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Searched refs:dist_to_target (Results 1 – 24 of 24) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dflak.cpp86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim() argument
112 vm_vec_scale(&final_aim, dist_to_target); in flak_jitter_aim()
H A Dflak.h41 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w…
H A Dswarm.cpp189 float dist_to_target = vm_vec_normalized_dir(&vec_to_goal, &target_pos, &objp->pos); in swarm_update_direction() local
190 float time_to_target = dist_to_target / wip->max_speed; in swarm_update_direction()
H A Dweapons.cpp4983 float dist_to_target, time_to_target; in weapon_home() local
4985 dist_to_target = vm_vec_normalized_dir(&vec_to_goal, &target_pos, &obj->pos); in weapon_home()
4986 time_to_target = dist_to_target/max_speed; in weapon_home()
4997 if ((dist_to_target < flFrametime * obj->phys_info.speed * 4.0f + 10.0f) && in weapon_home()
5019 …if ((old_dot < wip->fov) && (dist_to_target > wip->shockwave.inner_rad*1.1f)) { // Delay finding n… in weapon_home()
9110 float dist_to_target = vm_vec_mag(&vec_to_target); in weapon_secondary_world_pos_in_range() local
9127 return dist_to_target <= weapon_range; in weapon_secondary_world_pos_in_range()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dflak.cpp86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim() argument
112 vm_vec_scale(&final_aim, dist_to_target); in flak_jitter_aim()
H A Dflak.h41 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w…
H A Dweapons.cpp4348 float dist_to_target, time_to_target; in weapon_home() local
4350 dist_to_target = vm_vec_normalized_dir(&vec_to_goal, &target_pos, &obj->pos); in weapon_home()
4351 time_to_target = dist_to_target/max_speed; in weapon_home()
4362 if ((dist_to_target < flFrametime * obj->phys_info.speed * 4.0f + 10.0f) && in weapon_home()
4383 …if ((old_dot < wip->fov) && (dist_to_target > wip->shockwave.inner_rad*1.1f)) { // Delay finding n… in weapon_home()
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_path_optimize.c814 double Vf_segment[3], dist_to_target = 0.0, dist = 0.0, dist_nrm[3], orig_dist = 0.0; in SUMA_Apply_Deformation() local
1036 …(SUMA_STDERR, " ORIGINAL DISTANCE = %g, DISTANCE TO TARGET = %g\n", orig_dist, dist_to_target); in SUMA_Apply_Deformation()
1037 dist_to_target = orig_dist; in SUMA_Apply_Deformation()
1048 delta_dist = (dist_to_target - orig_dist); in SUMA_Apply_Deformation()
1055 dt = (1.0-dtorig)*( ((dist_to_target - orig_dist )/(-orig_dist) ) + dtorig); in SUMA_Apply_Deformation()
1059 niter, dtorig, orig_dist, dist_to_target, dt); in SUMA_Apply_Deformation()
1061 niter, dist_to_target, dt); in SUMA_Apply_Deformation()
1067 fprintf(plot_dt, "%g %g\n", dist_to_target, dt); in SUMA_Apply_Deformation()
1294 dist_to_target = 0.0; in SUMA_Apply_Deformation()
1300 dist_to_target = dist_to_target + dist; in SUMA_Apply_Deformation()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/
H A Darena_ai.cpp697 const float dist_to_target = in determinePath() local
699 if (lc.z() > 0 && dist > dist_to_target) in determinePath()
702 dist = dist_to_target; in determinePath()
/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deffect_targetmagic.cpp119 const coord_t dist_to_target = to_target.magnitude(); in idle() local
121 to_target /= dist_to_target; in idle()
126 if (((dist_to_source > dist_to_target) in idle()
130 if (dist_to_target > 0.5) in idle()
133 const percent_t percent = 0.5 / dist_to_target; in idle()
/dports/games/pioneer/pioneer-20210723/src/
H A DGame.cpp553 double dist_to_target = cloud->GetPositionRelTo(target_body).Length(); in SwitchToNormalSpace() local
554 double half_dist_to_target = dist_to_target / 2.0; in SwitchToNormalSpace()
567 while (travel_time > 0 && dist < dist_to_target) { in SwitchToNormalSpace()
576 cloud->GetPositionRelTo(target_body).Normalized() * (dist_to_target - dist); in SwitchToNormalSpace()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3638 time_to_target = dist_to_target / wip->max_speed; in hud_calculate_lead_pos()
3806 if ( dist_to_target < prange ) { in pickFrame()
3810 if ( dist_to_target < srange ) { in pickFrame()
3901 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local
