Searched refs:divisor_m (Results 1 – 4 of 4) sorted by relevance
329 double divisor_c,divisor_m; in ResamplePixelColor() local553 divisor_m = 0.0; in ResamplePixelColor()621 divisor_m += weight; in ResamplePixelColor()662 if ( hit == 0 || divisor_m <= MagickEpsilon || divisor_c <= MagickEpsilon ) { in ResamplePixelColor()679 divisor_m = 1.0/divisor_m; in ResamplePixelColor()681 pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); in ResamplePixelColor()
325 double divisor_c,divisor_m; in ResamplePixelColor() local543 divisor_m = 0.0; in ResamplePixelColor()610 divisor_m += weight; in ResamplePixelColor()650 if ( hit == 0 || divisor_m <= MagickEpsilon || divisor_c <= MagickEpsilon ) { in ResamplePixelColor()667 divisor_m = 1.0/divisor_m; in ResamplePixelColor()669 pixel->alpha = (double) ClampToQuantum(divisor_m*pixel->alpha); in ResamplePixelColor()