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Searched refs:display_actors (Results 1 – 8 of 8) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c305 display_actors(0, DEPTH_RENDER_PASS); in display_shadows()
670display_actors(1, SHADOW_RENDER_PASS); // Affects other textures ????????? (FPS etc., unless ther… in draw_sun_shadowed_scene()
778 display_actors(1, DEFAULT_RENDER_PASS); in draw_sun_shadowed_scene()
H A Dactors.h714 void display_actors(int banner, int render_pass);
H A Dreflection.c663 display_actors(0, REFLECTION_RENDER_PASS); in display_3d_reflection()
H A Dgamewin.c1283 display_actors(1, DEFAULT_RENDER_PASS); in display_game_handler()
H A Dactors.c1241 void display_actors(int banner, int render_pass) in display_actors() function
H A DCHANGES425 Added additional network polling into draw_scene() and display_actors() to reduce resyncs
H A Dnew_character.c466 display_actors (1, DEFAULT_RENDER_PASS); in display_newchar_handler()
/dports/games/el/Eternal-Lands-1.9.5.9-1/docs/
H A Dgroups.doxy108 * \defgroup display_actors Display actors