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/dports/math/polymake/polymake-4.5/bundled/atint/apps/tropical/src/
H A Drecession_fan.cc58 const Set<Int>& directional = sorted_vertices.first; in recession_fan() local
61 if (directional.size() == rays.rows()-1) { in recession_fan()
70 Matrix<Rational> newrays = rays.minor(directional,All); in recession_fan()
77 for (auto d = entire(directional); !d.at_end(); ++d, ++i) { in recession_fan()
84 Set<Int> mcDirectional = directional * cones.row(mc); in recession_fan()
/dports/www/grails/grails-1.3.6/src/test/org/codehaus/groovy/grails/domain/
H A DRelationshipsTest.groovy13 OneToOneTest one // uni-directional one-to-one
14 Set ones // bi-directional one-to-many relationship
15 Set uniones // uni-directional one-to-many relationship
/dports/math/R-cran-lava/lava/R/
H A Dmodelsearch.R171 directional <- !(tolower(type) %in% c("cor", "correlation", "cov", "covariance")) functionVar
203 directional <- rep(FALSE, ntest)
205 directional <- c(directional, rep(TRUE, 2 * ntest))
207 if (directional) {
210 directional <- rep(directional, nrow(restricted))
237 if (directional[i]) {
284 … <- apply(Vars[[i]], 1, function(x) paste(x, collapse = lava.options()$symbol[2 - directional[i]]))
302 res <- list(res = PM, test = Tests, var = Vars, directional = directional) nameattr
/dports/math/R/R-4.1.2/src/library/base/man/
H A DsQuote.Rd35 practice to use the apostrophe as a non-directional single quotation
43 Some other locales also have the directional quotation marks, notably
44 on Windows. TeX uses grave and apostrophe for the directional single
46 directional double quotation marks.
52 Unicode directional quotes are used are used where available
64 example some have directional single quotes but not directional double
72 do not support the directional quotes.
77 Lucida Console and default East Asian fonts, but directional double
/dports/math/libRmath/R-4.1.1/src/library/base/man/
H A DsQuote.Rd35 practice to use the apostrophe as a non-directional single quotation
43 Some other locales also have the directional quotation marks, notably
44 on Windows. TeX uses grave and apostrophe for the directional single
46 directional double quotation marks.
52 Unicode directional quotes are used are used where available
64 example some have directional single quotes but not directional double
72 do not support the directional quotes.
77 Lucida Console and default East Asian fonts, but directional double
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/light_source/
H A Ddyn_highlight2 …32183: Visualization - implement AIS_LightSource::ProcessDragging() for rotating directional light"
3 puts "Tests dynamic highlighting of directional light source"
18 vlight -add directional -dir 1 0 0 -name DIR1 -color BLUE -display
19 vlight -add directional -dir 0 1 0 -name DIR2 -color RED -display -prsSize 200 -arcsize 50
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
373 directional = daeSafeCast< domLight::domTechnique_common::domDirectional >( el ); in processLight()
393 else if ( directional != NULL ) in processLight()
395 if ( directional->getColor() == NULL ) in processLight()
401 light->setDiffuse( osg::Vec4( directional->getColor()->getValue()[0], in processLight()
402 directional->getColor()->getValue()[1], in processLight()
403 directional->getColor()->getValue()[2], 1.0f ) ); in processLight()
404 light->setSpecular( osg::Vec4( directional->getColor()->getValue()[0], in processLight()
405 directional->getColor()->getValue()[1], in processLight()
406 directional->getColor()->getValue()[2], 1.0f ) ); in processLight()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
373 directional = daeSafeCast< domLight::domTechnique_common::domDirectional >( el ); in processLight()
393 else if ( directional != NULL ) in processLight()
395 if ( directional->getColor() == NULL ) in processLight()
401 light->setDiffuse( osg::Vec4( directional->getColor()->getValue()[0], in processLight()
402 directional->getColor()->getValue()[1], in processLight()
