Searched refs:display_actors (Results 1 – 8 of 8) sorted by relevance
305 display_actors(0, DEPTH_RENDER_PASS); in display_shadows()670 …display_actors(1, SHADOW_RENDER_PASS); // Affects other textures ????????? (FPS etc., unless ther… in draw_sun_shadowed_scene()778 display_actors(1, DEFAULT_RENDER_PASS); in draw_sun_shadowed_scene()
714 void display_actors(int banner, int render_pass);
663 display_actors(0, REFLECTION_RENDER_PASS); in display_3d_reflection()
1283 display_actors(1, DEFAULT_RENDER_PASS); in display_game_handler()
1241 void display_actors(int banner, int render_pass) in display_actors() function
425 Added additional network polling into draw_scene() and display_actors() to reduce resyncs
466 display_actors (1, DEFAULT_RENDER_PASS); in display_newchar_handler()
108 * \defgroup display_actors Display actors