Searched refs:displayPlayer (Results 1 – 13 of 13) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/ |
H A D | viewcompositor.cpp | 219 auto const oldDisplayPlayer = displayPlayer; in drawCompositedLayers() 222 displayPlayer = d->playerNum; in drawCompositedLayers() 266 displayPlayer, in drawCompositedLayers() 339 displayPlayer = oldDisplayPlayer; in drawCompositedLayers()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | viewports.cpp | 920 auto const conRect = R_ConsoleRect(displayPlayer); in changeViewState() 921 auto const viewRect = R_Console3DViewRect(displayPlayer); in changeViewState() 1157 dint const oldDisplay = displayPlayer; in R_RenderViewPort() 1158 displayPlayer = vp->console; in R_RenderViewPort() 1162 if(displayPlayer < 0 || (DD_Player(displayPlayer)->publicData().flags & DDPF_UNDEFINED_ORIGIN)) in R_RenderViewPort() 1165 displayPlayer = oldDisplay; in R_RenderViewPort() 1187 gx.DrawViewPort(localNum, &vpGeometry, &vdWindow, displayPlayer, /* layer: */ 0); in R_RenderViewPort() 1205 displayPlayer = oldDisplay; in R_RenderViewPort() 1388 if (!P_IsInVoid(DD_Player(displayPlayer)) && !devNoCulling) in R_ViewerClipLumobj()
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H A D | r_draw.cpp | 217 viewdata_t const *vd = &DD_Player(displayPlayer)->viewport(); in R_DrawViewBorder()
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H A D | rend_main.cpp | 569 const Vector2f size = R_Console3DViewRect(displayPlayer).size(); in Rend_GetProjectionMatrix()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/ |
H A D | p_players.h | 53 extern int displayPlayer;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/fx/ |
H A D | lensflares.cpp | 522 DENG2_ASSERT(console() == displayPlayer); in draw() 524 if (DoomsdayApp::players().indexOf(viewPlayer) != displayPlayer) in draw()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/network/base/ |
H A D | net_main.cpp | 416 ::consolePlayer = ::displayPlayer = 0; in Net_InitGame() 502 ::consolePlayer = ::displayPlayer = 0; in Net_StopGame() 1077 ::consolePlayer = ::displayPlayer = cp; in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/ |
H A D | cl_main.cpp | 178 consolePlayer = displayPlayer = myConsole; in Cl_AnswerHandshake()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | p_players.cpp | 53 int displayPlayer; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/ |
H A D | sv_main.cpp | 852 consolePlayer = displayPlayer = 0; in Sv_StartNetGame()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | dd_main.cpp | 1617 {&displayPlayer, 0}, // use R_SetViewPortPlayer() to change
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/dports/games/warzone2100/warzone2100/src/ |
H A D | multiint.cpp | 209 static void displayPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset); 2744 sButInit.pDisplay = displayPlayer; in addPlayerBox() 4897 void displayPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset) in displayPlayer() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/ |
H A D | audiosystem.cpp | 2838 return DD_Player(::displayPlayer)->publicData().mo; in S_GetListenerMobj()
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