Searched refs:directConnect (Results 1 – 8 of 8) sorted by relevance
182 client, err := s.directConnect(s.serverEndpoint, sshConfig)320 func (s *SshConnection) directConnect( func
12491 if ( directConnect ) in openFailedConnectionWindow()12549 if ( directConnect ) in openFailedConnectionWindow()13250 if ( !directConnect ) in buttonHostMultiplayer()13400 if ( !directConnect ) in buttonHostLobby()13467 if ( directConnect ) in buttonHostLobby()13489 if ( directConnect ) in buttonHostLobby()13528 if ( !directConnect ) in buttonHostLobby()13587 if ( directConnect ) in buttonJoinLobby()13642 if ( directConnect ) in buttonJoinLobby()13668 if ( directConnect ) in buttonJoinLobby()[all …]
180 bool directConnect = false; variable185 bool directConnect = true; variable
73 if ( directConnect ) in sendPacket()124 if ( !directConnect ) in sendPacketSafe()180 if ( directConnect ) in sendPacketSafe()385 if ( directConnect ) in sendEntityTCP()489 if ( directConnect ) in sendMapSeedTCP()531 if ( directConnect ) in sendMapTCP()1400 if ( directConnect ) in lobbyPlayerJoinRequest()1407 if ( directConnect ) in lobbyPlayerJoinRequest()1430 if ( directConnect ) in lobbyPlayerJoinRequest()4355 if (!directConnect) in clientHandleMessages()[all …]
585 extern bool directConnect;
630 …if ( !directConnect && LobbyHandler.getHostingType() == LobbyHandler_t::LobbyServiceType::LOBBY_CR… in gameLogic()
1295 if ( multiplayer > SINGLE && directConnect ) in saveGame()
1249 gs.directConnect()1525 func (gs *GossipSubRouter) directConnect() { func