Searched refs:dmgRadius (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 432 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int … in CG_DoGlass() argument 602 dif -= dmgRadius * dmgRadius; in CG_DoGlass() 632 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards) in CG_GlassShatter() argument 639 CG_DoGlass(verts, normal, dmgPt, dmgDir, dmgRadius, maxShards); in CG_GlassShatter()
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H A D | cg_local.h | 1913 void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, int maxShards);
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_effects.cpp | 760 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument 912 dif -= dmgRadius * dmgRadius; in CG_DoGlass()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_effects.cpp | 792 void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius ) in CG_DoGlass() argument 944 dif -= dmgRadius * dmgRadius; in CG_DoGlass()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_breakable.cpp | 995 …rn void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius );
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_breakable.cpp | 1403 …rn void CG_DoGlass( vec3_t verts[4], vec3_t normal, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius );
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