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Searched refs:disableBlending (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/
H A DVisualActorGraphics.cpp101 void VisualActorGraphics::disableBlending() { in disableBlending() function in VisualActorGraphics
103 theVisualGraphics->disableBlending(); in disableBlending()
H A DVisualActorGraphics.h139 static void disableBlending(void);
H A DVisualGraphics.h363 void disableBlending(void);
H A DVisualGraphics.cpp478 void VisualGraphics::disableBlending() { in disableBlending() function in VisualGraphics
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/elements/
H A DSoGLLazyElement.h164 void disableBlending(void) const;
H A DSoLazyElement.h142 static void disableBlending(SoState * state);
/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/GL/
H A DSoGLLazyElement.cpp377 SoGLLazyElement::disableBlending(void) const in disableBlending() function in SoGLLazyElement
635 this->disableBlending(); in send()
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoGLRenderAction.cpp1246 else SoLazyElement::disableBlending(thestate); in handleTransparency()
1701 SoLazyElement::disableBlending(state); in render()
/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/
H A DSoLazyElement.cpp420 SoLazyElement::disableBlending(SoState * state) in disableBlending() function in SoLazyElement