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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/core-video-sys-0.1.4/
H A DCargo.toml.orig-cargo29 all = [ "display_link", "direct3d", "io_suface", "opengl" ]
32 direct3d = [ ]
H A DCargo.toml45 all = ["display_link", "direct3d", "io_suface", "opengl"]
47 direct3d = []
/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/core-video-sys-0.1.4/
H A DCargo.toml.orig-cargo29 all = [ "display_link", "direct3d", "io_suface", "opengl" ]
32 direct3d = [ ]
H A DCargo.toml45 all = ["display_link", "direct3d", "io_suface", "opengl"]
47 direct3d = []
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/gfx/
H A Dali3dd3d.h121 D3DGfxModeList(IDirect3D9 *direct3d, D3DFORMAT d3dformat) in D3DGfxModeList() argument
122 : _direct3d(direct3d) in D3DGfxModeList()
209 IDirect3D9 *direct3d; variable
H A Dali3dd3d.cpp182 direct3d = d3d; in D3DGraphicsDriver()
504 int mode_count = direct3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, pixelFormat); in IsModeSupported()
507 if (FAILED(direct3d->EnumAdapterModes(D3DADAPTER_DEFAULT, pixelFormat, i, &d3d_mode))) in IsModeSupported()
657 hr = direct3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, allegro_wnd, in _initDLLCallback()
916 direct3d->AddRef(); in GetSupportedModeList()
917 return new D3DGfxModeList(direct3d, color_depth_to_d3d_format(color_depth, false)); in GetSupportedModeList()
961 if (direct3d) in ~D3DGraphicsDriver()
962 direct3d->Release(); in ~D3DGraphicsDriver()
1464 HRESULT hr = direct3d->CheckDeviceFormat( D3DADAPTER_DEFAULT, in IsTextureFormatOk()
/dports/devel/premake5/premake-5.0.0-alpha16-src/website/docs/
H A DCommand-Line-Arguments.md59 { "direct3d", "Direct3D (Windows only)" },
70 direct3d Direct3D (Windows only)
80 configuration "direct3d"
H A Dnewoption.md37 { "direct3d", "Direct3D (Windows only)" },
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DIslandCommon.hlsl4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
H A DTerrainTessellationCommon.hlsl4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
H A DTerrainTessellationDeformation.hlsl4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
H A DTerrainTessellationINoise.hlsl4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/
H A DMakefile46 ruby := video.direct3d video.wgl video.directdraw video.gdi video.qtraster
63 link += $(call ifhas,video.direct3d,$(ruby),-ld3d9)
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/
H A DTerrainTessellation.material4 http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
/dports/multimedia/mpv/mpv-0.34.1/DOCS/man/
H A Dvo.rst178 ``direct3d`` (Windows only)
186 ``--vo-direct3d-disable-texture-align``
196 ``--vo-direct3d-force-power-of-2``
200 ``--vo-direct3d-texture-memory=<mode>``
224 ``--vo-direct3d-swap-discard``
228 ``--vo-direct3d-exact-backbuffer``
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/
H A DwireframeCM.glsllib84 …// how this all work see http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/SolidWirefr…
/dports/multimedia/mpv/mpv-0.34.1/
H A DCopyright43 - minor features: jack, DVD, CDDA, SMB, CACA, legacy direct3d VO
/dports/devel/allegro5/allegro5-5.2.7.0/
H A Dallegro5.cfg13 # Can be 'default', 'opengl' or 'direct3d' (Windows only).
/dports/devel/apitrace/apitrace-9.0/docs/
H A DUSAGE.markdown292 * <http://seanmiddleditch.com/direct3d-11-debug-api-tricks/>
294 * <http://blogs.msdn.com/b/chuckw/archive/2012/11/30/direct3d-sdk-debug-layer-tricks.aspx>
/dports/devel/allegro5/allegro5-5.2.7.0/docs/
H A DRefman.cmake34 direct3d
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dvo_direct3d.c50 const LIBVO_EXTERN(direct3d)
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dvo_direct3d.c50 const LIBVO_EXTERN(direct3d)
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/parametrization/
H A Dtangent_field_operators.h1493 CoordType direct3d=bary3d+Curv; variable
1495 vcg::InterpolationParameters<FaceType,ScalarType>(f,direct3d,baryCoordsUV);
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/parametrization/
H A Dtangent_field_operators.h1628 CoordType direct3d=bary3d+Curv; variable
1630 vcg::InterpolationParameters<FaceType,ScalarType>(f,direct3d,baryCoordsUV);
/dports/multimedia/mpv/mpv-0.34.1/DOCS/
H A Dinterface-changes.rst93 - remove some --vo-direct3d-... options (it got dumbed down; use --vo=gpu)
605 - deprecate "--vo=direct3d_shaders" - use "--vo=direct3d" instead.
606 Change "--vo=direct3d" to always use shaders by default.

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