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Searched refs:distanceToCamera (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp52 _sceneObjects[i].distanceToCamera = 0.0f; in clear()
213 …float distanceToCamera = fabs(-centerZ - _view->_cameraPosition.y); // y<->z is intentional, not a… in addSceneObject() local
214 _sceneObjects[index].distanceToCamera = distanceToCamera; in addSceneObject()
219 if (distanceToCamera < _sceneObjects[_sceneObjectsSortedByDistance[i]].distanceToCamera) { in addSceneObject()
351 f.writeFloat(_sceneObjects[i].distanceToCamera); in save()
372 _sceneObjects[i].distanceToCamera = f.readFloat(); in load()
H A Dscene_objects.h54 float distanceToCamera; member
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp52 _sceneObjects[i].distanceToCamera = 0.0f; in clear()
213 …float distanceToCamera = fabs(-centerZ - _view->_cameraPosition.y); // y<->z is intentional, not a… in addSceneObject() local
214 _sceneObjects[index].distanceToCamera = distanceToCamera; in addSceneObject()
219 if (distanceToCamera < _sceneObjects[_sceneObjectsSortedByDistance[i]].distanceToCamera) { in addSceneObject()
394 f.writeFloat(_sceneObjects[i].distanceToCamera); in save()
415 _sceneObjects[i].distanceToCamera = f.readFloat(); in load()
H A Dscene_objects.h54 float distanceToCamera; member
/dports/misc/visp/visp-3.4.0/modules/tracker/mbt/src/
H A DvpMbTracker.cpp119 : distanceToCamera(dist), polygon(poly), faceCorners(corners) in PolygonFaceInfo()
123 …bool operator<(const PolygonFaceInfo &pfi) const { return distanceToCamera < pfi.distanceToCamera;… in operator <()
125 double distanceToCamera; member