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Searched refs:distanceFromTarget (Results 1 – 7 of 7) sorted by relevance

/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_basics/misc/
H A Djuce_BubbleComponent.cpp57 void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrow… in setPosition() argument
68 setPosition (target, distanceFromTarget, arrowLength); in setPosition()
77 int distanceFromTarget, int arrowLength) in setPosition() argument
82 content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH); in setPosition()
85 const int totalW = content.getWidth() + distanceFromTarget * 2; in setPosition()
86 const int totalH = content.getHeight() + distanceFromTarget * 2; in setPosition()
H A Djuce_BubbleComponent.h100 int distanceFromTarget = 15, int arrowLength = 10);
130 int distanceFromTarget = 15, int arrowLength = 10);
/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_basics/misc/
H A Djuce_BubbleComponent.cpp57 void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrow… in setPosition() argument
68 setPosition (target, distanceFromTarget, arrowLength); in setPosition()
77 int distanceFromTarget, int arrowLength) in setPosition() argument
82 content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH); in setPosition()
85 const int totalW = content.getWidth() + distanceFromTarget * 2; in setPosition()
86 const int totalH = content.getHeight() + distanceFromTarget * 2; in setPosition()
H A Djuce_BubbleComponent.h100 int distanceFromTarget = 15, int arrowLength = 10);
130 int distanceFromTarget = 15, int arrowLength = 10);
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DCivilianBAIState.cpp368 …int distanceFromTarget = _aggroTarget ? _save->getTileEngine()->distance(_aggroTarget->getPosition… in setupEscape() local
369 if (dist >= distanceFromTarget) in setupEscape()
371 score -= (distanceFromTarget - dist) * 10; in setupEscape()
375 score += (distanceFromTarget - dist) * 10; in setupEscape()
H A DAlienBAIState.cpp854 …int distanceFromTarget = _aggroTarget ? _save->getTileEngine()->distance(_aggroTarget->getPosition… in setupEscape() local
855 if (dist >= distanceFromTarget) in setupEscape()
857 score -= (distanceFromTarget - dist) * 10; in setupEscape()
861 score += (distanceFromTarget - dist) * 10; in setupEscape()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentMove.cpp363 float distanceFromTarget = in makeProjectileShot() local
379 if (distanceFromTarget < largeWeaponUseDistance_) in makeProjectileShot()
452 shotAtTank(targetTanket, true, distanceFromTarget); in makeProjectileShot()