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Searched refs:distanceToDSO (Results 1 – 6 of 6) sorted by relevance

/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglobular.cpp338 float distanceToDSO = offset.length() - getRadius(); in renderGlobularPointSprites() local
339 if (distanceToDSO < 0) in renderGlobularPointSprites()
340 distanceToDSO = 0; in renderGlobularPointSprites()
342 float minimumFeatureSize = 0.5f * pixelSize * distanceToDSO; in renderGlobularPointSprites()
H A Dgalaxy.cpp286 float distanceToDSO = offset.length() - getRadius(); in renderGalaxyPointSprites() local
287 if (distanceToDSO < 0) in renderGalaxyPointSprites()
288 distanceToDSO = 0; in renderGalaxyPointSprites()
290 float minimumFeatureSize = pixelSize * distanceToDSO; in renderGalaxyPointSprites()
H A Drender.cpp9908 double distanceToDSO, in process() argument
9911 if (distanceToDSO > distanceLimit) in process()
9928 … appMag = (distanceToDSO >= pc10)? (float) astro::absToAppMag((double) absMag, distanceToDSO): abs… in process()
9974 float nearZ = (float) (distanceToDSO / 2); in process()
9975 float farZ = (float) (distanceToDSO + dsoRadius * 2 * CubeCornerToCenterDistance); in process()
10033 appMagEff = astro::absToAppMag(-7.5f, (float) distanceToDSO); in process()
10034 symbolSize = (float) (dso->getRadius() / distanceToDSO) / pixelSize; in process()
10040 appMagEff = astro::absToAppMag(-6.0f, (float) distanceToDSO); in process()
10041 symbolSize = (float) (dso->getRadius() / distanceToDSO) / pixelSize; in process()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglobular.cpp338 float distanceToDSO = offset.length() - getRadius(); in renderGlobularPointSprites() local
339 if (distanceToDSO < 0) in renderGlobularPointSprites()
340 distanceToDSO = 0; in renderGlobularPointSprites()
342 float minimumFeatureSize = 0.5f * pixelSize * distanceToDSO; in renderGlobularPointSprites()
H A Dgalaxy.cpp286 float distanceToDSO = offset.length() - getRadius(); in renderGalaxyPointSprites() local
287 if (distanceToDSO < 0) in renderGalaxyPointSprites()
288 distanceToDSO = 0; in renderGalaxyPointSprites()
290 float minimumFeatureSize = pixelSize * distanceToDSO; in renderGalaxyPointSprites()
H A Drender.cpp9908 double distanceToDSO, in process() argument
9911 if (distanceToDSO > distanceLimit) in process()
9928 … appMag = (distanceToDSO >= pc10)? (float) astro::absToAppMag((double) absMag, distanceToDSO): abs… in process()
9974 float nearZ = (float) (distanceToDSO / 2); in process()
9975 float farZ = (float) (distanceToDSO + dsoRadius * 2 * CubeCornerToCenterDistance); in process()
10033 appMagEff = astro::absToAppMag(-7.5f, (float) distanceToDSO); in process()
10034 symbolSize = (float) (dso->getRadius() / distanceToDSO) / pixelSize; in process()
10040 appMagEff = astro::absToAppMag(-6.0f, (float) distanceToDSO); in process()
10041 symbolSize = (float) (dso->getRadius() / distanceToDSO) / pixelSize; in process()