Home
last modified time | relevance | path

Searched refs:displayed_part (Results 1 – 6 of 6) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dvehicle_display.cpp43 const vehicle_part &vp = parts.at( displayed_part ); in part_sym()
44 const vpart_info &vp_info = part_info( displayed_part ); in part_sym()
76 if( displayed_part < 0 || displayed_part >= static_cast<int>( parts.size() ) || in part_id_string()
77 parts[ displayed_part ].removed ) { in part_id_string()
81 const vehicle_part &vp = parts.at( displayed_part ); in part_id_string()
114 if( displayed_part < 0 || displayed_part >= static_cast<int>( parts.size() ) ) { in part_color()
117 if( parts[displayed_part].blood > 200 ) { in part_color()
119 } else if( parts[displayed_part].blood > 0 ) { in part_color()
121 } else if( parts[displayed_part].is_broken() ) { in part_color()
122 col = part_info( displayed_part ).color_broken; in part_color()
[all …]
H A Dgame.cpp9785 if( auto displayed_part = vp_there.part_displayed() ) { in walk_move() local
9787 displayed_part->part().name() ); in walk_move()
9788 sfx::do_obstacle( displayed_part->part().info().get_id().str() ); in walk_move()
9794 if( auto displayed_part = vp_here.part_displayed() ) { in walk_move() local
9796 displayed_part->part().name() ); in walk_move()
9797 sfx::do_obstacle( displayed_part->part().info().get_id().str() ); in walk_move()
H A Dmap.cpp6108 const int displayed_part = roof >= 0 ? roof : part_below; in draw_from_above() local
6109 sym = special_symbol( veh->face.dir_symbol( veh->part_sym( displayed_part, true ) ) ); in draw_from_above()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dvehicle_display.cpp43 const vehicle_part &vp = parts.at( displayed_part ); in part_sym()
44 const vpart_info &vp_info = part_info( displayed_part ); in part_sym()
76 if( displayed_part < 0 || displayed_part >= static_cast<int>( parts.size() ) || in part_id_string()
77 parts[ displayed_part ].removed ) { in part_id_string()
81 const vehicle_part &vp = parts.at( displayed_part ); in part_id_string()
114 if( displayed_part < 0 || displayed_part >= static_cast<int>( parts.size() ) ) { in part_color()
117 if( parts[displayed_part].blood > 200 ) { in part_color()
119 } else if( parts[displayed_part].blood > 0 ) { in part_color()
121 } else if( parts[displayed_part].is_broken() ) { in part_color()
122 col = part_info( displayed_part ).color_broken; in part_color()
[all …]
H A Dgame.cpp9785 if( auto displayed_part = vp_there.part_displayed() ) { in walk_move() local
9787 displayed_part->part().name() ); in walk_move()
9788 sfx::do_obstacle( displayed_part->part().info().get_id().str() ); in walk_move()
9794 if( auto displayed_part = vp_here.part_displayed() ) { in walk_move() local
9796 displayed_part->part().name() ); in walk_move()
9797 sfx::do_obstacle( displayed_part->part().info().get_id().str() ); in walk_move()
H A Dmap.cpp6108 const int displayed_part = roof >= 0 ? roof : part_below; in draw_from_above() local
6109 sym = special_symbol( veh->face.dir_symbol( veh->part_sym( displayed_part, true ) ) ); in draw_from_above()