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Searched refs:distanceLimit (Results 1 – 25 of 44) sorted by relevance

12

/dports/archivers/upx/upx-3.96/src/lzma-sdk/C/7zip/Compress/LZMA_C/
H A DLzmaStateDecode.c167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
208 distanceLimit = 0; in LzmaDecode()
292 if (distanceLimit < dictionarySize) in LzmaDecode()
293 distanceLimit++; in LzmaDecode()
327 if (distanceLimit == 0) in LzmaDecode()
329 if (distanceLimit < dictionarySize) in LzmaDecode()
330 distanceLimit++; in LzmaDecode()
472 if (rep0 > distanceLimit) in LzmaDecode()
475 distanceLimit += len; in LzmaDecode()
477 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecode.c185 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
217 distanceLimit = 0; in LzmaDecode()
330 if (distanceLimit < dictionarySize) in LzmaDecode()
331 distanceLimit++; in LzmaDecode()
370 if (distanceLimit == 0) in LzmaDecode()
390 if (distanceLimit < dictionarySize) in LzmaDecode()
391 distanceLimit++; in LzmaDecode()
529 if (rep0 > distanceLimit) in LzmaDecode()
537 distanceLimit += len; in LzmaDecode()
539 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecodeSize.c383 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
426 distanceLimit = 0; in LzmaDecode()
543 if (distanceLimit < dictionarySize) in LzmaDecode()
544 distanceLimit++; in LzmaDecode()
567 if (distanceLimit == 0) in LzmaDecode()
588 if (distanceLimit < dictionarySize) in LzmaDecode()
589 distanceLimit++; in LzmaDecode()
655 if (rep0 > distanceLimit) in LzmaDecode()
663 distanceLimit += len; in LzmaDecode()
665 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
/dports/games/criticalmass/CriticalMass-1.5/utils/lzma/SRC/7zip/Compress/LZMA_C/
H A DLzmaStateDecode.c167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
208 distanceLimit = 0; in LzmaDecode()
292 if (distanceLimit < dictionarySize) in LzmaDecode()
293 distanceLimit++; in LzmaDecode()
327 if (distanceLimit == 0) in LzmaDecode()
329 if (distanceLimit < dictionarySize) in LzmaDecode()
330 distanceLimit++; in LzmaDecode()
472 if (rep0 > distanceLimit) in LzmaDecode()
475 distanceLimit += len; in LzmaDecode()
477 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecode.c189 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
221 distanceLimit = 0; in LzmaDecode()
334 if (distanceLimit < dictionarySize) in LzmaDecode()
335 distanceLimit++; in LzmaDecode()
374 if (distanceLimit == 0) in LzmaDecode()
394 if (distanceLimit < dictionarySize) in LzmaDecode()
395 distanceLimit++; in LzmaDecode()
531 if (rep0 > distanceLimit) in LzmaDecode()
539 distanceLimit += len; in LzmaDecode()
541 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecodeSize.c387 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
430 distanceLimit = 0; in LzmaDecode()
547 if (distanceLimit < dictionarySize) in LzmaDecode()
548 distanceLimit++; in LzmaDecode()
571 if (distanceLimit == 0) in LzmaDecode()
592 if (distanceLimit < dictionarySize) in LzmaDecode()
593 distanceLimit++; in LzmaDecode()
659 if (rep0 > distanceLimit) in LzmaDecode()
667 distanceLimit += len; in LzmaDecode()
669 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
/dports/archivers/lzmalib/lzmalib-0.0.1/7zip/Compress/LZMA_C/
H A DLzmaStateDecode.c167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
208 distanceLimit = 0; in LzmaDecode()
292 if (distanceLimit < dictionarySize) in LzmaDecode()
293 distanceLimit++; in LzmaDecode()
327 if (distanceLimit == 0) in LzmaDecode()
329 if (distanceLimit < dictionarySize) in LzmaDecode()
330 distanceLimit++; in LzmaDecode()
472 if (rep0 > distanceLimit) in LzmaDecode()
475 distanceLimit += len; in LzmaDecode()
477 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecode.c189 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
221 distanceLimit = 0; in LzmaDecode()
334 if (distanceLimit < dictionarySize) in LzmaDecode()
335 distanceLimit++; in LzmaDecode()
374 if (distanceLimit == 0) in LzmaDecode()
394 if (distanceLimit < dictionarySize) in LzmaDecode()
395 distanceLimit++; in LzmaDecode()
531 if (rep0 > distanceLimit) in LzmaDecode()
539 distanceLimit += len; in LzmaDecode()
541 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecodeSize.c387 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
430 distanceLimit = 0; in LzmaDecode()
547 if (distanceLimit < dictionarySize) in LzmaDecode()
548 distanceLimit++; in LzmaDecode()
571 if (distanceLimit == 0) in LzmaDecode()
592 if (distanceLimit < dictionarySize) in LzmaDecode()
593 distanceLimit++; in LzmaDecode()
659 if (rep0 > distanceLimit) in LzmaDecode()
667 distanceLimit += len; in LzmaDecode()
669 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
/dports/sysutils/afflib/AFFLIBv3-3.7.16/lzma443/C/7zip/Compress/LZMA_C/
H A DLzmaStateDecode.c167 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
208 distanceLimit = 0; in LzmaDecode()
292 if (distanceLimit < dictionarySize) in LzmaDecode()
293 distanceLimit++; in LzmaDecode()
327 if (distanceLimit == 0) in LzmaDecode()
329 if (distanceLimit < dictionarySize) in LzmaDecode()
