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Searched refs:distanceFactor (Results 1 – 25 of 37) sorted by relevance

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/dports/graphics/autopano-sift-c/autopano-sift-C-2.5.1/
H A DImageMatchModel.c24 self->distanceFactor, self->width, self->height); in ImageMatchModel_clone()
115 double distanceReduce = self->distanceFactor * distanceTerm * self->fitThresh; in ImageMatchModel_FittingErrorSingle()
192 ImageMatchModel* ImageMatchModel_new (double fitThresh, double distanceFactor, in ImageMatchModel_new() argument
197 self->distanceFactor = distanceFactor; in ImageMatchModel_new()
215 double distanceFactor, int width, int height) in MatchDriver_FilterMatchSet() argument
232 (4.0, distanceFactor, width, height); in MatchDriver_FilterMatchSet()
H A DAutoPanoSift.h655 double distanceFactor; member
666 ImageMatchModel* ImageMatchModel_new (double fitThresh, double distanceFactor,
670 double distanceFactor, int width, int height);
/dports/games/flightgear-data/fgdata/Shaders/
H A Dcontrail.frag6 varying float distanceFactor;
15 gl_FragColor.a = mix(0.0, finalColor.a, distanceFactor);
H A Dcontrail.vert5 varying float distanceFactor;
59 distanceFactor = 1.0 - clamp(abs(noise0), fade_min, fade_max);
60 // distanceFactor = 0.5;
82 distanceFactor = 1.0 - clamp(distance, 0.5, 1.0);*/
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/HighOrderMeshOptimizer/
H A DHighOrderMeshOptimizer.h45 double distanceFactor; // filter elements such that no elements further away member
74 distanceFactor(12), fixBndNodes(false), strategy(0), maxAdaptBlob(3), in OptHomParameters()
H A DHighOrderMeshOptimizer.cpp235 double distanceFactor; member
248 distanceFactor = p.distanceFactor; in HOPatchDefParameters()
290 return distanceFactor * el->maxDistToStraight(); in maxDistance()
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/MeshQualityOptimizer/
H A DMeshQualityOptimizer.h43 double distanceFactor; // Distance criterion for patch creation member
64 distanceFactor(12), fixBndNodes(false), strategy(0), maxPatchAdapt(3), in MeshQualOptParameters()
H A DMeshQualityOptimizer.cpp71 _distanceFactor = p.distanceFactor; in QualPatchDefParameters()
/dports/x11/kf5-plasma-framework/plasma-framework-5.89.0/examples/applets/testshaders/contents/ui/
H A DWaterEffect.qml57 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor;
59 ofx *= distanceFactor;
60 ofy *= distanceFactor;
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeStippleVolumeStyle.h36 FieldIndex distanceFactor; variable
59 fieldMacros(SFFloat, distanceFactor, ProtoStippleVolumeStyle)
H A DNodeStippleVolumeStyle.cpp39 distanceFactor.set( in ProtoStippleVolumeStyle()
41 setFieldFlags(distanceFactor, FF_X3DOM_ONLY); in ProtoStippleVolumeStyle()
/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/sound/
H A DMusicPlayer.cpp261 double distanceFactor = in getMoreMusic() local
264 leftGain *= distanceFactor; in getMoreMusic()
265 rightGain *= distanceFactor; in getMoreMusic()
/dports/graphics/krita/krita-4.4.8/libs/image/
H A Dkis_distance_information.cpp427 qreal distanceFactor = -1.0; in getNextPointPosition() local
429 distanceFactor = m_d->spacing.isIsotropic() ? in getNextPointPosition()
442 if (distanceFactor < 0.0) { in getNextPointPosition()
445 t = distanceFactor; in getNextPointPosition()
447 t = qMin(distanceFactor, timeFactor); in getNextPointPosition()
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/declarative/shadereffects/qml/shadereffects/
H A DWaterEffect.qml85 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor;
87 ofx *= distanceFactor;
88 ofy *= distanceFactor;
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/benchmarks/declarative/qmlshadersplugin/
H A DWater.qml85 … highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor;
87 ofx *= distanceFactor;
88 ofy *= distanceFactor;
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/
H A DBaseRenderer.cs1121 float distanceFactor; in RenderFace()
1124distanceFactor = (float)Glow.GetDistanceFactor(lastModelMatrix, State.Prototype.Mesh.Vertices, ref… in RenderFace()
1128 distanceFactor = 1.0f; in RenderFace()
1175 float alphaFactor = distanceFactor; in RenderFace()
1205 float alphaFactor = distanceFactor * blendFactor; in RenderFace()
1355 float distanceFactor; in RenderFaceImmediateMode()
1358distanceFactor = (float)Glow.GetDistanceFactor(modelMatrix, vertices, ref Face, material.GlowAtten… in RenderFaceImmediateMode()
1362 distanceFactor = 1.0f; in RenderFaceImmediateMode()
1410 float alphaFactor = distanceFactor; in RenderFaceImmediateMode()
1462 float alphaFactor = distanceFactor * blendFactor; in RenderFaceImmediateMode()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/
H A DLightPointNode.cpp275 float distanceFactor = 1.0f; in traverse() local
280 distanceFactor = 1.0f - osg::square(dv.length2() / _maxVisibleDistance2); in traverse()
323 color[3] *= distanceFactor; in traverse()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/
H A DLightPointNode.cpp275 float distanceFactor = 1.0f; in traverse() local
280 distanceFactor = 1.0f - osg::square(dv.length2() / _maxVisibleDistance2); in traverse()
323 color[3] *= distanceFactor; in traverse()
/dports/science/cdk/cdk-cdk-2.3/display/renderbasic/src/main/java/org/openscience/cdk/renderer/generators/
H A DBasicBondGenerator.java405 double distanceFactor = model.getParameter(TowardsRingCenterProportion.class).getValue(); in generateInnerElement() local
406 double ringDistance = distanceFactor * IDEAL_RINGSIZE / ring.getAtomCount(); in generateInnerElement()
407 …if (ringDistance < distanceFactor / MIN_RINGSIZE_FACTOR) ringDistance = distanceFactor / MIN_RINGS… in generateInnerElement()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Network/
H A DNetworkPriority.pkg18 tolua_property__get_set float distanceFactor;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp605 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio() local
616 distanceFactor * 0.20f + in calculateAttackRatio()
637 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio() local
647 distanceFactor * 0.25f + in calculateCoverRatio()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp607 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio() local
618 distanceFactor * 0.20f + in calculateAttackRatio()
639 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio() local
649 distanceFactor * 0.25f + in calculateCoverRatio()
/dports/games/maxr/maxr-0.2.9/src/ui/sound/
H A Dsoundmanager.cpp278 const auto distanceFactor = 1. - (1. / std::max (5. * distance / maxListeningDistance, 1.)); in updateSoundPosition() local
279 pan *= distanceFactor; in updateSoundPosition()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthQt/
H A DTerrainProfileGraph.cpp497 double distanceFactor = ((xPos - _graphField.x()) / (double)_graphField.width());
503 double worldX = (worldEnd.x() - worldStart.x()) * distanceFactor + worldStart.x();
504 double worldY = (worldEnd.y() - worldStart.y()) * distanceFactor + worldStart.y();
505 double worldZ = (worldEnd.z() - worldStart.z()) * distanceFactor + worldStart.z();
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/irrKlang-1.1.3/
H A Dik_ISoundEngine.h377 …virtual void setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f) = 0;

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