/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/xs/t/ |
H A D | 03_point.t | 35 is +Slic3r::Point->new(0,0) ->distance_to_line($line), 0, 'distance_to_line()'; 36 is +Slic3r::Point->new(100,0)->distance_to_line($line), 0, 'distance_to_line()'; 37 is +Slic3r::Point->new(50,0) ->distance_to_line($line), 0, 'distance_to_line()'; 38 is +Slic3r::Point->new(150,0)->distance_to_line($line), 50, 'distance_to_line()'; 39 is +Slic3r::Point->new(0,50) ->distance_to_line($line), 50, 'distance_to_line()'; 40 is +Slic3r::Point->new(50,50)->distance_to_line($line), 50, 'distance_to_line()'; 47 …cmp_ok(abs(Slic3r::Point->new(100,0)->distance_to_line($line)), '<=', 4e-15, 'distance_to_line()'…
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | antialiasing_frag.glsl | 27 * Returns coverage of a line onto a sample that is distance_to_line (in pixels) far from the line. 30 float line_coverage(float distance_to_line, float line_kernel_size) 34 LINE_SMOOTH_END, LINE_SMOOTH_START, abs(distance_to_line) - line_kernel_size); 37 return step(-0.5, line_kernel_size - abs(distance_to_line)); 40 vec4 line_coverage(vec4 distance_to_line, float line_kernel_size) 44 LINE_SMOOTH_END, LINE_SMOOTH_START, abs(distance_to_line) - line_kernel_size); 47 return step(-0.5, line_kernel_size - abs(distance_to_line));
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/t/ |
H A D | geometry.t | 185 is +Slic3r::Point->new(10, 10)->distance_to_line($line), 10, 'distance_to'; 186 is +Slic3r::Point->new(50, 0)->distance_to_line($line), 30, 'distance_to'; 187 is +Slic3r::Point->new(0, 0)->distance_to_line($line), 0, 'distance_to'; 188 is +Slic3r::Point->new(20, 0)->distance_to_line($line), 0, 'distance_to'; 189 is +Slic3r::Point->new(10, 0)->distance_to_line($line), 0, 'distance_to';
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/dports/science/py-dlib/dlib-19.22/dlib/geometry/ |
H A D | line_abstract.h | 104 double distance_to_line ( 114 double distance_to_line (
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H A D | line.h | 65 double distance_to_line ( in distance_to_line() function 74 double distance_to_line ( in distance_to_line() function
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/dports/science/dlib-cpp/dlib-19.22/dlib/geometry/ |
H A D | line_abstract.h | 104 double distance_to_line ( 114 double distance_to_line (
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H A D | line.h | 65 double distance_to_line ( in distance_to_line() function 74 double distance_to_line ( in distance_to_line() function
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/dports/science/py-dlib/dlib-19.22/tools/python/src/ |
H A D | line.cpp | 94 m.def("distance_to_line", &distance_to_line<long>, py::arg("l"), py::arg("p")); in bind_line() 95 m.def("distance_to_line", &distance_to_line<double>, py::arg("l"), py::arg("p"), in bind_line()
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/dports/science/dlib-cpp/dlib-19.22/tools/python/src/ |
H A D | line.cpp | 94 m.def("distance_to_line", &distance_to_line<long>, py::arg("l"), py::arg("p")); in bind_line() 95 m.def("distance_to_line", &distance_to_line<double>, py::arg("l"), py::arg("p"), in bind_line()
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/layers/ |
H A D | layer_skeletondeformation.cpp | 225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation 231 Real distance_to_line = INFINITY; in distance_to_line() local 240 distance_to_line = dist; in distance_to_line() 243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line() 306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
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H A D | layer_skeletondeformation.h | 62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/layers/ |
H A D | layer_skeletondeformation.cpp | 225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation 231 Real distance_to_line = INFINITY; in distance_to_line() local 240 distance_to_line = dist; in distance_to_line() 243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line() 306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
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H A D | layer_skeletondeformation.h | 62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/layers/ |
H A D | layer_skeletondeformation.cpp | 225 Real Layer_SkeletonDeformation::distance_to_line(const Vector &p0, const Vector &p1, const Vector &… in distance_to_line() function in Layer_SkeletonDeformation 231 Real distance_to_line = INFINITY; in distance_to_line() local 240 distance_to_line = dist; in distance_to_line() 243 return std::min(distance_to_line, std::min(distance_to_p0, distance_to_p1) ); in distance_to_line() 306 Real distance = distance_to_line(shape0.p0, shape0.p1, j->initial_position); in prepare_mesh()
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H A D | layer_skeletondeformation.h | 62 static Real distance_to_line(const Vector &p0, const Vector &p1, const Vector &x);
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/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/ |
H A D | cs_line_decoration.glsl | 144 float dist1 = distance_to_line(vec2(0.0, peak_height), 147 float dist2 = distance_to_line(vec2(0.0, peak_height), 150 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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H A D | cs_border_segment.glsl | 354 float d_line = distance_to_line(vColorLine.xy, vColorLine.zw, vPos); 386 float d0 = distance_to_line(vClipParams1.xy, 389 float d1 = distance_to_line(vClipParams2.xy,
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/ |
H A D | cs_line_decoration.glsl | 137 float dist1 = distance_to_line(vec2(0.0, peak_height), 140 float dist2 = distance_to_line(vec2(0.0, peak_height), 143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/ |
H A D | cs_line_decoration.glsl | 139 float dist1 = distance_to_line(vec2(0.0, peak_height), 142 float dist2 = distance_to_line(vec2(0.0, peak_height), 145 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/res/ |
H A D | brush_line.glsl | 179 float dist1 = distance_to_line(vec2(0.0, peak_height), 182 float dist2 = distance_to_line(vec2(0.0, peak_height), 185 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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H A D | cs_clip_border.glsl | 156 float d0 = distance_to_line(vPoint_Tangent0.xy, 159 float d1 = distance_to_line(vPoint_Tangent1.xy,
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/ |
H A D | cs_line_decoration.glsl | 137 float dist1 = distance_to_line(vec2(0.0, peak_height), 140 float dist2 = distance_to_line(vec2(0.0, peak_height), 143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/ |
H A D | cs_line_decoration.glsl | 137 float dist1 = distance_to_line(vec2(0.0, peak_height), 140 float dist2 = distance_to_line(vec2(0.0, peak_height), 143 float dist3 = distance_to_line(vec2(flat_length, peak_height),
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/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/plane-split/src/ |
H A D | naive.rs | 168 let da = a.distance_to_line(&line); in sort() 169 let db = b.distance_to_line(&line); in sort()
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/dports/graphics/graphviz/graphviz-2.44.1/cmd/smyrna/ |
H A D | smyrna_utils.h | 31 extern float distance_to_line(float ax, float ay, float bx, float by, float cx,float cy);
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