Searched refs:distanceFromTarget (Results 1 – 7 of 7) sorted by relevance
/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_basics/misc/ |
H A D | juce_BubbleComponent.cpp | 57 void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrow… in setPosition() argument 68 setPosition (target, distanceFromTarget, arrowLength); in setPosition() 77 int distanceFromTarget, int arrowLength) in setPosition() argument 82 content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH); in setPosition() 85 const int totalW = content.getWidth() + distanceFromTarget * 2; in setPosition() 86 const int totalH = content.getHeight() + distanceFromTarget * 2; in setPosition()
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H A D | juce_BubbleComponent.h | 100 int distanceFromTarget = 15, int arrowLength = 10); 130 int distanceFromTarget = 15, int arrowLength = 10);
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_basics/misc/ |
H A D | juce_BubbleComponent.cpp | 57 void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrow… in setPosition() argument 68 setPosition (target, distanceFromTarget, arrowLength); in setPosition() 77 int distanceFromTarget, int arrowLength) in setPosition() argument 82 content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH); in setPosition() 85 const int totalW = content.getWidth() + distanceFromTarget * 2; in setPosition() 86 const int totalH = content.getHeight() + distanceFromTarget * 2; in setPosition()
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H A D | juce_BubbleComponent.h | 100 int distanceFromTarget = 15, int arrowLength = 10); 130 int distanceFromTarget = 15, int arrowLength = 10);
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | CivilianBAIState.cpp | 368 …int distanceFromTarget = _aggroTarget ? _save->getTileEngine()->distance(_aggroTarget->getPosition… in setupEscape() local 369 if (dist >= distanceFromTarget) in setupEscape() 371 score -= (distanceFromTarget - dist) * 10; in setupEscape() 375 score += (distanceFromTarget - dist) * 10; in setupEscape()
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H A D | AlienBAIState.cpp | 854 …int distanceFromTarget = _aggroTarget ? _save->getTileEngine()->distance(_aggroTarget->getPosition… in setupEscape() local 855 if (dist >= distanceFromTarget) in setupEscape() 857 score -= (distanceFromTarget - dist) * 10; in setupEscape() 861 score += (distanceFromTarget - dist) * 10; in setupEscape()
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/dports/games/scorched3d/scorched/src/server/tankai/ |
H A D | TankAICurrentMove.cpp | 363 float distanceFromTarget = in makeProjectileShot() local 379 if (distanceFromTarget < largeWeaponUseDistance_) in makeProjectileShot() 452 shotAtTank(targetTanket, true, distanceFromTarget); in makeProjectileShot()
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