/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/ |
H A D | terrain.cpp | 536 if (z >= directionZ && x >= directionX) { in CalculateLighting() 557 if ((directionX == -1) && (directionZ == -1)) { in StepLightingDirection() 559 } else if ((directionX == 0) && (directionZ == -1)) { in StepLightingDirection() 561 } else if ((directionX == 1) && (directionZ == -1)) { in StepLightingDirection() 562 directionZ++; in StepLightingDirection() 563 } else if ((directionX == 1) && (directionZ == 0)) { in StepLightingDirection() 564 directionZ++; in StepLightingDirection() 565 } else if ((directionX == 1) && (directionZ == 1)) { in StepLightingDirection() 567 } else if ((directionX == 0) && (directionZ == 1)) { in StepLightingDirection() 570 directionZ--; in StepLightingDirection() [all …]
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H A D | terrain.h | 89 int directionX, directionZ; variable 241 directionZ = dirZ; in SetLightDirection() 246 *dirZ = directionZ; in GetLightDirection() 266 directionZ = 0; in TERRAIN()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMGravityField.h | 23 double directionZ; member 28 fprintf(file,"%f", directionZ); in write()
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H A D | MayaDMUniformField.h | 23 double directionZ; member 28 fprintf(file,"%f", directionZ); in write()
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H A D | MayaDMDragField.h | 23 double directionZ; member 28 fprintf(file,"%f", directionZ); in write()
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H A D | MayaDMAirField.h | 23 double directionZ; member 28 fprintf(file,"%f", directionZ); in write()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/filters/arm/ |
H A D | FELightingNEON.h | 68 float directionZ; member 135 floatArguments.directionZ = paintingData.directionVector.z(); in platformApplyNeon()
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/dports/science/cdo/cdo-2.0.0/libcdi/tests/ |
H A D | stream_cksum.c | 20 enum directionZ { in cksum_stream() enum 26 enum directionZ zDirection; in cksum_stream()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound_manager.h | 211 double directionX, double directionY, double directionZ, bool stopSounds) {} in setListenerPosition() argument 460 double directionX, double directionY, double directionZ, bool stopSounds);
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H A D | sound_manager.cpp | 369 double directionX, double directionY, double directionZ, bool stopSounds) { in setListenerPosition() argument 379 qsWaveMixSetListenerOrientation(QSVECTOR(directionX, directionY, directionZ), in setListenerPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound_manager.h | 211 double directionX, double directionY, double directionZ, bool stopSounds) {} in setListenerPosition() argument 460 double directionX, double directionY, double directionZ, bool stopSounds) override;
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H A D | sound_manager.cpp | 369 double directionX, double directionY, double directionZ, bool stopSounds) { in setListenerPosition() argument 379 qsWaveMixSetListenerOrientation(QSVECTOR(directionX, directionY, directionZ), in setListenerPosition()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/java/org/scilab/modules/graphic_objects/vectfield/ |
H A D | VectField.java | 470 public UpdateStatus setDirectionZ(Double[] directionZ) { in setDirectionZ() argument 471 final int len = Math.min(directionZ.length, arrows.size()); in setDirectionZ() 474 direction[2] = directionZ[i]; in setDirectionZ()
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/dports/games/opendungeons/OpenDungeons-0.7.1/levels/skirmish/ |
H A D | TestSingleplayerSmallEmpty.level | 2648 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | TestSingleplayerSmallPassability.level | 230 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | FallingKeeper.level | 2244 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | TestWeaponsShowcase.level | 472 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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/dports/games/opendungeons/OpenDungeons-0.7.1/levels/ |
H A D | template.level | 126 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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/dports/games/opendungeons/OpenDungeons-0.7.1/levels/multiplayer/ |
H A D | TestMultiplayerSmall1v1.level | 632 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | aa.level | 255 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | ab.level | 296 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | TestMultiplayerSmallFreeForAll.level | 904 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | TestMultiplayerSmallAlliance.level | 904 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | Angel.level | 13817 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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H A D | GreedOrMight.level | 2399 …me MeshName PosX PosY PosZ opacity rotationAngle directionX directionY directionZ missileAlive dam…
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