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Searched refs:distance_to_line (Results 1 – 25 of 67) sorted by relevance

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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/xs/t/
H A D03_point.t35 is +Slic3r::Point->new(0,0) ->distance_to_line($line), 0, 'distance_to_line()';
36 is +Slic3r::Point->new(100,0)->distance_to_line($line), 0, 'distance_to_line()';
37 is +Slic3r::Point->new(50,0) ->distance_to_line($line), 0, 'distance_to_line()';
38 is +Slic3r::Point->new(150,0)->distance_to_line($line), 50, 'distance_to_line()';
39 is +Slic3r::Point->new(0,50) ->distance_to_line($line), 50, 'distance_to_line()';
40 is +Slic3r::Point->new(50,50)->distance_to_line($line), 50, 'distance_to_line()';
47 …cmp_ok(abs(Slic3r::Point->new(100,0)->distance_to_line($line)), '<=', 4e-15, 'distance_to_line()'…
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Dantialiasing_frag.glsl27 * Returns coverage of a line onto a sample that is distance_to_line (in pixels) far from the line.
30 float line_coverage(float distance_to_line, float line_kernel_size)
34 LINE_SMOOTH_END, LINE_SMOOTH_START, abs(distance_to_line) - line_kernel_size);
37 return step(-0.5, line_kernel_size - abs(distance_to_line));
40 vec4 line_coverage(vec4 distance_to_line, float line_kernel_size)
44 LINE_SMOOTH_END, LINE_SMOOTH_START, abs(distance_to_line) - line_kernel_size);
47 return step(-0.5, line_kernel_size - abs(distance_to_line));
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/t/
H A Dgeometry.t185 is +Slic3r::Point->new(10, 10)->distance_to_line($line), 10, 'distance_to';
186 is +Slic3r::Point->new(50, 0)->distance_to_line($line), 30, 'distance_to';
187 is +Slic3r::Point->new(0, 0)->distance_to_line($line), 0, 'distance_to';
188 is +Slic3r::Point->new(20, 0)->distance_to_line($line), 0, 'distance_to';
189 is +Slic3r::Point->new(10, 0)->distance_to_line($line), 0, 'distance_to';
/dports/science/py-dlib/dlib-19.22/dlib/geometry/
H A Dline_abstract.h104 double distance_to_line (
114 double distance_to_line (
H A Dline.h65 double distance_to_line ( in distance_to_line() function
74 double distance_to_line ( in distance_to_line() function
/dports/science/dlib-cpp/dlib-19.22/dlib/geometry/
H A Dline_abstract.h104 double distance_to_line (
114 double distance_to_line (
H A Dline.h65 double distance_to_line ( in distance_to_line() function
74 double distance_to_line ( in distance_to_line() function
/dports/science/py-dlib/dlib-19.22/tools/python/src/
H A Dline.cpp94 m.def("distance_to_line", &distance_to_line<long>, py::arg("l"), py::arg("p")); in bind_line()
95 m.def("distance_to_line", &distance_to_line<double>, py::arg("l"), py::arg("p"), in bind_line()
/dports/science/dlib-cpp/dlib-19.22/tools/python/src/
H A Dline.cpp94 m.def("distance_to_line", &distance_to_line<long>, py::arg("l"), py::arg("p")); in bind_line()
95 m.def("distance_to_line", &distance_to_line<double>, py::arg("l"), py::arg("p"), in bind_line()
/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/layers/
H A Dlayer_skeletondeformation.cpp225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation
231 Real distance_to_line = INFINITY; in distance_to_line() local
240 distance_to_line = dist; in distance_to_line()
243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line()
306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
H A Dlayer_skeletondeformation.h62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/layers/
H A Dlayer_skeletondeformation.cpp225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation
231 Real distance_to_line = INFINITY; in distance_to_line() local
240 distance_to_line = dist; in distance_to_line()
243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line()
306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
H A Dlayer_skeletondeformation.h62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/layers/
H A Dlayer_skeletondeformation.cpp225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation
231 Real distance_to_line = INFINITY; in distance_to_line() local
240 distance_to_line = dist; in distance_to_line()
243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line()
306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
H A Dlayer_skeletondeformation.h62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/
H A Dcs_line_decoration.glsl144 float dist1 = distance_to_line(vec2(0.0, peak_height),
147 float dist2 = distance_to_line(vec2(0.0, peak_height),
150 float dist3 = distance_to_line(vec2(flat_length, peak_height),
H A Dcs_border_segment.glsl354 float d_line = distance_to_line(vColorLine.xy, vColorLine.zw, vPos);
386 float d0 = distance_to_line(vClipParams1.xy,
389 float d1 = distance_to_line(vClipParams2.xy,
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/
H A Dcs_line_decoration.glsl137 float dist1 = distance_to_line(vec2(0.0, peak_height),
140 float dist2 = distance_to_line(vec2(0.0, peak_height),
143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/
H A Dcs_line_decoration.glsl139 float dist1 = distance_to_line(vec2(0.0, peak_height),
142 float dist2 = distance_to_line(vec2(0.0, peak_height),
145 float dist3 = distance_to_line(vec2(flat_length, peak_height),
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/res/
H A Dbrush_line.glsl179 float dist1 = distance_to_line(vec2(0.0, peak_height),
182 float dist2 = distance_to_line(vec2(0.0, peak_height),
185 float dist3 = distance_to_line(vec2(flat_length, peak_height),
H A Dcs_clip_border.glsl156 float d0 = distance_to_line(vPoint_Tangent0.xy,
159 float d1 = distance_to_line(vPoint_Tangent1.xy,
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/
H A Dcs_line_decoration.glsl137 float dist1 = distance_to_line(vec2(0.0, peak_height),
140 float dist2 = distance_to_line(vec2(0.0, peak_height),
143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/
H A Dcs_line_decoration.glsl137 float dist1 = distance_to_line(vec2(0.0, peak_height),
140 float dist2 = distance_to_line(vec2(0.0, peak_height),
143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/plane-split/src/
H A Dnaive.rs168 let da = a.distance_to_line(&line); in sort()
169 let db = b.distance_to_line(&line); in sort()
/dports/graphics/graphviz/graphviz-2.44.1/cmd/smyrna/
H A Dsmyrna_utils.h31 extern float distance_to_line(float ax, float ay, float bx, float by, float cx,float cy);

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