/dports/devel/bullet/bullet3-3.21/examples/RobotSimulator/ |
H A D | VRGloveSimulatorMain.cpp | 41 int disableShadows = 0; in main() local 42 args.GetCmdLineArgument("disableShadows", disableShadows); in main() 79 if (disableShadows) in main()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RobotSimulator/ |
H A D | VRGloveSimulatorMain.cpp | 41 int disableShadows = 0; in main() local 42 args.GetCmdLineArgument("disableShadows", disableShadows); in main() 79 if (disableShadows) in main()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | shadow.cpp | 18 mShadowTechnique->disableShadows(); in setupShadowSettings() 174 mShadowTechnique->disableShadows(true); in enableIndoorMode()
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H A D | mwshadowtechnique.hpp | 70 virtual void disableShadows(bool setDummyState = false);
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H A D | mwshadowtechnique.cpp | 828 void MWShadowTechnique::disableShadows(bool setDummyState) in disableShadows() function in MWShadowTechnique
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.h | 110 void disableShadows(int *animationsIdsList, int listSize);
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H A D | slice_renderer.cpp | 753 void SliceRenderer::disableShadows(int animationsIdsList[], int listSize) { in disableShadows() function in BladeRunner::SliceRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.h | 110 void disableShadows(int *animationsIdsList, int listSize);
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H A D | slice_renderer.cpp | 753 void SliceRenderer::disableShadows(int animationsIdsList[], int listSize) { in disableShadows() function in BladeRunner::SliceRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/ |
H A D | base_renderer3d.h | 76 virtual bool disableShadows() = 0;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | base_render_opengl3d.h | 76 bool disableShadows() override;
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H A D | base_render_opengl3d_shader.h | 62 bool disableShadows() override;
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H A D | base_render_opengl3d_shader.cpp | 246 bool BaseRenderOpenGL3DShader::disableShadows() { in disableShadows() function in Wintermute::BaseRenderOpenGL3DShader
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H A D | base_render_opengl3d.cpp | 172 bool BaseRenderOpenGL3D::disableShadows() { in disableShadows() function in Wintermute::BaseRenderOpenGL3D
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRenderer.h | 526 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRenderer.h | 542 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRenderer.h | 516 virtual void disableShadows() { _disableShadows = true; } in disableShadows() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1567 _vm->_sliceRenderer->disableShadows(animationsIdsList, listSize); in Disable_Shadows()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1598 _vm->_sliceRenderer->disableShadows(animationsIdsList, listSize); in Disable_Shadows()
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/dports/games/residualvm/residualvm-0.3.1/gui/ |
H A D | ThemeEngine.cpp | 1871 _vectorRenderer->disableShadows(); in updateScreen()
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