Searched refs:distvar (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | FMotion.cpp | 107 real distvar[3] = { -TILE, 0, TILE }; variable 212 spring.x() += distvar[xi - x + 1]; in FMotionAnimate() 213 spring.y() += distvar[yi - y + 1]; in FMotionAnimate() 214 spring.z() += distvar[zi - z + 1]; in FMotionAnimate()
|
/dports/multimedia/jmref/JM/lencod/inc/ |
H A D | me_hme.h | 77 int distvar; member
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 890 … int32_t distvar = *insptr++, xvar = Gv_GetVar(*insptr++), yvar = Gv_GetVar(*insptr++); in VM_Execute() local 903 Gv_SetVar(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute() 905 Gv_SetVar(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 885 … int32_t distvar = *insptr++, xvar = Gv_GetVarX(*insptr++), yvar = Gv_GetVarX(*insptr++); in VM_Execute() local 898 Gv_SetVarX(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute() 900 Gv_SetVarX(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 890 … int32_t distvar = *insptr++, xvar = Gv_GetVar(*insptr++), yvar = Gv_GetVar(*insptr++); in VM_Execute() local 903 Gv_SetVar(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute() 905 Gv_SetVar(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
|
/dports/devel/automake/automake-1.16.5/bin/ |
H A D | automake.in | 7411 my $distvar = "\$($one_name)"; 7412 $distvar = shadow_unconditionally ($one_name, $where) 7426 DISTVAR => $distvar,
|