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Searched refs:directionPtr (Results 1 – 10 of 10) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.h183 extern void DrawMuzzleFlash(VECTORCH *positionPtr,VECTORCH *directionPtr, enum MUZZLE_FLASH_ID muzz…
203 void DrawFrisbeePlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr);
204 void DrawPredatorPlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr);
205 void DrawSmallPredatorPlasmaBolt(VECTORCH *positionPtr,VECTORCH *directionPtr);
H A Dweapons.h60 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
78 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
79 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
H A Dparticle.c4018 MakeMatrixFromDirection(directionPtr,&muzzleMatrix); in DrawMuzzleFlash()
4137 particle.Position.vx += MUL_FIXED(20,directionPtr->vx); in DrawMuzzleFlash()
4185 particle.Position.vx -= MUL_FIXED(50,directionPtr->vx); in DrawFrisbeePlasmaBolt()
4186 particle.Position.vy -= MUL_FIXED(50,directionPtr->vy); in DrawFrisbeePlasmaBolt()
4187 particle.Position.vz -= MUL_FIXED(50,directionPtr->vz); in DrawFrisbeePlasmaBolt()
4208 particle.Position.vx -= MUL_FIXED(50,directionPtr->vx); in DrawPredatorPlasmaBolt()
4209 particle.Position.vy -= MUL_FIXED(50,directionPtr->vy); in DrawPredatorPlasmaBolt()
4210 particle.Position.vz -= MUL_FIXED(50,directionPtr->vz); in DrawPredatorPlasmaBolt()
4232 particle.Position.vx -= MUL_FIXED(25,directionPtr->vx); in DrawSmallPredatorPlasmaBolt()
4233 particle.Position.vy -= MUL_FIXED(25,directionPtr->vy); in DrawSmallPredatorPlasmaBolt()
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H A Dweapons.c2752 if (directionPtr->vx==0) in MakeMatrixFromDirection()
2758 else if (directionPtr->vy==0) in MakeMatrixFromDirection()
2764 else if (directionPtr->vz==0) in MakeMatrixFromDirection()
2772 XVector.vx = directionPtr->vz; in MakeMatrixFromDirection()
2774 XVector.vz = -directionPtr->vx; in MakeMatrixFromDirection()
2778 CrossProduct(directionPtr, &XVector, &YVector); in MakeMatrixFromDirection()
2788 matrixPtr->mat31 = directionPtr->vx; in MakeMatrixFromDirection()
2789 matrixPtr->mat32 = directionPtr->vy; in MakeMatrixFromDirection()
2790 matrixPtr->mat33 = directionPtr->vz; in MakeMatrixFromDirection()
3408 VECTORCH beta = *directionPtr;
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H A Dpaintball.c37 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); in PaintBallMode_DrawCurrentDecalAtTarget()
H A Dbh_pred.c54 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
55 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
H A Dbh_ais.c43 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
H A Dbh_xeno.c66 …CH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *directionPtr, int multiple, …
/dports/games/avp/avp-20170505/src/
H A Dkshape.c131 void FindIntersectionWithYPlane(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionP…
132 void FindZFromXYIntersection(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionPtr);
5561 void FindIntersectionWithYPlane(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionP… in FindIntersectionWithYPlane() argument
5563 int lambda = DIV_FIXED(intersectionPtr->vy - startPtr->vy,directionPtr->vy); in FindIntersectionWithYPlane()
5565 intersectionPtr->vx = startPtr->vx + MUL_FIXED(directionPtr->vx,lambda); in FindIntersectionWithYPlane()
5566 intersectionPtr->vz = startPtr->vz + MUL_FIXED(directionPtr->vz,lambda); in FindIntersectionWithYPlane()
5569 void FindZFromXYIntersection(VECTORCH *startPtr, VECTORCH *directionPtr, VECTORCH *intersectionPtr) in FindZFromXYIntersection() argument
5573 a/=directionPtr->vx; in FindZFromXYIntersection()
5575 intersectionPtr->vz = startPtr->vz + (directionPtr->vz*a); in FindZFromXYIntersection()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp8110 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);