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Searched refs:distvar (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A DFMotion.cpp107 real distvar[3] = { -TILE, 0, TILE }; variable
212 spring.x() += distvar[xi - x + 1]; in FMotionAnimate()
213 spring.y() += distvar[yi - y + 1]; in FMotionAnimate()
214 spring.z() += distvar[zi - z + 1]; in FMotionAnimate()
/dports/multimedia/jmref/JM/lencod/inc/
H A Dme_hme.h77 int distvar; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp890 … int32_t distvar = *insptr++, xvar = Gv_GetVar(*insptr++), yvar = Gv_GetVar(*insptr++); in VM_Execute() local
903 Gv_SetVar(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
905 Gv_SetVar(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp885 … int32_t distvar = *insptr++, xvar = Gv_GetVarX(*insptr++), yvar = Gv_GetVarX(*insptr++); in VM_Execute() local
898 Gv_SetVarX(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
900 Gv_SetVarX(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp890 … int32_t distvar = *insptr++, xvar = Gv_GetVar(*insptr++), yvar = Gv_GetVar(*insptr++); in VM_Execute() local
903 Gv_SetVar(distvar, dist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
905 Gv_SetVar(distvar, ldist(&sprite[xvar],&sprite[yvar])); in VM_Execute()
/dports/devel/automake/automake-1.16.5/bin/
H A Dautomake.in7411 my $distvar = "\$($one_name)";
7412 $distvar = shadow_unconditionally ($one_name, $where)
7426 DISTVAR => $distvar,