VuePlateau() local
80 _Camera.SetDirection(0,0.0000001 + _Fact*1, dirZ ); in _VuePlateau()
/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/
H A Dexport_field.h103 float dirZ=(float)mesh.face[i].PD1().Z(); in Save4ROSY() local
104 fprintf(f,"%f %f %f \n",dirX,dirY,dirZ); in Save4ROSY()
H A Dimport_field.h237 float dirX,dirY,dirZ; in Load4ROSY() local
238 fscanf(f,"%f %f %f \n",&dirX,&dirY,&dirZ); in Load4ROSY()
239 mesh.face[i].PD1()=CoordType(dirX,dirY,dirZ); in Load4ROSY()
/dports/graphics/blender/blender-2.91.0/intern/cycles/util/
H A Dutil_math_intersect.h139 const ssef dirZ(ray_dir.z); in ray_triangle_intersect()
141 ssef UVWW = madd(crossX, dirX, madd(crossY, dirY, crossZ * dirZ)); in ray_triangle_intersect()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/math/
H A Dmatrix33.h473 const vcg::Point3<S> dirZ) in TransformationMatrix() argument
484 Trans[2][0]=dirZ[0]; in TransformationMatrix()
485 Trans[2][1]=dirZ[1]; in TransformationMatrix()
486 Trans[2][2]=dirZ[2]; in TransformationMatrix()
/dports/devel/vcglib/vcglib-2020.09/vcg/math/
H A Dmatrix33.h472 const vcg::Point3<S> dirZ) in TransformationMatrix() argument
483 Trans[2][0]=dirZ[0]; in TransformationMatrix()
484 Trans[2][1]=dirZ[1]; in TransformationMatrix()
485 Trans[2][2]=dirZ[2]; in TransformationMatrix()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcontroller.h304 int dirX, dirZ; in getFloorInfo() local
305 e.getAxis(dirX, dirZ); in getFloorInfo()
310 if ((ex == sx && ez == sz) || (ex + dirX == sx && ez + dirZ == sz)) { in getFloorInfo()
340 int dirX, dirZ; in getFloorInfo() local
341 e.getAxis(dirX, dirZ); in getFloorInfo()
345 if ((ex - dirX * 1 == sx && ez - dirZ * 1 == sz) || in getFloorInfo()
346 (ex - dirX * 2 == sx && ez - dirZ * 2 == sz)) { in getFloorInfo()
361 int dirX, dirZ; in getFloorInfo() local
362 e.getAxis(dirX, dirZ); in getFloorInfo()
363 …ller->pos.x) + dirX * 1024 * 3 - x) < 512 && abs(int(controller->pos.z) + dirZ * 1024 * 3 - z) < 5… in getFloorInfo()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/
H A Dpolygon3.h421 CoordType dirZ=PCA[2]; variable
427 dirZ.Normalize();
440 ToPCA.SetColumn(2,dirZ);
/dports/games/openbve/OpenBVE-1.8.2.1/source/ObjectBender/
H A DBender.cs558 double dirZ = Math.Sin(angleCurrent); in CreateCylinder()
560 double lowerZ = dirZ * lowerRadius; in CreateCylinder()
562 double upperZ = dirZ * upperRadius; in CreateCylinder()
566 n.Z = dirZ * signHeight; in CreateCylinder()
/dports/devel/vcglib/vcglib-2020.09/vcg/space/
H A Dpolygon3.h425 CoordType dirZ=PCA[2]; variable
431 dirZ.Normalize();
444 ToPCA.SetColumn(2,dirZ);
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/parametrization/
H A Dtangent_field_operators.h774 const CoordType dirZ, in TangentVectToAngle() argument
777 const CoordType dirY=dirX^dirZ; in TangentVectToAngle()
780 dirZ.Normalize(); in TangentVectToAngle()
781 vcg::Matrix33<ScalarType> Trans=TransformationMatrix(dirX,dirY,dirZ); in TangentVectToAngle()
/dports/graphics/openvkl/openvkl-1.1.0/testing/apps/tests/
H A Dvdb_volume.cpp850 for (const auto &dirZ : dirZs) { variable
852 dir.z = dirZ;
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_SegFunc.c8539 float dirZ[3], *dots=NULL, U3[3], Un, fv2[2]; in SUMA_ShrinkSkullHull2Mask() local
8583 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull2Mask()
8585 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull2Mask()
8875 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull()
8877 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull()
9280 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkSkullHull_RS()
9282 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkSkullHull_RS()
9317 SUMA_DotNormals(SO, dirZ, &dots); in SUMA_ShrinkSkullHull_RS()
9673 dirZ[0]=0.0; dirZ[1]=0.0; dirZ[2]=1.0; in SUMA_ShrinkHeadSurf_RS()
9675 if (!(SUMA_DotNormals(SO, dirZ, &dots))) { in SUMA_ShrinkHeadSurf_RS()
[all …]
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/parametrization/
H A Dtangent_field_operators.h893 const CoordType dirZ, in TangentVectToAngle() argument
896 const CoordType dirY=dirX^dirZ; in TangentVectToAngle()
899 dirZ.Normalize(); in TangentVectToAngle()
900 vcg::Matrix33<ScalarType> Trans=TransformationMatrix(dirX,dirY,dirZ); in TangentVectToAngle()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/
H A DFxaa3_11.glsllib1982 half dirZ = lumaNw.w + lumaSwNegNe;
1985 half dirZ = lumaNw.y + lumaSwNegNe;
1994 dir.z = -lumaSe.w + dirZ;
1998 dir.z = -lumaSe.y + dirZ;
H A DFxaa3_8.glsllib1087 half dirZ = lumaNw.w + lumaSwNegNe;
1094 dir.z = -lumaSe.w + dirZ;