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Searched refs:disableShadows (Results 1 – 20 of 20) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/RobotSimulator/
H A DVRGloveSimulatorMain.cpp41 int disableShadows = 0; in main() local
42 args.GetCmdLineArgument("disableShadows", disableShadows); in main()
79 if (disableShadows) in main()
/dports/devel/py-bullet3/bullet3-3.21/examples/RobotSimulator/
H A DVRGloveSimulatorMain.cpp41 int disableShadows = 0; in main() local
42 args.GetCmdLineArgument("disableShadows", disableShadows); in main()
79 if (disableShadows) in main()
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dshadow.cpp18 mShadowTechnique->disableShadows(); in setupShadowSettings()
174 mShadowTechnique->disableShadows(true); in enableIndoorMode()
H A Dmwshadowtechnique.hpp70 virtual void disableShadows(bool setDummyState = false);
H A Dmwshadowtechnique.cpp828 void MWShadowTechnique::disableShadows(bool setDummyState) in disableShadows() function in MWShadowTechnique
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h110 void disableShadows(int *animationsIdsList, int listSize);
H A Dslice_renderer.cpp753 void SliceRenderer::disableShadows(int animationsIdsList[], int listSize) { in disableShadows() function in BladeRunner::SliceRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h110 void disableShadows(int *animationsIdsList, int listSize);
H A Dslice_renderer.cpp753 void SliceRenderer::disableShadows(int animationsIdsList[], int listSize) { in disableShadows() function in BladeRunner::SliceRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dbase_renderer3d.h76 virtual bool disableShadows() = 0;
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d.h76 bool disableShadows() override;
H A Dbase_render_opengl3d_shader.h62 bool disableShadows() override;
H A Dbase_render_opengl3d_shader.cpp246 bool BaseRenderOpenGL3DShader::disableShadows() { in disableShadows() function in Wintermute::BaseRenderOpenGL3DShader
H A Dbase_render_opengl3d.cpp172 bool BaseRenderOpenGL3D::disableShadows() { in disableShadows() function in Wintermute::BaseRenderOpenGL3D
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRenderer.h526 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRenderer.h542 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRenderer.h516 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1567 _vm->_sliceRenderer->disableShadows(animationsIdsList, listSize); in Disable_Shadows()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1598 _vm->_sliceRenderer->disableShadows(animationsIdsList, listSize); in Disable_Shadows()
/dports/games/residualvm/residualvm-0.3.1/gui/
H A DThemeEngine.cpp1871 _vectorRenderer->disableShadows(); in updateScreen()