Searched refs:directionPtr (Results 1 – 10 of 10) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | particle.h | 183 extern void DrawMuzzleFlash(VECTORCH *positionPtr,VECTORCH *directionPtr, enum MUZZLE_FLASH_ID muzz… 203 void DrawFrisbeePlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr); 204 void DrawPredatorPlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr); 205 void DrawSmallPredatorPlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr);
|
H A D | weapons.h | 60 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); 78 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, … 79 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
|
H A D | particle.c | 4018 MakeMatrixFromDirection(directionPtr,&muzzleMatrix); in DrawMuzzleFlash() 4137 particle.Position.vx += MUL_FIXED(20,directionPtr->vx); in DrawMuzzleFlash() 4185 particle.Position.vx -= MUL_FIXED(50,directionPtr->vx); in DrawFrisbeePlasmaBolt() 4186 particle.Position.vy -= MUL_FIXED(50,directionPtr->vy); in DrawFrisbeePlasmaBolt() 4187 particle.Position.vz -= MUL_FIXED(50,directionPtr->vz); in DrawFrisbeePlasmaBolt() 4208 particle.Position.vx -= MUL_FIXED(50,directionPtr->vx); in DrawPredatorPlasmaBolt() 4209 particle.Position.vy -= MUL_FIXED(50,directionPtr->vy); in DrawPredatorPlasmaBolt() 4210 particle.Position.vz -= MUL_FIXED(50,directionPtr->vz); in DrawPredatorPlasmaBolt() 4232 particle.Position.vx -= MUL_FIXED(25,directionPtr->vx); in DrawSmallPredatorPlasmaBolt() 4233 particle.Position.vy -= MUL_FIXED(25,directionPtr->vy); in DrawSmallPredatorPlasmaBolt() [all …]
|
H A D | weapons.c | 2752 if (directionPtr->vx==0) in MakeMatrixFromDirection() 2758 else if (directionPtr->vy==0) in MakeMatrixFromDirection() 2764 else if (directionPtr->vz==0) in MakeMatrixFromDirection() 2772 XVector.vx = directionPtr->vz; in MakeMatrixFromDirection() 2774 XVector.vz = -directionPtr->vx; in MakeMatrixFromDirection() 2778 CrossProduct(directionPtr, &XVector, &YVector); in MakeMatrixFromDirection() 2788 matrixPtr->mat31 = directionPtr->vx; in MakeMatrixFromDirection() 2789 matrixPtr->mat32 = directionPtr->vy; in MakeMatrixFromDirection() 2790 matrixPtr->mat33 = directionPtr->vz; in MakeMatrixFromDirection() 3408 VECTORCH beta = *directionPtr; [all …]
|
H A D | paintball.c | 37 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); in PaintBallMode_DrawCurrentDecalAtTarget()
|
H A D | bh_pred.c | 54 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, … 55 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
|
H A D | bh_ais.c | 43 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
|
H A D | bh_xeno.c | 66 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
|
/dports/games/avp/avp-20170505/src/ |
H A D | kshape.c | 131 void FindIntersectionWithYPlane(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionP… 132 void FindZFromXYIntersection(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionPtr); 5561 void FindIntersectionWithYPlane(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionP… in FindIntersectionWithYPlane() argument 5563 int lambda = DIV_FIXED(intersectionPtr->vy - startPtr->vy,directionPtr->vy); in FindIntersectionWithYPlane() 5565 intersectionPtr->vx = startPtr->vx + MUL_FIXED(directionPtr->vx,lambda); in FindIntersectionWithYPlane() 5566 intersectionPtr->vz = startPtr->vz + MUL_FIXED(directionPtr->vz,lambda); in FindIntersectionWithYPlane() 5569 void FindZFromXYIntersection(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionPtr) in FindZFromXYIntersection() argument 5573 a/=directionPtr->vx; in FindZFromXYIntersection() 5575 intersectionPtr->vz = startPtr->vz + (directionPtr->vz*a); in FindZFromXYIntersection()
|
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 8110 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
|