/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_effects.cpp | 635 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], bool stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument 647 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad() 760 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument 925 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 243 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], qboolean stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument 257 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad() 432 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int … in CG_DoGlass() argument 615 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass() 632 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards) in CG_GlassShatter() argument 639 CG_DoGlass(verts, normal, dmgPt, dmgDir, dmgRadius, maxShards); in CG_GlassShatter()
|
H A D | cg_local.h | 1913 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards);
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_effects.cpp | 667 static void CG_DoGlassQuad( vec3_t p[4], vec2_t uv[4], bool stick, int time, vec3_t dmgDir ) in CG_DoGlassQuad() argument 679 VectorMA( vel, 0.3f, dmgDir, vel ); in CG_DoGlassQuad() 792 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument 957 CG_DoGlassQuad( subVerts, biPoints, stick, time, dmgDir ); in CG_DoGlass()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_breakable.cpp | 995 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…
|
H A D | wp_saber.cpp | 36 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable 924 …G_Damage( victim, ent, ent, dmgDir[i], dmgSpot[i], ceil(totalDmg[i]), dFlags, MOD_SABER, hitDismem… in WP_SaberApplyDamage() 999 if ( !VectorLengthSquared( dmgDir[curVictim] ) ) in WP_SaberDamageAdd() 1001 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd() 1268 …ffects( trace_t *tr, const vec3_t start, float length, float dmg, vec3_t dmgDir, vec3_t bladeDir, … in WP_SaberDamageEffects() argument 1378 ….mModelIndex], coll.mSurfaceIndex ), &trHitLoc, coll.mCollisionPosition, dmgDir, bladeDir, MOD_SAB… in WP_SaberDamageEffects() 2531 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberDamageTrace()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_saber.c | 3476 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable 3490 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberClearDamage() 3530 if ( VectorCompare( dmgDir[curVictim], vec3_origin ) ) in WP_SaberDamageAdd() 3532 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd() 3572 G_Damage( victim, self, self, dmgDir[i], dmgSpot[i], totalDmg[i], dflags, MOD_SABER ); in WP_SaberApplyDamage() 3621 VectorScale( dmgDir[i], -1, te->s.angles); in WP_SaberDoHit()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.cpp | 38 static vec3_t dmgDir[MAX_SABER_VICTIMS]; variable 1647 …G_Damage( victim, inflictor, ent, dmgDir[i], dmgSpot[i], damage, dFlags, MOD_SABER, hitDismemberLo… in WP_SaberApplyDamage() 1667 dmgDir[i], in WP_SaberApplyDamage() 1755 if ( !VectorLengthSquared( dmgDir[curVictim] ) ) in WP_SaberDamageAdd() 1757 VectorCopy( trDmgDir, dmgDir[curVictim] ); in WP_SaberDamageAdd() 2071 …ffects( trace_t *tr, const vec3_t start, float length, float dmg, vec3_t dmgDir, vec3_t bladeVec, … in WP_SaberDamageEffects() argument 2284 …mEntityNum], trSurfName, &trHitLoc[numHitEnts], coll.mCollisionPosition, dmgDir, bladeDir, MOD_SAB… in WP_SaberDamageEffects() 2341 …WP_SaberDamageAdd( 1.0, hitEntNum[i], dmgDir, bladeVec, hitEntNormal[i], hitEntPoint[i], ceil(doDm… in WP_SaberDamageEffects() 4513 memset( dmgDir, 0, sizeof( dmgDir ) ); in WP_SaberDamageTrace()
|
H A D | g_breakable.cpp | 1403 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…
|