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Searched refs:dmgPt (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c432 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int … in CG_DoGlass() argument
453 trap->S_StartSound( dmgPt, -1, CHAN_AUTO, trap->S_RegisterSound("sound/effects/glassbreak1.wav")); in CG_DoGlass()
599 dif = DistanceSquared( subVerts[0], dmgPt ) * timeDecay - Q_flrand(0.0f, 1.0f) * 32; in CG_DoGlass()
632 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards) in CG_GlassShatter() argument
639 CG_DoGlass(verts, normal, dmgPt, dmgDir, dmgRadius, maxShards); in CG_GlassShatter()
H A Dcg_local.h1913 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards);
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp760 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument
779 cgi_S_StartSound( dmgPt, -1, CHAN_AUTO, cgi_S_RegisterSound("sound/effects/glassbreak1.wav")); in CG_DoGlass()
909 float dif = DistanceSquared( subVerts[0], dmgPt ) * timeDecay - Q_flrand(0.0f, 1.0f) * 32; in CG_DoGlass()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp792 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument
811 cgi_S_StartSound( dmgPt, -1, CHAN_AUTO, cgi_S_RegisterSound("sound/effects/glassbreak1.wav")); in CG_DoGlass()
941 float dif = DistanceSquared( subVerts[0], dmgPt ) * timeDecay - Q_flrand(0.0f, 1.0f) * 32; in CG_DoGlass()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_breakable.cpp995 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_breakable.cpp1403 extern void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadiu…