/dports/graphics/autopano-sift-c/autopano-sift-C-2.5.1/ |
H A D | ImageMatchModel.c | 24 self->distanceFactor, self->width, self->height); in ImageMatchModel_clone() 115 double distanceReduce = self->distanceFactor * distanceTerm * self->fitThresh; in ImageMatchModel_FittingErrorSingle() 192 ImageMatchModel* ImageMatchModel_new (double fitThresh, double distanceFactor, in ImageMatchModel_new() argument 197 self->distanceFactor = distanceFactor; in ImageMatchModel_new() 215 double distanceFactor, int width, int height) in MatchDriver_FilterMatchSet() argument 232 (4.0, distanceFactor, width, height); in MatchDriver_FilterMatchSet()
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H A D | AutoPanoSift.h | 655 double distanceFactor; member 666 ImageMatchModel* ImageMatchModel_new (double fitThresh, double distanceFactor, 670 double distanceFactor, int width, int height);
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | contrail.frag | 6 varying float distanceFactor; 15 gl_FragColor.a = mix(0.0, finalColor.a, distanceFactor);
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H A D | contrail.vert | 5 varying float distanceFactor; 59 distanceFactor = 1.0 - clamp(abs(noise0), fade_min, fade_max); 60 // distanceFactor = 0.5; 82 distanceFactor = 1.0 - clamp(distance, 0.5, 1.0);*/
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/HighOrderMeshOptimizer/ |
H A D | HighOrderMeshOptimizer.h | 45 double distanceFactor; // filter elements such that no elements further away member 74 distanceFactor(12), fixBndNodes(false), strategy(0), maxAdaptBlob(3), in OptHomParameters()
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H A D | HighOrderMeshOptimizer.cpp | 235 double distanceFactor; member 248 distanceFactor = p.distanceFactor; in HOPatchDefParameters() 290 return distanceFactor * el->maxDistToStraight(); in maxDistance()
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/MeshQualityOptimizer/ |
H A D | MeshQualityOptimizer.h | 43 double distanceFactor; // Distance criterion for patch creation member 64 distanceFactor(12), fixBndNodes(false), strategy(0), maxPatchAdapt(3), in MeshQualOptParameters()
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H A D | MeshQualityOptimizer.cpp | 71 _distanceFactor = p.distanceFactor; in QualPatchDefParameters()
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/dports/x11/kf5-plasma-framework/plasma-framework-5.89.0/examples/applets/testshaders/contents/ui/ |
H A D | WaterEffect.qml | 57 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor; 59 ofx *= distanceFactor; 60 ofy *= distanceFactor;
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeStippleVolumeStyle.h | 36 FieldIndex distanceFactor; variable 59 fieldMacros(SFFloat, distanceFactor, ProtoStippleVolumeStyle)
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H A D | NodeStippleVolumeStyle.cpp | 39 distanceFactor.set( in ProtoStippleVolumeStyle() 41 setFieldFlags(distanceFactor, FF_X3DOM_ONLY); in ProtoStippleVolumeStyle()
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/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/sound/ |
H A D | MusicPlayer.cpp | 261 double distanceFactor = in getMoreMusic() local 264 leftGain *= distanceFactor; in getMoreMusic() 265 rightGain *= distanceFactor; in getMoreMusic()
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/dports/graphics/krita/krita-4.4.8/libs/image/ |
H A D | kis_distance_information.cpp | 427 qreal distanceFactor = -1.0; in getNextPointPosition() local 429 distanceFactor = m_d->spacing.isIsotropic() ? in getNextPointPosition() 442 if (distanceFactor < 0.0) { in getNextPointPosition() 445 t = distanceFactor; in getNextPointPosition() 447 t = qMin(distanceFactor, timeFactor); in getNextPointPosition()
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/dports/converters/wkhtmltopdf/qt-5db36ec/examples/declarative/shadereffects/qml/shadereffects/ |
H A D | WaterEffect.qml | 85 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor; 87 ofx *= distanceFactor; 88 ofy *= distanceFactor;