3988 frame_offset = pickFrame(prange, srange, dist_to_target); in renderLeadCurrentTarget()
4010 if (dist_to_target > max_dist) in renderLeadCurrentTarget()
4033 float dist_to_target, prange; in renderLeadQuick() local
4091 frame_offset = pickFrame(prange, -1.0f, dist_to_target); in renderLeadQuick()
4190 float dist_to_target, prange; in render() local
4255 if ( dist_to_target < prange ) { in render()
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H A Dhudtarget.h169 …get_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel_po…
572 int pickFrame(float prange, float srange, float dist_to_target);
H A Dhud.cpp1550 float dist_to_target; in hud_update_frame() local
1552 dist_to_target = vm_vec_dist_quick(&targetp->pos, &Player_obj->pos); in hud_update_frame()
1553 if (dist_to_target < BATTLE_START_MIN_TARGET_DIST) { in hud_update_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3683 time_to_target = dist_to_target / wip->max_speed; in hud_calculate_lead_pos()
3839 if ( dist_to_target < prange ) { in pickFrame()
3843 if ( dist_to_target < srange ) { in pickFrame()
3934 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local
4021 frame_offset = pickFrame(prange, srange, dist_to_target); in renderLeadCurrentTarget()
4041 if (dist_to_target > max_dist) in renderLeadCurrentTarget()
4064 float dist_to_target, prange; in renderLeadQuick() local
4122 frame_offset = pickFrame(prange, -1.0f, dist_to_target); in renderLeadQuick()
4222 float dist_to_target, prange, srange; in render() local
4298 if ( dist_to_target < prange ) { in render()
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H A Dhudtarget.h155 …get_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel_po…
551 int pickFrame(float prange, float srange, float dist_to_target);
H A Dhudlock.cpp340 float dist_to_target, weapon_range; in DCF_BOOL() local
350 dist_to_target = vm_vec_mag(vec_to_target); in DCF_BOOL()
367 if (dist_to_target > weapon_range) { in DCF_BOOL()
H A Dhud.cpp1572 float dist_to_target; in hud_update_frame() local
1574 dist_to_target = vm_vec_dist_quick(&targetp->pos, &Player_obj->pos); in hud_update_frame()
1575 if (dist_to_target < BATTLE_START_MIN_TARGET_DIST) { in hud_update_frame()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Daction.cpp256 if (this->dist_to_target <= this->radius) { in update()
300 return this->dist_to_target; in distance_to_target()
315 this->dist_to_target = target_ptr->location->from_edge(this->entity->location->pos.draw); in update_distance()
H A Daction.h268 coord::phys_t dist_to_target, radius; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp1247 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
1248 dist_to_target = vm_vec_mag_quick(&vec_to_target); in ai_big_strafe_maybe_retreat()
1255 dist_normal_to_target = MAX(0.2f*dist_to_target, dist_normal_to_target); in ai_big_strafe_maybe_retreat()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp1402 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
1403 dist_to_target = vm_vec_mag_quick(&vec_to_target); in ai_big_strafe_maybe_retreat()
1410 dist_normal_to_target = MAX(0.2f*dist_to_target, dist_normal_to_target); in ai_big_strafe_maybe_retreat()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11242 float dist_to_target = 0; in in_autoaim_fov() local
11272 dist_to_target = vm_vec_dist_quick(&Objects[shipp->objnum].pos, &target_position); in in_autoaim_fov()
11274 hud_calculate_lead_pos(&plr_to_target_vec, &target_position, obj, winfo_p, dist_to_target); in in_autoaim_fov()
11309 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local
11405 dist_to_target = vm_vec_dist_quick(&target_position, &obj->pos); in ship_fire_primary()
11620 time_to_target = dist_to_target / winfo_p->max_speed; in ship_fire_primary()
11629 …bjects[aip->target_objnum], &target_position, &predicted_target_pos, dist_to_target, &last_delta_v… in ship_fire_primary()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10031 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local
10127 dist_to_target = vm_vec_dist_quick(&target_position, &obj->pos); in ship_fire_primary()
10303 time_to_target = dist_to_target / winfo_p->max_speed; in ship_fire_primary()
10307 …bjects[aip->target_objnum], &target_position, &predicted_target_pos, dist_to_target, &last_delta_v… in ship_fire_primary()