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Searched refs:distToTarget (Results 1 – 13 of 13) sorted by relevance

/dports/lang/mono/mono-5.10.1.57/external/corert/src/Native/Runtime/
H A DMiscHelpers.cpp478 Int32 distToTarget = *(Int32 *)&pCode[1]; variable
479 UInt8 * target = pCode + 5 + distToTarget;
505 Int32 distToTarget = *(Int32 *)&pCode[1]; variable
506 UInt8 * pTarget = pCode + 5 + distToTarget;
541 Int32 distToTarget = GetThumb2BlRel24(pCode); variable
566 return (UInt8 *)pCode + distToTarget;
594 Int32 distToTarget = *(Int32 *)&pCode[1]; in FOREACH_MODULE() local
595 UInt8 * target = pCode + 5 + distToTarget; in FOREACH_MODULE()
607 Int32 distToTarget = *(Int32 *)&pCode[1]; in FOREACH_MODULE() local
608 UInt8 * pTarget = pCode + 5 + distToTarget; in FOREACH_MODULE()
[all …]
/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.cpp65 distToTarget = dist(currLevelObjs[object]->Pos(), currLevelObjs[target]->Pos()); in distanceCalculation()
67 distToTarget = dist(currLevelObjs[object]->Pos(), moveTarget); in distanceCalculation()
297 if (distToTarget < 1) in nodeFollowBehavior()
306 …if (currLevelObjs[target]->isActive() && (distToTarget < alertDistance) && (fabs(angleDiff) < tora… in targetDetect()
384 …if (currLevelObjs[target]->isActive() && distToTarget < alertDistance && fabs(angleDiff) < torad(f… in update()
415 …if (currLevelObjs[target]->isActive() && distToTarget < alertDistance && fabs(angleDiff) < torad(f… in update()
431 …if (!(currLevelObjs[target]->isActive() && distToTarget < alertDistance && fabs(angleDiff) < torad… in update()
473 …if (currLevelObjs[target]->isActive() && (distToTarget < alertDistance) && (fabs(angleDiff) < tora… in targetDetect()
502 if (distToTarget <= 1.0 && task == AIT_INVESTIGATE) in update()
592 if (distToTarget >= closestDistance/anger) in move()
[all …]
H A Denemies.h85 float distToTarget; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daicombat.cpp231 float distToTarget = MWBase::Environment::get().getWorld()->getHitDistance(actor, target); in attack() local
233 …storage.mReadyToAttack = (currentAction->isAttackingOrSpell() && distToTarget <= rangeAttack && st… in attack()
254 storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target); in attack()
462 …void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack,… in startCombatMove() argument
491 …if (targetUsesRanged || distToTarget > rangeAttackOfTarget*1.5) // Don't back up if the target is … in startCombatMove()
535 … else if (distToTarget <= rangeAttackOfTarget && Misc::Rng::rollClosedProbability() < 0.25) in startCombatMove()
699 float distToTarget = vDirToTarget.length(); in AimDirToMovingTarget() local
724 projDistDiff = std::sqrt(distToTarget * distToTarget - projDistDiff * projDistDiff); in AimDirToMovingTarget()
H A Daipackage.cpp114 const float distToTarget = distance(position, dest); in pathTo() local
115 const bool isDestReached = (distToTarget <= destTolerance); in pathTo()
346 const float distToTarget = osg::Vec2f(endPoint.x(), endPoint.y()).length(); in checkWayIsClearForActor() local
348 const float offsetXY = distToTarget > maxAvoidDist*1.5? maxAvoidDist : maxAvoidDist/2; in checkWayIsClearForActor()
H A Daisequence.hpp102 bool canAddTarget(const ESM::Position& actorPos, float distToTarget) const;
H A Daicombat.hpp84 …void startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::P…
/dports/cad/magic/magic-8.3.245/gcr/
H A DgcrUnsplit.c457 int distToTarget; local
468 distToTarget=abs(from-to);
503 if(distToTarget>abs(runTo-to))
/dports/games/scourge/scourge/src/
H A Dprojectile.cpp105 distToTarget = Constants::distance( startX, startY, in commonInit()
148 float a = ( 179.0f * steps ) / distToTarget; in move()
194 distToTarget = Constants::distance( startX, startY, in move()
H A Dprojectile.h53 float startX, startY, distToTarget; variable
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dattackhandler.lua269 local distToTarget = Distance(midPos, squad.target)
270 local reached = distToTarget < twiceMaxRange
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp5671 float distToTarget = vm_vec_dist(&enemy_objp->pos, &objp->pos); in ai_fire_primary_weapon() local
5673 float distanceFactor = 1.0f - distToTarget/weaponRange; in ai_fire_primary_weapon()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp5992 float distToTarget = vm_vec_dist(&enemy_objp->pos, &objp->pos); in ai_fire_primary_weapon() local
5994 float distanceFactor = 1.0f - distToTarget/weaponRange; in ai_fire_primary_weapon()