403 directional->getColor()->getValue()[2], 1.0f ) ); in processLight()
404 light->setSpecular( osg::Vec4( directional->getColor()->getValue()[0], in processLight()
405 directional->getColor()->getValue()[1], in processLight()
406 directional->getColor()->getValue()[2], 1.0f ) ); in processLight()
/dports/science/qmcpack/qmcpack-3.11.0/src/QMCHamiltonians/
H A DMomentumEstimator.cpp186 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local
187 if (!sphere && !directional) in putSpecial()
224 …if (directional && ikpt[0] * ikpt[0] <= kgrid_squared[0] && ikpt[1] * ikpt[1] <= kgrid_squared[1] … in putSpecial()
243 if (sphere && !directional) in putSpecial()
249 else if (directional && !sphere) in putSpecial()
299 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local
300 if (!disk && !directional) in putSpecial()
331 … if (directional && ikpt[0] * ikpt[0] <= kgrid_squared[0] && ikpt[1] * ikpt[1] <= kgrid_squared[1]) in putSpecial()
345 if (disk && !directional) in putSpecial()
351 else if (directional && !disk) in putSpecial()
/dports/graphics/ospray/ospray-2.8.0/ospray/render/bsdfs/
H A DMicrofacetAlbedoTables.ih14 * MICROFACET_ALBEDO_TABLE_SIZE]; // directional 2D table (cosThetaO,
28 * MICROFACET_DIELECTRIC_ALBEDO_TABLE_SIZE]; // directional 3D table
39 * MICROFACET_DIELECTRIC_ALBEDO_TABLE_SIZE]; // directional 3D table
52 * MICROFACET_DIELECTRIC_ALBEDO_TABLE_SIZE]; // directional 3D table
61 // MicrofacetDielectricReflectionRcpEtaAlbedoTable_dir; // directional 3D table
70 * MICROFACET_SHEEN_ALBEDO_TABLE_SIZE]; // directional 2D table
/dports/graphics/rayshade/rayshade.4.0/Examples/
H A Dcsg.ray112 light 0.8 directional 0 0 1
113 light 0.7 directional 0 -1 0
114 light 0.6 directional 1 0 0
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/doc/qtdesignstudio/src/qtquick3d-editor/
H A Dqtdesignstudio-3d-lights.qdoc52 By default, all imported scenes are created with one directional light.
63 \li \inlineimage directional.png
109 A directional light emits light in one direction from an unidentifiable
115 \image studio-3d-directional-light.png "Models lit by a directional light."
118 parallel to the light direction. A directional light has infinite range and
121 Moving a directional light does not have any effect. The light will always
125 Scaling a directional light will only have an effect in the following cases:
165 Aside from fade, a point light has the same properties as a directional
192 An area light is similar to the directional light. However, instead of
194 emits directional light from a rectangle shaped component. Use the light
[all …]
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/miner_master/
H A Dinit.lua24 directional = true,
32 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/blacksmith_master/
H A Dinit.lua24 directional = true,
32 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/brewer_master/
H A Dinit.lua24 directional = true,
32 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/miner_chief/
H A Dinit.lua27 directional = true,
35 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/charcoal_burner/
H A Dinit.lua28 directional = true,
36 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/lime_burner/
H A Dinit.lua28 directional = true,
36 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/weaver/
H A Dinit.lua28 directional = true,
36 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/innkeeper/
H A Dinit.lua29 directional = true,
37 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/smelter/
H A Dinit.lua29 directional = true,
37 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/helmsmith/
H A Dinit.lua29 directional = true,
37 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/baker/
H A Dinit.lua29 directional = true,
37 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/brewer/
H A Dinit.lua31 directional = true,
39 directional = true,
/dports/games/widelands/widelands-build21/data/tribes/workers/barbarians/carrier/
H A Dinit.lua28 directional = true,
36 directional = true,

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