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Searched refs:directConnect (Results 1 – 8 of 8) sorted by relevance

/dports/net/rospo/rospo-0.7.1/pkg/sshc/
H A Dssh_connection.go182 client, err := s.directConnect(s.serverEndpoint, sshConfig)
320 func (s *SshConnection) directConnect( func
/dports/games/barony/Barony-3.3.7/src/
H A Dmenu.cpp12491 if ( directConnect ) in openFailedConnectionWindow()
12549 if ( directConnect ) in openFailedConnectionWindow()
13250 if ( !directConnect ) in buttonHostMultiplayer()
13400 if ( !directConnect ) in buttonHostLobby()
13467 if ( directConnect ) in buttonHostLobby()
13489 if ( directConnect ) in buttonHostLobby()
13528 if ( !directConnect ) in buttonHostLobby()
13587 if ( directConnect ) in buttonJoinLobby()
13642 if ( directConnect ) in buttonJoinLobby()
13668 if ( directConnect ) in buttonJoinLobby()
[all …]
H A Dmain.cpp180 bool directConnect = false; variable
185 bool directConnect = true; variable
H A Dnet.cpp73 if ( directConnect ) in sendPacket()
124 if ( !directConnect ) in sendPacketSafe()
180 if ( directConnect ) in sendPacketSafe()
385 if ( directConnect ) in sendEntityTCP()
489 if ( directConnect ) in sendMapSeedTCP()
531 if ( directConnect ) in sendMapTCP()
1400 if ( directConnect ) in lobbyPlayerJoinRequest()
1407 if ( directConnect ) in lobbyPlayerJoinRequest()
1430 if ( directConnect ) in lobbyPlayerJoinRequest()
4355 if (!directConnect) in clientHandleMessages()
[all …]
H A Dmain.hpp585 extern bool directConnect;
H A Dgame.cpp630 …if ( !directConnect && LobbyHandler.getHostingType() == LobbyHandler_t::LobbyServiceType::LOBBY_CR… in gameLogic()
H A Dscores.cpp1295 if ( multiplayer > SINGLE && directConnect ) in saveGame()
/dports/net-im/dendrite/dendrite-0.5.1/vendor/github.com/libp2p/go-libp2p-pubsub/
H A Dgossipsub.go1249 gs.directConnect()
1525 func (gs *GossipSubRouter) directConnect() { func