Searched refs:distOld (Results 1 – 3 of 3) sorted by relevance
196 float distOld = signedDistance(axisproj,hitOld,plusdir); in Apply() local198 angle= (distNew-distOld) / tb->radius; in Apply()
201 float distOld = signedDistance(axisproj,hitOld,plusdir); in Apply() local203 angle= (distNew-distOld) / tb->radius; in Apply()
1130 const float distOld = fabsf(I->m_view.m_pos[2]); in ResetFovWidth() local1133 const float scaleNew = I->Scale = enableOpenVR ? 1.0f / (distOld * tanOld) : 1.0f; in ResetFovWidth()1140 const float dZ = fabsf(I->m_view.m_pos[2]) - distOld * scale; in ResetFovWidth()