330 distanceLimit++; in LzmaDecode()
472 if (rep0 > distanceLimit) in LzmaDecode()
475 distanceLimit += len; in LzmaDecode()
477 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecode.c185 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
217 distanceLimit = 0; in LzmaDecode()
330 if (distanceLimit < dictionarySize) in LzmaDecode()
331 distanceLimit++; in LzmaDecode()
370 if (distanceLimit == 0) in LzmaDecode()
390 if (distanceLimit < dictionarySize) in LzmaDecode()
391 distanceLimit++; in LzmaDecode()
527 if (rep0 > distanceLimit) in LzmaDecode()
535 distanceLimit += len; in LzmaDecode()
537 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
H A DLzmaDecodeSize.c383 UInt32 distanceLimit = vs->DistanceLimit; in LzmaDecode() local
426 distanceLimit = 0; in LzmaDecode()
543 if (distanceLimit < dictionarySize) in LzmaDecode()
544 distanceLimit++; in LzmaDecode()
567 if (distanceLimit == 0) in LzmaDecode()
588 if (distanceLimit < dictionarySize) in LzmaDecode()
589 distanceLimit++; in LzmaDecode()
655 if (rep0 > distanceLimit) in LzmaDecode()
663 distanceLimit += len; in LzmaDecode()
665 distanceLimit = dictionarySize; in LzmaDecode()
[all …]
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dwinviewoptsdlg.cpp246 float distanceLimit = (float) pow(MaxDistanceLimit, in ViewOptionsProc() local
248 sprintf(val, "%d", (int) distanceLimit); in ViewOptionsProc()
250 Dlg->appCore->getRenderer()->setDistanceLimit(distanceLimit); in ViewOptionsProc()
378 float distanceLimit = appCore->getRenderer()->getDistanceLimit(); in SetControls() local
379 float logDistanceLimit = (float) (log(distanceLimit) / in SetControls()
389 sprintf(val, "%d", (int) distanceLimit); in SetControls()
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dwinviewoptsdlg.cpp246 float distanceLimit = (float) pow(MaxDistanceLimit, in ViewOptionsProc() local
248 sprintf(val, "%d", (int) distanceLimit); in ViewOptionsProc()
250 Dlg->appCore->getRenderer()->setDistanceLimit(distanceLimit); in ViewOptionsProc()
378 float distanceLimit = appCore->getRenderer()->getDistanceLimit(); in SetControls() local
379 float logDistanceLimit = (float) (log(distanceLimit) / in SetControls()
389 sprintf(val, "%d", (int) distanceLimit); in SetControls()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dtrace_behind.cpp49 double startingDepth, double resolution, double distanceLimit) in traceBehindFractal() argument
128 if ((paramRender->camera - point).Length() > distanceLimit) break; in traceBehindFractal()
H A Dtrace_behind.h42 double startingDepth, double resolution, double distanceLimit);
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/gtk/
H A Dsettings-file.cpp91 int errors, verbosity, starStyle, textureResolution, distanceLimit, rf, om, lm; in applySettingsFileMain() local
107 distanceLimit = g_key_file_get_integer(file, "Main", "distanceLimit", &e); in applySettingsFileMain()
108 if (e != NULL) distanceLimit = -1; in applySettingsFileMain()
134 setSaneDistanceLimit(app, distanceLimit); in applySettingsFileMain()
/dports/astro/celestia/celestia-1.6.1/src/celestia/gtk/
H A Dsettings-file.cpp91 int errors, verbosity, starStyle, textureResolution, distanceLimit, rf, om, lm; in applySettingsFileMain() local
107 distanceLimit = g_key_file_get_integer(file, "Main", "distanceLimit", &e); in applySettingsFileMain()
108 if (e != NULL) distanceLimit = -1; in applySettingsFileMain()
134 setSaneDistanceLimit(app, distanceLimit); in applySettingsFileMain()
/dports/astro/celestia-gtk/celestia-1.6.1/macosx/
H A DCelestiaSettings.h191 -(float) distanceLimit ;
/dports/astro/celestia/celestia-1.6.1/macosx/
H A DCelestiaSettings.h191 -(float) distanceLimit ;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/
H A DOgreTerrainGroup.cpp443 …TerrainGroup::RayResult TerrainGroup::rayIntersects(const Ray& ray, Real distanceLimit /* = 0*/) c… in rayIntersects()
542 if (distanceLimit) in rayIntersects()
546 if (ray.getOrigin().distance(worldPos) > distanceLimit) in rayIntersects()
558 std::pair<bool, Vector3> raypair = slot->instance->rayIntersects(ray, false, distanceLimit); in rayIntersects()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal.h139 …get( const Heroes & hero, double & maxPriority, int patrolIndex = -1, uint32_t distanceLimit = 0 );
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/
H A DOgreTerrainGroup.cpp516 …TerrainGroup::RayResult TerrainGroup::rayIntersects(const Ray& ray, Real distanceLimit /* = 0*/) c… in rayIntersects()
615 if (distanceLimit) in rayIntersects()
619 if (ray.getOrigin().distance(worldPos) > distanceLimit) in rayIntersects()
631 … std::pair<bool, Vector3> raypair = slot->instance->rayIntersects(ray, false, distanceLimit); in rayIntersects()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/include/
H A DOgreTerrainGroup.h417 RayResult rayIntersects(const Ray& ray, Real distanceLimit = 0) const;
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/include/
H A DOgreTerrainGroup.h431 RayResult rayIntersects(const Ray& ray, Real distanceLimit = 0) const;

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