Searched refs:distanceToCamera (Results 1 – 5 of 5) sorted by relevance
52 _sceneObjects[i].distanceToCamera = 0.0f; in clear()213 …float distanceToCamera = fabs(-centerZ - _view->_cameraPosition.y); // y<->z is intentional, not a… in addSceneObject() local214 _sceneObjects[index].distanceToCamera = distanceToCamera; in addSceneObject()219 if (distanceToCamera < _sceneObjects[_sceneObjectsSortedByDistance[i]].distanceToCamera) { in addSceneObject()351 f.writeFloat(_sceneObjects[i].distanceToCamera); in save()372 _sceneObjects[i].distanceToCamera = f.readFloat(); in load()
54 float distanceToCamera; member
52 _sceneObjects[i].distanceToCamera = 0.0f; in clear()213 …float distanceToCamera = fabs(-centerZ - _view->_cameraPosition.y); // y<->z is intentional, not a… in addSceneObject() local214 _sceneObjects[index].distanceToCamera = distanceToCamera; in addSceneObject()219 if (distanceToCamera < _sceneObjects[_sceneObjectsSortedByDistance[i]].distanceToCamera) { in addSceneObject()394 f.writeFloat(_sceneObjects[i].distanceToCamera); in save()415 _sceneObjects[i].distanceToCamera = f.readFloat(); in load()
119 : distanceToCamera(dist), polygon(poly), faceCorners(corners) in PolygonFaceInfo()123 …bool operator<(const PolygonFaceInfo &pfi) const { return distanceToCamera < pfi.distanceToCamera;… in operator <()125 double distanceToCamera; member