/dports/archivers/upx/upx-3.96/src/lzma-sdk/C/7zip/Compress/LZMA_C/ |
H A D | LzmaStateDecode.c | 167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 208 distanceLimit = 0; in LzmaDecode() 292 if (distanceLimit < dictionarySize) in LzmaDecode() 293 distanceLimit++; in LzmaDecode() 327 if (distanceLimit == 0) in LzmaDecode() 329 if (distanceLimit < dictionarySize) in LzmaDecode() 330 distanceLimit++; in LzmaDecode() 472 if (rep0 > distanceLimit) in LzmaDecode() 475 distanceLimit += len; in LzmaDecode() 477 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecode.c | 185 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 217 distanceLimit = 0; in LzmaDecode() 330 if (distanceLimit < dictionarySize) in LzmaDecode() 331 distanceLimit++; in LzmaDecode() 370 if (distanceLimit == 0) in LzmaDecode() 390 if (distanceLimit < dictionarySize) in LzmaDecode() 391 distanceLimit++; in LzmaDecode() 529 if (rep0 > distanceLimit) in LzmaDecode() 537 distanceLimit += len; in LzmaDecode() 539 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecodeSize.c | 383 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 426 distanceLimit = 0; in LzmaDecode() 543 if (distanceLimit < dictionarySize) in LzmaDecode() 544 distanceLimit++; in LzmaDecode() 567 if (distanceLimit == 0) in LzmaDecode() 588 if (distanceLimit < dictionarySize) in LzmaDecode() 589 distanceLimit++; in LzmaDecode() 655 if (rep0 > distanceLimit) in LzmaDecode() 663 distanceLimit += len; in LzmaDecode() 665 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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/dports/games/criticalmass/CriticalMass-1.5/utils/lzma/SRC/7zip/Compress/LZMA_C/ |
H A D | LzmaStateDecode.c | 167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 208 distanceLimit = 0; in LzmaDecode() 292 if (distanceLimit < dictionarySize) in LzmaDecode() 293 distanceLimit++; in LzmaDecode() 327 if (distanceLimit == 0) in LzmaDecode() 329 if (distanceLimit < dictionarySize) in LzmaDecode() 330 distanceLimit++; in LzmaDecode() 472 if (rep0 > distanceLimit) in LzmaDecode() 475 distanceLimit += len; in LzmaDecode() 477 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecode.c | 189 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 221 distanceLimit = 0; in LzmaDecode() 334 if (distanceLimit < dictionarySize) in LzmaDecode() 335 distanceLimit++; in LzmaDecode() 374 if (distanceLimit == 0) in LzmaDecode() 394 if (distanceLimit < dictionarySize) in LzmaDecode() 395 distanceLimit++; in LzmaDecode() 531 if (rep0 > distanceLimit) in LzmaDecode() 539 distanceLimit += len; in LzmaDecode() 541 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecodeSize.c | 387 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 430 distanceLimit = 0; in LzmaDecode() 547 if (distanceLimit < dictionarySize) in LzmaDecode() 548 distanceLimit++; in LzmaDecode() 571 if (distanceLimit == 0) in LzmaDecode() 592 if (distanceLimit < dictionarySize) in LzmaDecode() 593 distanceLimit++; in LzmaDecode() 659 if (rep0 > distanceLimit) in LzmaDecode() 667 distanceLimit += len; in LzmaDecode() 669 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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/dports/archivers/lzmalib/lzmalib-0.0.1/7zip/Compress/LZMA_C/ |
H A D | LzmaStateDecode.c | 167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 208 distanceLimit = 0; in LzmaDecode() 292 if (distanceLimit < dictionarySize) in LzmaDecode() 293 distanceLimit++; in LzmaDecode() 327 if (distanceLimit == 0) in LzmaDecode() 329 if (distanceLimit < dictionarySize) in LzmaDecode() 330 distanceLimit++; in LzmaDecode() 472 if (rep0 > distanceLimit) in LzmaDecode() 475 distanceLimit += len; in LzmaDecode() 477 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecode.c | 189 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 221 distanceLimit = 0; in LzmaDecode() 334 if (distanceLimit < dictionarySize) in LzmaDecode() 335 distanceLimit++; in LzmaDecode() 374 if (distanceLimit == 0) in LzmaDecode() 394 if (distanceLimit < dictionarySize) in LzmaDecode() 395 distanceLimit++; in LzmaDecode() 531 if (rep0 > distanceLimit) in LzmaDecode() 539 distanceLimit += len; in LzmaDecode() 541 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecodeSize.c | 387 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 430 distanceLimit = 0; in LzmaDecode() 547 if (distanceLimit < dictionarySize) in LzmaDecode() 548 distanceLimit++; in LzmaDecode() 571 if (distanceLimit == 0) in LzmaDecode() 592 if (distanceLimit < dictionarySize) in LzmaDecode() 593 distanceLimit++; in LzmaDecode() 659 if (rep0 > distanceLimit) in LzmaDecode() 667 distanceLimit += len; in LzmaDecode() 669 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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/dports/sysutils/afflib/AFFLIBv3-3.7.16/lzma443/C/7zip/Compress/LZMA_C/ |
