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Searched refs:dist2D (Results 1 – 23 of 23) sorted by relevance

/dports/math/openturns/openturns-1.18/lib/test/
H A Dt_Distribution_draw.cxx76 graphPDF = dist2D.drawPDF(); in main()
80 graphPDF = dist2D.drawPDF(Point(2, -4.0), Point(2, 4.0)); in main()
82 graphPDF = dist2D.drawPDF(Indices(2, 101)); in main()
85 graphLogPDF = dist2D.drawLogPDF(); in main()
91 graphLogPDF = dist2D.drawLogPDF(Indices(2, 101)); in main()
94 graphCDF = dist2D.drawCDF(); in main()
100 graphCDF = dist2D.drawCDF(Indices(2, 101)); in main()
119 graphQuantile = dist2D.drawQuantile(); in main()
121 graphQuantile = dist2D.drawQuantile(101); in main()
123 graphQuantile = dist2D.drawQuantile(0.1, 0.9, 101); in main()
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/dports/math/openturns/openturns-1.18/python/test/
H A Dt_Distribution_draw.py11 dist2D = Normal(Point(2, 2.0), variable
45 graphPDF = dist2D.drawPDF()
49 graphPDF = dist2D.drawPDF([-4.0, -4.0], [4.0, 4.0])
51 graphPDF = dist2D.drawPDF([101, 101])
54 graphLogPDF = dist2D.drawLogPDF()
58 graphLogPDF = dist2D.drawLogPDF([-4.0, -4.0], [4.0, 4.0])
60 graphLogPDF = dist2D.drawLogPDF([101, 101])
63 graphCDF = dist2D.drawCDF()
67 graphCDF = dist2D.drawCDF([-4.0, -4.0], [4.0, 4.0])
69 graphCDF = dist2D.drawCDF([101, 101])
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dpathfinding3d.cpp110 float dist = _vm->dist2D(actor->_px, actor->_pz, _curX, _curZ); in findPath()
228 _vm->dist2D(_x3d, _z3d, _curX, _curZ) > EPSILON) in findPath()
236 _vm->dist2D(_x3d, _z3d, _curX, _curZ) > EPSILON) in findPath()
246 _vm->dist2D(_x3d, _z3d, _curX, _curZ) > EPSILON) in findPath()
254 _vm->dist2D(_x3d, _z3d, _curX, _curZ) > EPSILON) in findPath()
568 len += _vm->dist2D(curX, curZ, destX, destZ); in evalPath()
580 len += _vm->dist2D(curX, curZ, destX, destZ); in evalPath()
1449 temp = _vm->dist2D(_curX, _curZ, panel->_x1, panel->_z1); in pointOut()
1490 temp = _vm->dist2D(_curX, _curZ, _x3d, _z3d); in pointOut()
1502 temp = _vm->dist2D(_curX, _curZ, _x3d, _z3d); in pointOut()
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H A Dtrecision.h207 float dist2D(float x1, float y1, float x2, float y2);
H A Dutils.cpp240 float TrecisionEngine::dist2D(float x1, float y1, float x2, float y2) { in dist2D() function in Trecision::TrecisionEngine
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dpageitem_osgframe.cpp170 …double dist2D = sqrt((pos1[0] - pos2[0]) * (pos1[0] - pos2[0]) + (pos1[1] - pos2[1]) * (pos1[1] - … in getDistance() local
171 return sqrt(dist2D * dist2D + (pos1[2] - pos2[2]) * (pos1[2] - pos2[2])); in getDistance()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DClassicGroundMoveType.cpp863 float dist2D; in Distance2D() local
866 dist2D = distVec.Length2D() - (object1->xsize + object2->xsize) * SQUARE_SIZE / 2 + 2 * marginal; in Distance2D()
876 dist2D = distVec.Length2D(); in Distance2D()
878 dist2D = -distVec.Length2D(); in Distance2D()
880 dist2D = distVec.x; in Distance2D()
882 dist2D = distVec.z; in Distance2D()
886 return dist2D; in Distance2D()
H A DGroundMoveType.cpp1195 float dist2D = 0.0f;
1204 dist2D = distVec.Length2D() - xs + 2.0f * marginal;
1216 dist2D = distVec.Length2D();
1218 dist2D = -distVec.Length2D();
1220 dist2D = distVec.x;
1222 dist2D = distVec.z;
1226 return dist2D;
/dports/games/torcs/torcs-1.3.7/src/drivers/berniw2/
H A Dberniw2.cpp386 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
401 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), mpf->getPathSeg(myc->getCu… in drive()
H A Dpathfinder.h152 inline double dist2D(v3d* a, v3d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/games/torcs/torcs-1.3.7/src/drivers/berniw/
H A Dberniw.cpp384 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
399 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), mpf->getPathSeg(myc->getCu… in drive()
H A Dpathfinder.h152 inline double dist2D(v3d* a, v3d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/games/torcs/torcs-1.3.7/src/drivers/berniw3/
H A Dberniw3.cpp384 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
399 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), mpf->getPathSeg(myc->getCu… in drive()
H A Dpathfinder.h152 inline double dist2D(v3d* a, v3d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/games/torcs/torcs-1.3.7/src/drivers/tita/
H A Dtita.cpp415 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
430 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), myc->dynpath->getLoc(myc->… in drive()
H A Dpathfinder.h241 inline double dist2D(vec2d* a, vec2d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/games/torcs/torcs-1.3.7/src/drivers/inferno/
H A Dinferno.cpp415 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
430 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), myc->dynpath->getLoc(myc->… in drive()
H A Dpathfinder.h241 inline double dist2D(vec2d* a, vec2d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/games/torcs/torcs-1.3.7/src/drivers/lliaw/
H A Dlliaw.cpp415 …if ((myc->getSpeed() < myc->TURNSPEED) && (parallel < cos(90.0*PI/180.0)) && (mpf->dist2D(myc->ge… in drive()
430 …if (parallel < cos(90.0*PI/180.0) && (mpf->dist2D(myc->getCurrentPos(), myc->dynpath->getLoc(myc->… in drive()
H A Dpathfinder.h241 inline double dist2D(vec2d* a, vec2d* b) { return sqrt(sqr(a->x-b->x) + sqr(a->y-b->y)); } in dist2D() function
/dports/cad/sumo/sumo-1.2.0/src/utils/geom/
H A DPositionVector.cpp1627 const double dist2D = p1.distanceTo2D(p2); in getMaxGrade() local
1628 if (dist2D == 0) { in getMaxGrade()
1631 result = MAX2(result, distZ / dist2D); in getMaxGrade()
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp710 const float dist2D = (pos - targPos).Length2D(); in GenerateWeaponTargets() local
711 const float rangeMul = (dist2D * weaponDef->proximityPriority + modRange * 0.4f + 100.0f); in GenerateWeaponTargets()
/dports/science/openbabel/openbabel-3.1.1/src/formats/libinchi/
H A Dstrutil.c83 double dist2D( inp_ATOM *at1, inp_ATOM *at2 );