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Searched refs:directionZ (Results 1 – 25 of 37) sorted by relevance

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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/
H A Dterrain.cpp536 if (z >= directionZ && x >= directionX) { in CalculateLighting()
557 if ((directionX == -1) && (directionZ == -1)) { in StepLightingDirection()
559 } else if ((directionX == 0) && (directionZ == -1)) { in StepLightingDirection()
561 } else if ((directionX == 1) && (directionZ == -1)) { in StepLightingDirection()
562 directionZ++; in StepLightingDirection()
563 } else if ((directionX == 1) && (directionZ == 0)) { in StepLightingDirection()
564 directionZ++; in StepLightingDirection()
565 } else if ((directionX == 1) && (directionZ == 1)) { in StepLightingDirection()
567 } else if ((directionX == 0) && (directionZ == 1)) { in StepLightingDirection()
570 directionZ--; in StepLightingDirection()
[all …]
H A Dterrain.h89 int directionX, directionZ; variable
241 directionZ = dirZ; in SetLightDirection()
246 *dirZ = directionZ; in GetLightDirection()
266 directionZ = 0; in TERRAIN()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMGravityField.h23 double directionZ; member
28 fprintf(file,"%f", directionZ); in write()
H A DMayaDMUniformField.h23 double directionZ; member
28 fprintf(file,"%f", directionZ); in write()
H A DMayaDMDragField.h23 double directionZ; member
28 fprintf(file,"%f", directionZ); in write()
H A DMayaDMAirField.h23 double directionZ; member
28 fprintf(file,"%f", directionZ); in write()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/filters/arm/
H A DFELightingNEON.h68 float directionZ; member
135 floatArguments.directionZ = paintingData.directionVector.z(); in platformApplyNeon()
/dports/science/cdo/cdo-2.0.0/libcdi/tests/
H A Dstream_cksum.c20 enum directionZ { in cksum_stream() enum
26 enum directionZ zDirection; in cksum_stream()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound_manager.h211 double directionX, double directionY, double directionZ, bool stopSounds) {} in setListenerPosition() argument
460 double directionX, double directionY, double directionZ, bool stopSounds);
H A Dsound_manager.cpp369 double directionX, double directionY, double directionZ, bool stopSounds) { in setListenerPosition() argument
379 qsWaveMixSetListenerOrientation(QSVECTOR(directionX, directionY, directionZ), in setListenerPosition()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound_manager.h211 double directionX, double directionY, double directionZ, bool stopSounds) {} in setListenerPosition() argument
460 double directionX, double directionY, double directionZ, bool stopSounds) override;
H A Dsound_manager.cpp369 double directionX, double directionY, double directionZ, bool stopSounds) { in setListenerPosition() argument
379 qsWaveMixSetListenerOrientation(QSVECTOR(directionX, directionY, directionZ), in setListenerPosition()
/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/java/org/scilab/modules/graphic_objects/vectfield/
H A DVectField.java470 public UpdateStatus setDirectionZ(Double[] directionZ) { in setDirectionZ() argument
471 final int len = Math.min(directionZ.length, arrows.size()); in setDirectionZ()
474 direction[2] = directionZ[i]; in setDirectionZ()
/dports/games/opendungeons/OpenDungeons-0.7.1/levels/skirmish/
H A DTestSingleplayerSmallEmpty.level2648 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DTestSingleplayerSmallPassability.level230 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DFallingKeeper.level2244 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DTestWeaponsShowcase.level472 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
/dports/games/opendungeons/OpenDungeons-0.7.1/levels/
H A Dtemplate.level126 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
/dports/games/opendungeons/OpenDungeons-0.7.1/levels/multiplayer/
H A DTestMultiplayerSmall1v1.level632 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A Daa.level255 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A Dab.level296 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DTestMultiplayerSmallFreeForAll.level904 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DTestMultiplayerSmallAlliance.level904 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DAngel.level13817 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
H A DGreedOrMight.level2399 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…

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