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Searched refs:distanceFromActor (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp158 float dist = actor->distanceFromActor(_enemyId); in tick()
395 float dist = actor->distanceFromActor(_enemyId); in approachToCloseAttack()
418 float dist = actor->distanceFromActor(_enemyId); in approachToRangedAttack()
469 if (actor->isObstacleBetween(_enemyPosition) || (actor->distanceFromActor(_enemyId) > _range)) { in rangedAttack()
484 if (actor->isObstacleBetween(_enemyPosition) || (actor->distanceFromActor(_enemyId) > 36.0f)) { in closeAttack()
527 float distance = actor->distanceFromActor(_enemyId); in getCoefficientCloseAttack()
561 int distance = MIN(actor->distanceFromActor(_enemyId), 900.0f); in getCoefficientRangedAttack()
605 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio()
637 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio()
H A Dactor.h246 float distanceFromActor(int otherActorId);
H A Dactor_walk.cpp404 } else if (_vm->_actors[skipActorId]->distanceFromActor(i) <= 48.0f) { in addNearActors()
H A Dactor.cpp1148 float Actor::distanceFromActor(int otherActorId) { in distanceFromActor() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp158 float dist = actor->distanceFromActor(_enemyId); in tick()
397 float dist = actor->distanceFromActor(_enemyId); in approachToCloseAttack()
420 float dist = actor->distanceFromActor(_enemyId); in approachToRangedAttack()
471 if (actor->isObstacleBetween(_enemyPosition) || (actor->distanceFromActor(_enemyId) > _range)) { in rangedAttack()
486 if (actor->isObstacleBetween(_enemyPosition) || (actor->distanceFromActor(_enemyId) > 36.0f)) { in closeAttack()
529 float distance = actor->distanceFromActor(_enemyId); in getCoefficientCloseAttack()
563 int distance = MIN(actor->distanceFromActor(_enemyId), 900.0f); in getCoefficientRangedAttack()
607 int distanceFactor = 2 * (50 - MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f)); in calculateAttackRatio()
639 int distanceFactor = 2 * MIN(actor->distanceFromActor(_enemyId) / 12.0f, 50.0f); in calculateCoverRatio()
H A Dactor.h249 float distanceFromActor(int otherActorId);
H A Dactor_walk.cpp404 } else if (_vm->_actors[skipActorId]->distanceFromActor(i) <= 48.0f) { in addNearActors()
H A Dactor.cpp1295 float Actor::distanceFromActor(int otherActorId) { in distanceFromActor() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp410 return _vm->_actors[actorId]->distanceFromActor(otherActorId); in Actor_Query_Inch_Distance_From_Actor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp416 return _vm->_actors[actorId]->distanceFromActor(otherActorId); in Actor_Query_Inch_Distance_From_Actor()