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/dports/converters/wkhtmltopdf/qt-5db36ec/tests/benchmarks/declarative/qmlshadersplugin/ |
H A D | Water.qml | 85 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor; 87 ofx *= distanceFactor; 88 ofy *= distanceFactor;
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/ |
H A D | BaseRenderer.cs | 1121 float distanceFactor; in RenderFace() 1124 …distanceFactor = (float)Glow.GetDistanceFactor(lastModelMatrix, State.Prototype.Mesh.Vertices, ref… in RenderFace() 1128 distanceFactor = 1.0f; in RenderFace() 1175 float alphaFactor = distanceFactor; in RenderFace() 1205 float alphaFactor = distanceFactor * blendFactor; in RenderFace() 1355 float distanceFactor; in RenderFaceImmediateMode() 1358 …distanceFactor = (float)Glow.GetDistanceFactor(modelMatrix, vertices, ref Face, material.GlowAtten… in RenderFaceImmediateMode() 1362 distanceFactor = 1.0f; in RenderFaceImmediateMode() 1410 float alphaFactor = distanceFactor; in RenderFaceImmediateMode() 1462 float alphaFactor = distanceFactor * blendFactor; in RenderFaceImmediateMode()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/ |
H A D | LightPointNode.cpp | 275 float distanceFactor = 1.0f; in traverse() local 280 distanceFactor = 1.0f - osg::square(dv.length2() / _maxVisibleDistance2); in traverse() 323 color[3] *= distanceFactor; in traverse()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/ |
H A D | LightPointNode.cpp | 275 float distanceFactor = 1.0f; in traverse() local 280 distanceFactor = 1.0f - osg::square(dv.length2() / _maxVisibleDistance2); in traverse() 323 color[3] *= distanceFactor; in traverse()
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/dports/science/cdk/cdk-cdk-2.3/display/renderbasic/src/main/java/org/openscience/cdk/renderer/generators/ |
H A D | BasicBondGenerator.java | 405 double distanceFactor = model.getParameter(TowardsRingCenterProportion.class).getValue(); in generateInnerElement() local 406 double ringDistance = distanceFactor * IDEAL_RINGSIZE / ring.getAtomCount(); in generateInnerElement() 407 …if (ringDistance < distanceFactor / MIN_RINGSIZE_FACTOR) ringDistance = distanceFactor / MIN_RINGS… in generateInnerElement()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Network/ |
H A D | NetworkPriority.pkg | 18 tolua_property__get_set float distanceFactor;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 605 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio() local 616 distanceFactor * 0.20f + in calculateAttackRatio() 637 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio() local 647 distanceFactor * 0.25f + in calculateCoverRatio()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 607 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio() local 618 distanceFactor * 0.20f + in calculateAttackRatio() 639 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio() local 649 distanceFactor * 0.25f + in calculateCoverRatio()
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/dports/games/maxr/maxr-0.2.9/src/ui/sound/ |
H A D | soundmanager.cpp | 278 const auto distanceFactor = 1. - (1. / std::max (5. * distance / maxListeningDistance, 1.)); in updateSoundPosition() local 279 pan *= distanceFactor; in updateSoundPosition()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthQt/ |
H A D | TerrainProfileGraph.cpp | 497 double distanceFactor = ((xPos - _graphField.x()) / (double)_graphField.width()); 503 double worldX = (worldEnd.x() - worldStart.x()) * distanceFactor + worldStart.x(); 504 double worldY = (worldEnd.y() - worldStart.y()) * distanceFactor + worldStart.y(); 505 double worldZ = (worldEnd.z() - worldStart.z()) * distanceFactor + worldStart.z();
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/irrKlang-1.1.3/ |
H A D | ik_ISoundEngine.h | 377 …virtual void setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f) = 0;
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