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Searched refs:dmgDir (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp635 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], bool stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument
647 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad()
760 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument
925 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c243 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], qboolean stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument
257 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad()
432 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int … in CG_DoGlass() argument
615 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass()
632 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards) in CG_GlassShatter() argument
639 CG_DoGlass(verts, normal, dmgPt, dmgDir, dmgRadius, maxShards); in CG_GlassShatter()
H A Dcg_local.h1913 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards);
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp667 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], bool stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument
679 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad()
792 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument
957 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_breakable.cpp995 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…
H A Dwp_saber.cpp36 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable
924 …G_Damage( victim, ent, ent, dmgDir[i], dmgSpot[i], ceil(totalDmg[i]), dFlags, MOD_SABER, hitDismem… in WP_SaberApplyDamage()
999 if ( !VectorLengthSquared( dmgDir[curVictim] ) ) in WP_SaberDamageAdd()
1001 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd()
1268 …ffects( trace_t *tr, const vec3_t start, float length, float dmg, vec3_t dmgDir, vec3_t bladeDir, … in WP_SaberDamageEffects() argument
1378 ….mModelIndex], coll.mSurfaceIndex ), &trHitLoc, coll.mCollisionPosition, dmgDir, bladeDir, MOD_SAB… in WP_SaberDamageEffects()
2531 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberDamageTrace()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_saber.c3476 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable
3490 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberClearDamage()
3530 if ( VectorCompare( dmgDir[curVictim], vec3_origin ) ) in WP_SaberDamageAdd()
3532 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd()
3572 G_Damage( victim, self, self, dmgDir[i], dmgSpot[i], totalDmg[i], dflags, MOD_SABER ); in WP_SaberApplyDamage()
3621 VectorScale( dmgDir[i], -1, te->s.angles); in WP_SaberDoHit()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.cpp38 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable
1647 …G_Damage( victim, inflictor, ent, dmgDir[i], dmgSpot[i], damage, dFlags, MOD_SABER, hitDismemberLo… in WP_SaberApplyDamage()
1667 dmgDir[i], in WP_SaberApplyDamage()
1755 if ( !VectorLengthSquared( dmgDir[curVictim] ) ) in WP_SaberDamageAdd()
1757 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd()
2071 …ffects( trace_t *tr, const vec3_t start, float length, float dmg, vec3_t dmgDir, vec3_t bladeVec, … in WP_SaberDamageEffects() argument
2284 …mEntityNum], trSurfName, &trHitLoc[numHitEnts], coll.mCollisionPosition, dmgDir, bladeDir, MOD_SAB… in WP_SaberDamageEffects()
2341 …WP_SaberDamageAdd( 1.0, hitEntNum[i], dmgDir, bladeVec, hitEntNormal[i], hitEntPoint[i], ceil(doDm… in WP_SaberDamageEffects()
4513 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberDamageTrace()
H A Dg_breakable.cpp1403 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…