/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/Render/ |
H A D | WithDisguisingInfantryBody.cs | 25 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Traits.Render.WithDisguisingInfantryBody 36 disguise = init.Self.Trait<Disguise>(); in WithDisguisingInfantryBody() 46 if (disguise.AsActor != disguiseActor || disguise.AsPlayer != disguisePlayer) in Tick() 51 disguiseActor = disguise.AsActor; in Tick() 52 disguisePlayer = disguise.AsPlayer; in Tick()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Scripting/Properties/ |
H A D | DisguiseProperties.cs | 21 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Scripting.DisguiseProperties 26 disguise = Self.Trait<Disguise>(); in DisguiseProperties() 32 disguise.DisguiseAs(target); in DisguiseAs() 39 disguise.DisguiseAs(actorInfo, newOwner); in DisguiseAsType()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | Disguise.cs | 31 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Traits.DisguiseTooltip 37 disguise = self.Trait<Disguise>(); in DisguiseTooltip() 44 return disguise.Disguised ? disguise.AsTooltipInfo : Info; 52 if (!disguise.Disguised || self.Owner.IsAlliedWith(self.World.RenderPlayer)) 55 return disguise.AsPlayer;
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/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/ |
H A D | civilian-infantry.yaml | 72 DisguisedCondition: disguise 73 WithDecoration@disguise: 75 Sequence: pip-disguise 79 RequiresCondition: disguise
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | team_civilians.ufo | 23 …female("civilians/female" "body03" "head04b" 0 0) //body:blue dress, head: African, red disguise, … 24 …female("civilians/female" "body03" "head04b" 1 1) //body:green dress, head: African, red disguise,… 25 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,… 26 …ilians/female" "body03" "head04c" 1 1) //body:green dress, head: African, blue disguise, black hair 136 …female("civilians/female" "body03" "head04b" 0 0) //body:blue dress, head: African, red disguise, … 138 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,… 139 …lians/female" "body03" "head04c" 1 1) //body::green dress, head: African, blue disguise, black hair 237 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,… 238 …lians/female" "body03" "head04c" 1 1) //body::green dress, head: African, blue disguise, black hair 309 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,… [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | armour.h | 72 armour_t disguise; /* item used for description until armour type is identified */ member 92 return armours[armour->id].disguise; in armour_disguise()
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/dports/science/octopus/octopus-10.5/m4/ |
H A D | octopus_compilation_info.m4 | 24 # FC : The "true" Fortran compiler (figuring out which compiler hides under the mpif90 disguise). 25 # CC : The "true" C compiler (figuring out which compiler hides under the mpicc disguise).
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/taldor_echoes_of_glory/ |
H A D | teog_abilities_class.lst | 18 …disguise that are as effective as an actual disguise kit. She gains a +2 circumstance bonus to dis…
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/dports/games/pcgen/pcgen/data/35e/paizo/player_companion/taldor_echoes_of_glory/ |
H A D | teog_abilities_class.lst | 18 …disguise that are as effective as an actual disguise kit. She gains a +2 circumstance bonus to dis…
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/dports/databases/pgrouting/pgrouting-3.2.0/docqueries/trsp/ |
H A D | trsp_notes.test.sql | 233 \echo * A point is a vertex in disguise (with pcts value of 0) 253 \echo * Before: No point is a vertex in disguise (with pcts value of 0) 254 \echo * Now: c$Undefined behaviour when a point is a vertex in disguise (with pcts value of 0) 283 \echo * There is a vertex in disguise (fraction 0 or 1)
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/dports/audio/py-music21/music21-7.1.0/music21/corpus/ryansMammoth/ |
H A D | ComeUnderMyDimityJig.abc | 5 N:This is the slipjig Moll Roe in disguise.
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H A D | MollRoe.abc | 5 N:This is the slipjig Moll Roe in disguise.
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/ |
H A D | 11_Captured.cfg | 644 {VARIABLE unit.profile "portraits/disguise.png"} 664 id=disguise 763 # Triggers if any unit on side 1 attacks, whether they're in disguise or not. 812 # whether that's the one in disguise or one of the other two escapees. 851 name=remove disguise 1048 name=remove disguise 1228 name=remove disguise 1239 equals=disguise
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/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/testsuite/gcc.c-torture/execute/ |
H A D | 981130-1.x | 8 # but this would disguise the fact that there is a problem. Instead we use
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/dports/lang/gcc48/gcc-4.8.5/gcc/testsuite/gcc.c-torture/execute/ |
H A D | 981130-1.x | 8 # but this would disguise the fact that there is a problem. Instead we use
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/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/gcc.c-torture/execute/ |
H A D | 981130-1.x | 8 # but this would disguise the fact that there is a problem. Instead we use
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/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/gcc.c-torture/execute/ |
H A D | 981130-1.x | 8 # but this would disguise the fact that there is a problem. Instead we use
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/dports/devel/mingw32-gcc/gcc-4.8.1/gcc/testsuite/gcc.c-torture/execute/ |
H A D | 981130-1.x | 8 # but this would disguise the fact that there is a problem. Instead we use
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/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/ |
H A D | infantry.yaml | 300 …or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n… 318 DisguisedCondition: disguise 332 WithDecoration@disguise: 334 Sequence: pip-disguise 338 RequiresCondition: disguise
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/dports/sysutils/ansible2/ansible-2.9.27/test/integration/targets/inventory_docker_swarm/playbooks/ |
H A D | test_inventory_2.yml | 22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
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/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/docker/tests/integration/targets/inventory_docker_swarm/playbooks/ |
H A D | test_inventory_2.yml | 22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
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/dports/sysutils/py-ansible-core/ansible-core-2.11.6/test/integration/targets/incidental_inventory_docker_swarm/playbooks/ |
H A D | test_inventory_2.yml | 22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
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/dports/sysutils/py-ansible-base/ansible-base-2.10.15/test/integration/targets/incidental_inventory_docker_swarm/playbooks/ |
H A D | test_inventory_2.yml | 22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/ |
H A D | um_equip_general.lst | 17 …S), spectral hand(S), stone call, web; 1.burning hands, chill touch(S), disguise self, mage armor,… 18 …scare(OP); 1.alarm, animate rope, color spray(S), comprehend languages, disguise self(S), hypnotis… 20 …ear, comprehend languages(S), detect secret doors(S), detect undead(S), disguise self(OP), identif… 21 …mber's eye, comprehend languages, crafter's fortune, cure light wounds, disguise self, enlarge per… 24 …(S), metabolize(S), shatter, stone call(S); 1.comprehend languages(OP), disguise self, jump, mage … 29 …S), obscure object, phantom trap(S), whispering wind; 1.color spray(S), disguise self(S), endure e… 30 …ear, comprehend languages(S), detect secret doors(S), detect undead(S), disguise self(OP), identif… 31 … invisibility, summon swarm(S), web(S); 1.burning hands, detect undead, disguise self, grease(S), … 33 …, vomit swarm; 1.bomber's eye, comprehend languages, crafter's fortune, disguise self, endure elem…
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/dports/shells/zsh/zsh-5.8.1/Functions/TCP/ |
H A D | tcp_sess | 1 # try to disguise parameters from the eval'd command in case it's a function.
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