H A D | LzmaStateDecode.c | 167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 208 distanceLimit = 0; in LzmaDecode() 292 if (distanceLimit < dictionarySize) in LzmaDecode() 293 distanceLimit++; in LzmaDecode() 327 if (distanceLimit == 0) in LzmaDecode() 329 if (distanceLimit < dictionarySize) in LzmaDecode() 330 distanceLimit++; in LzmaDecode() 472 if (rep0 > distanceLimit) in LzmaDecode() 475 distanceLimit += len; in LzmaDecode() 477 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecode.c | 185 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 217 distanceLimit = 0; in LzmaDecode() 330 if (distanceLimit < dictionarySize) in LzmaDecode() 331 distanceLimit++; in LzmaDecode() 370 if (distanceLimit == 0) in LzmaDecode() 390 if (distanceLimit < dictionarySize) in LzmaDecode() 391 distanceLimit++; in LzmaDecode() 527 if (rep0 > distanceLimit) in LzmaDecode() 535 distanceLimit += len; in LzmaDecode() 537 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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H A D | LzmaDecodeSize.c | 383 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local 426 distanceLimit = 0; in LzmaDecode() 543 if (distanceLimit < dictionarySize) in LzmaDecode() 544 distanceLimit++; in LzmaDecode() 567 if (distanceLimit == 0) in LzmaDecode() 588 if (distanceLimit < dictionarySize) in LzmaDecode() 589 distanceLimit++; in LzmaDecode() 655 if (rep0 > distanceLimit) in LzmaDecode() 663 distanceLimit += len; in LzmaDecode() 665 distanceLimit = dictionarySize; in LzmaDecode() [all …]
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/ |
H A D | winviewoptsdlg.cpp | 246 float distanceLimit = (float) pow(MaxDistanceLimit, in ViewOptionsProc() local 248 sprintf(val, "%d", (int) distanceLimit); in ViewOptionsProc() 250 Dlg->appCore->getRenderer()->setDistanceLimit(distanceLimit); in ViewOptionsProc() 378 float distanceLimit = appCore->getRenderer()->getDistanceLimit(); in SetControls() local 379 float logDistanceLimit = (float) (log(distanceLimit) / in SetControls() 389 sprintf(val, "%d", (int) distanceLimit); in SetControls()
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/dports/astro/celestia/celestia-1.6.1/src/celestia/ |
H A D | winviewoptsdlg.cpp | 246 float distanceLimit = (float) pow(MaxDistanceLimit, in ViewOptionsProc() local 248 sprintf(val, "%d", (int) distanceLimit); in ViewOptionsProc() 250 Dlg->appCore->getRenderer()->setDistanceLimit(distanceLimit); in ViewOptionsProc() 378 float distanceLimit = appCore->getRenderer()->getDistanceLimit(); in SetControls() local 379 float logDistanceLimit = (float) (log(distanceLimit) / in SetControls() 389 sprintf(val, "%d", (int) distanceLimit); in SetControls()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | trace_behind.cpp | 49 double startingDepth, double resolution, double distanceLimit) in traceBehindFractal() argument 128 if ((paramRender->camera - point).Length() > distanceLimit) break; in traceBehindFractal()
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H A D | trace_behind.h | 42 double startingDepth, double resolution, double distanceLimit);
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/gtk/ |
H A D | settings-file.cpp | 91 int errors, verbosity, starStyle, textureResolution, distanceLimit, rf, om, lm; in applySettingsFileMain() local 107 distanceLimit = g_key_file_get_integer(file, "Main", "distanceLimit", &e); in applySettingsFileMain() 108 if (e != NULL) distanceLimit = -1; in applySettingsFileMain() 134 setSaneDistanceLimit(app, distanceLimit); in applySettingsFileMain()
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/dports/astro/celestia/celestia-1.6.1/src/celestia/gtk/ |
H A D | settings-file.cpp | 91 int errors, verbosity, starStyle, textureResolution, distanceLimit, rf, om, lm; in applySettingsFileMain() local 107 distanceLimit = g_key_file_get_integer(file, "Main", "distanceLimit", &e); in applySettingsFileMain() 108 if (e != NULL) distanceLimit = -1; in applySettingsFileMain() 134 setSaneDistanceLimit(app, distanceLimit); in applySettingsFileMain()
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/dports/astro/celestia-gtk/celestia-1.6.1/macosx/ |
H A D | CelestiaSettings.h | 191 -(float) distanceLimit ;
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/dports/astro/celestia/celestia-1.6.1/macosx/ |
H A D | CelestiaSettings.h | 191 -(float) distanceLimit ;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ |
H A D | OgreTerrainGroup.cpp | 443 …TerrainGroup::RayResult TerrainGroup::rayIntersects(const Ray& ray, Real distanceLimit /* = 0*/) c… in rayIntersects() 542 if (distanceLimit) in rayIntersects() 546 if (ray.getOrigin().distance(worldPos) > distanceLimit) in rayIntersects() 558 std::pair<bool, Vector3> raypair = slot->instance->rayIntersects(ray, false, distanceLimit); in rayIntersects()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal.h | 139 …get( const Heroes & hero, double & maxPriority, int patrolIndex = -1, uint32_t distanceLimit = 0 );
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ |
H A D | OgreTerrainGroup.cpp | 516 …TerrainGroup::RayResult TerrainGroup::rayIntersects(const Ray& ray, Real distanceLimit /* = 0*/) c… in rayIntersects() 615 if (distanceLimit) in rayIntersects() 619 if (ray.getOrigin().distance(worldPos) > distanceLimit) in rayIntersects() 631 … std::pair<bool, Vector3> raypair = slot->instance->rayIntersects(ray, false, distanceLimit); in rayIntersects()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/include/ |
H A D | OgreTerrainGroup.h | 417 RayResult rayIntersects(const Ray& ray, Real distanceLimit = 0) const;
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/include/ |
H A D | OgreTerrainGroup.h | 431 RayResult rayIntersects(const Ray& ray, Real distanceLimit = 0) const;
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