/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/core-video-sys-0.1.4/ |
H A D | Cargo.toml.orig-cargo | 29 all = [ "display_link", "direct3d", "io_suface", "opengl" ] 32 direct3d = [ ]
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H A D | Cargo.toml | 45 all = ["display_link", "direct3d", "io_suface", "opengl"] 47 direct3d = []
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/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/core-video-sys-0.1.4/ |
H A D | Cargo.toml.orig-cargo | 29 all = [ "display_link", "direct3d", "io_suface", "opengl" ] 32 direct3d = [ ]
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H A D | Cargo.toml | 45 all = ["display_link", "direct3d", "io_suface", "opengl"] 47 direct3d = []
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/gfx/ |
H A D | ali3dd3d.h | 121 D3DGfxModeList(IDirect3D9 *direct3d, D3DFORMAT d3dformat) in D3DGfxModeList() argument 122 : _direct3d(direct3d) in D3DGfxModeList() 209 IDirect3D9 *direct3d; variable
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H A D | ali3dd3d.cpp | 182 direct3d = d3d; in D3DGraphicsDriver() 504 int mode_count = direct3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, pixelFormat); in IsModeSupported() 507 if (FAILED(direct3d->EnumAdapterModes(D3DADAPTER_DEFAULT, pixelFormat, i, &d3d_mode))) in IsModeSupported() 657 hr = direct3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, allegro_wnd, in _initDLLCallback() 916 direct3d->AddRef(); in GetSupportedModeList() 917 return new D3DGfxModeList(direct3d, color_depth_to_d3d_format(color_depth, false)); in GetSupportedModeList() 961 if (direct3d) in ~D3DGraphicsDriver() 962 direct3d->Release(); in ~D3DGraphicsDriver() 1464 HRESULT hr = direct3d->CheckDeviceFormat( D3DADAPTER_DEFAULT, in IsTextureFormatOk()
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/dports/devel/premake5/premake-5.0.0-alpha16-src/website/docs/ |
H A D | Command-Line-Arguments.md | 59 { "direct3d", "Direct3D (Windows only)" }, 70 direct3d Direct3D (Windows only) 80 configuration "direct3d"
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H A D | newoption.md | 37 { "direct3d", "Direct3D (Windows only)" },
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | IslandCommon.hlsl | 4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
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H A D | TerrainTessellationCommon.hlsl | 4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
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H A D | TerrainTessellationDeformation.hlsl | 4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
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H A D | TerrainTessellationINoise.hlsl | 4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ |
H A D | Makefile | 46 ruby := video.direct3d video.wgl video.directdraw video.gdi video.qtraster 63 link += $(call ifhas,video.direct3d,$(ruby),-ld3d9)
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/ |
H A D | TerrainTessellation.material | 4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
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/dports/multimedia/mpv/mpv-0.34.1/DOCS/man/ |
H A D | vo.rst | 178 ``direct3d`` (Windows only) 186 ``--vo-direct3d-disable-texture-align`` 196 ``--vo-direct3d-force-power-of-2`` 200 ``--vo-direct3d-texture-memory=<mode>`` 224 ``--vo-direct3d-swap-discard`` 228 ``--vo-direct3d-exact-backbuffer``
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/ |
H A D | wireframeCM.glsllib | 84 …// how this all work see http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/SolidWirefr…
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/dports/multimedia/mpv/mpv-0.34.1/ |
H A D | Copyright | 43 - minor features: jack, DVD, CDDA, SMB, CACA, legacy direct3d VO
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/dports/devel/allegro5/allegro5-5.2.7.0/ |
H A D | allegro5.cfg | 13 # Can be 'default', 'opengl' or 'direct3d' (Windows only).
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/dports/devel/apitrace/apitrace-9.0/docs/ |
H A D | USAGE.markdown | 292 * <http://seanmiddleditch.com/direct3d-11-debug-api-tricks/> 294 * <http://blogs.msdn.com/b/chuckw/archive/2012/11/30/direct3d-sdk-debug-layer-tricks.aspx>
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/dports/devel/allegro5/allegro5-5.2.7.0/docs/ |
H A D | Refman.cmake | 34 direct3d
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | vo_direct3d.c | 50 const LIBVO_EXTERN(direct3d)
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | vo_direct3d.c | 50 const LIBVO_EXTERN(direct3d)
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/parametrization/ |
H A D | tangent_field_operators.h | 1493 CoordType direct3d=bary3d+Curv; variable 1495 vcg::InterpolationParameters<FaceType,ScalarType>(f,direct3d,baryCoordsUV);
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/parametrization/ |
H A D | tangent_field_operators.h | 1628 CoordType direct3d=bary3d+Curv; variable 1630 vcg::InterpolationParameters<FaceType,ScalarType>(f,direct3d,baryCoordsUV);
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/dports/multimedia/mpv/mpv-0.34.1/DOCS/ |
H A D | interface-changes.rst | 93 - remove some --vo-direct3d-... options (it got dumbed down; use --vo=gpu) 605 - deprecate "--vo=direct3d_shaders" - use "--vo=direct3d" instead. 606 Change "--vo=direct3d" to always use shaders by default.
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