Searched refs:displacement_method (Results 1 – 14 of 14) sorted by relevance
188 SOCKET_ENUM(displacement_method, "Displacement Method", displacement_method_enum, DISPLACE_BUMP); in NODE_DEFINE()214 displacement_method = DISPLACE_BUMP; in Shader()282 if (displacement_method != DISPLACE_BUMP) { in set_graph()288 if (displacement_method != DISPLACE_BUMP) { in set_graph()349 if (has_displacement && displacement_method == DISPLACE_BOTH) { in tag_update()559 if (shader->displacement_method != DISPLACE_BUMP) in device_update_common()741 if (shader->displacement_method == DISPLACE_BOTH) { in get_requested_features()
82 if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) { in displace()166 if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) { in displace()231 if (shader->has_displacement && shader->displacement_method == DISPLACE_TRUE) { in displace()248 shader->displacement_method == DISPLACE_TRUE; in displace()
126 DisplacementMethod displacement_method; variable
752 (shader->displacement_method == DISPLACE_BOTH); in compile_type()843 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile()852 shader->displacement_method == DISPLACE_BOTH); in compile()
1127 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile()1134 shader->displacement_method == DISPLACE_BOTH); in compile()
163 if (shader->has_displacement && shader->displacement_method != DISPLACE_BUMP) { in has_true_displacement()1168 if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) { in device_update_displacement_images()
252 const string displacement_method = in create_basis_modifier() local260 if (displacement_method == "bump") in create_basis_modifier()
249 cmat.displacement_method = 'BUMP'256 cmat.displacement_method = 'DISPLACEMENT'
996 displacement_method: EnumProperty(
22 displacement_method='vector', logfile=None,
359 mat.cycles.displacement_method = "DISPLACEMENT"
531 coatMat.cycles.displacement_method = 'BOTH'
677 coatMat.cycles.displacement_method = 'BOTH'
1273 shader->displacement_method = get_displacement_method(cmat); in sync_materials()