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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/Render/
H A DWithDisguisingInfantryBody.cs25 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Traits.Render.WithDisguisingInfantryBody
36 disguise = init.Self.Trait<Disguise>(); in WithDisguisingInfantryBody()
46 if (disguise.AsActor != disguiseActor || disguise.AsPlayer != disguisePlayer) in Tick()
51 disguiseActor = disguise.AsActor; in Tick()
52 disguisePlayer = disguise.AsPlayer; in Tick()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Scripting/Properties/
H A DDisguiseProperties.cs21 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Scripting.DisguiseProperties
26 disguise = Self.Trait<Disguise>(); in DisguiseProperties()
32 disguise.DisguiseAs(target); in DisguiseAs()
39 disguise.DisguiseAs(actorInfo, newOwner); in DisguiseAsType()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DDisguise.cs31 readonly Disguise disguise; field in OpenRA.Mods.Cnc.Traits.DisguiseTooltip
37 disguise = self.Trait<Disguise>(); in DisguiseTooltip()
44 return disguise.Disguised ? disguise.AsTooltipInfo : Info;
52 if (!disguise.Disguised || self.Owner.IsAlliedWith(self.World.RenderPlayer))
55 return disguise.AsPlayer;
/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/
H A Dcivilian-infantry.yaml72 DisguisedCondition: disguise
73 WithDecoration@disguise:
75 Sequence: pip-disguise
79 RequiresCondition: disguise
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dteam_civilians.ufo23 …female("civilians/female" "body03" "head04b" 0 0) //body:blue dress, head: African, red disguise, …
24 …female("civilians/female" "body03" "head04b" 1 1) //body:green dress, head: African, red disguise,…
25 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,…
26 …ilians/female" "body03" "head04c" 1 1) //body:green dress, head: African, blue disguise, black hair
136 …female("civilians/female" "body03" "head04b" 0 0) //body:blue dress, head: African, red disguise, …
138 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,…
139 …lians/female" "body03" "head04c" 1 1) //body::green dress, head: African, blue disguise, black hair
237 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,…
238 …lians/female" "body03" "head04c" 1 1) //body::green dress, head: African, blue disguise, black hair
309 …female("civilians/female" "body03" "head04c" 0 0) //body:blue dress, head: African, blue disguise,…
[all …]
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Darmour.h72 armour_t disguise; /* item used for description until armour type is identified */ member
92 return armours[armour->id].disguise; in armour_disguise()
/dports/science/octopus/octopus-10.5/m4/
H A Doctopus_compilation_info.m424 # FC : The "true" Fortran compiler (figuring out which compiler hides under the mpif90 disguise).
25 # CC : The "true" C compiler (figuring out which compiler hides under the mpicc disguise).
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/taldor_echoes_of_glory/
H A Dteog_abilities_class.lst18disguise that are as effective as an actual disguise kit. She gains a +2 circumstance bonus to dis…
/dports/games/pcgen/pcgen/data/35e/paizo/player_companion/taldor_echoes_of_glory/
H A Dteog_abilities_class.lst18disguise that are as effective as an actual disguise kit. She gains a +2 circumstance bonus to dis…
/dports/databases/pgrouting/pgrouting-3.2.0/docqueries/trsp/
H A Dtrsp_notes.test.sql233 \echo * A point is a vertex in disguise (with pcts value of 0)
253 \echo * Before: No point is a vertex in disguise (with pcts value of 0)
254 \echo * Now: c$Undefined behaviour when a point is a vertex in disguise (with pcts value of 0)
283 \echo * There is a vertex in disguise (fraction 0 or 1)
/dports/audio/py-music21/music21-7.1.0/music21/corpus/ryansMammoth/
H A DComeUnderMyDimityJig.abc5 N:This is the slipjig Moll Roe in disguise.
H A DMollRoe.abc5 N:This is the slipjig Moll Roe in disguise.
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/
H A D11_Captured.cfg644 {VARIABLE unit.profile "portraits/disguise.png"}
664 id=disguise
763 # Triggers if any unit on side 1 attacks, whether they're in disguise or not.
812 # whether that's the one in disguise or one of the other two escapees.
851 name=remove disguise
1048 name=remove disguise
1228 name=remove disguise
1239 equals=disguise
/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/testsuite/gcc.c-torture/execute/
H A D981130-1.x8 # but this would disguise the fact that there is a problem. Instead we use
/dports/lang/gcc48/gcc-4.8.5/gcc/testsuite/gcc.c-torture/execute/
H A D981130-1.x8 # but this would disguise the fact that there is a problem. Instead we use
/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/gcc.c-torture/execute/
H A D981130-1.x8 # but this would disguise the fact that there is a problem. Instead we use
/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/gcc.c-torture/execute/
H A D981130-1.x8 # but this would disguise the fact that there is a problem. Instead we use
/dports/devel/mingw32-gcc/gcc-4.8.1/gcc/testsuite/gcc.c-torture/execute/
H A D981130-1.x8 # but this would disguise the fact that there is a problem. Instead we use
/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/
H A Dinfantry.yaml300 …or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n…
318 DisguisedCondition: disguise
332 WithDecoration@disguise:
334 Sequence: pip-disguise
338 RequiresCondition: disguise
/dports/sysutils/ansible2/ansible-2.9.27/test/integration/targets/inventory_docker_swarm/playbooks/
H A Dtest_inventory_2.yml22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/docker/tests/integration/targets/inventory_docker_swarm/playbooks/
H A Dtest_inventory_2.yml22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
/dports/sysutils/py-ansible-core/ansible-core-2.11.6/test/integration/targets/incidental_inventory_docker_swarm/playbooks/
H A Dtest_inventory_2.yml22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
/dports/sysutils/py-ansible-base/ansible-base-2.10.15/test/integration/targets/incidental_inventory_docker_swarm/playbooks/
H A Dtest_inventory_2.yml22 # which is in fact just localhost in disguise. That's why we use ansible_playbook_python.
/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/
H A Dum_equip_general.lst17 …S), spectral hand(S), stone call, web; 1.burning hands, chill touch(S), disguise self, mage armor,…
18 …scare(OP); 1.alarm, animate rope, color spray(S), comprehend languages, disguise self(S), hypnotis…
20 …ear, comprehend languages(S), detect secret doors(S), detect undead(S), disguise self(OP), identif…
21 …mber's eye, comprehend languages, crafter's fortune, cure light wounds, disguise self, enlarge per…
24 …(S), metabolize(S), shatter, stone call(S); 1.comprehend languages(OP), disguise self, jump, mage …
29 …S), obscure object, phantom trap(S), whispering wind; 1.color spray(S), disguise self(S), endure e…
30 …ear, comprehend languages(S), detect secret doors(S), detect undead(S), disguise self(OP), identif…
31 … invisibility, summon swarm(S), web(S); 1.burning hands, detect undead, disguise self, grease(S), …
33 …, vomit swarm; 1.bomber's eye, comprehend languages, crafter's fortune, disguise self, endure elem…
/dports/shells/zsh/zsh-5.8.1/Functions/TCP/
H A Dtcp_sess1 # try to disguise parameters from the eval'd command in case it's a function.

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