Searched refs:dist_local_authority (Results 1 – 8 of 8) sorted by relevance
474 Town *t = ClosestTownFromTile(current_tile, _settings_game.economy.dist_local_authority); in CmdPlantTree()607 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); in ClearTile_Trees()
504 byte dist_local_authority; ///< distance for town local authority, default 20 member
136 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); in OnInit()
1064 …tan(ti->tile, closest_highlighted_town->xy) >= _settings_game.economy.dist_local_authority) return; in HighlightTownLocalAuthorityTiles()1068 Town *closest_town = ClosestTownFromTile(ti->tile, _settings_game.economy.dist_local_authority); in HighlightTownLocalAuthorityTiles()
2410 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); in CmdConvertRoad()
3557 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); in CheckIfAuthorityAllowsNewStation()
310 Town *town = ::ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); in GetTownAuthority()
253 var = economy.dist_local_authority