Searched refs:disconnectDebounceTime (Results 1 – 8 of 8) sorted by relevance
42 if ( ent->disconnectDebounceTime && ent->disconnectDebounceTime < level.time ) in rocketThink()
1118 int disconnectDebounceTime; member1371 saved_game.write<int32_t>(disconnectDebounceTime); in sg_export()1560 saved_game.read<int32_t>(disconnectDebounceTime); in sg_import()
1701 self->s.modelindex = self->disconnectDebounceTime; in misc_replicator_item_spawn()1753 self->disconnectDebounceTime = G_ModelIndex( self->target2 ); in SP_misc_replicator_item()
811 missile->disconnectDebounceTime = level.time + vehWeapon->iLifeTime; in WP_FireVehicleWeapon()
1109 int disconnectDebounceTime; member1350 saved_game.write<int32_t>(disconnectDebounceTime); in sg_export()1531 saved_game.read<int32_t>(disconnectDebounceTime); in sg_import()
1538 self->s.modelindex = self->disconnectDebounceTime; in misc_replicator_item_spawn()1590 self->disconnectDebounceTime = G_ModelIndex( self->target2 ); in SP_misc_replicator_item()
3036 …if ( cent->gent->disconnectDebounceTime < cg.time ) // can't do these expanding ripples all the ti… in CG_PlayerSplash()3068 cent->gent->disconnectDebounceTime = cg.time + 125 + Q_flrand(0.0f, 1.0f) * 50.0f; in CG_PlayerSplash()
3920 …if ( cent->gent->disconnectDebounceTime < cg.time ) // can't do these expanding ripples all the ti… in CG_PlayerSplash()3952 cent->gent->disconnectDebounceTime = cg.time + 125 + Q_flrand(0.0f, 1.0f) * 50.0f; in CG_PlayerSplash()