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Searched refs:dmgType (Results 1 – 15 of 15) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweapon.h112 MapObject::DamageType dmgType() { return dmg_type_; } in dmgType() function
334 return pWeaponClass_->dmgType() == dmg_type; in doesDmgStrict()
337 return (pWeaponClass_->dmgType() & dmg_type) != 0; in doesDmgNonStrict()
339 MapObject::DamageType dmgType() { in dmgType() function
340 return pWeaponClass_->dmgType(); in dmgType()
H A Dweaponmanager.cpp189 if ((availableWeapons_.get(i)->dmgType() & dmg_type) != 0) in getAvailable()
291 if ((*it)->dmgType() == dmg) { in checkDmgTypeCanShootStrict()
309 if (((*it)->dmgType() & dmg) != 0) { in checkDmgTypeCanShootNonStrict()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daipod.cpp151 DAMAGE_TYPE dmgType; in sub_70284() local
156 dmgType = kDamageBullet; in sub_70284()
161 dmgType = kDamageExplode; in sub_70284()
165 …, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), dmgType, 2, nBurn, 0, 0); in sub_70284()
H A Dactor.h142 int dmgType; member
157 DAMAGE_TYPE dmgType; member
H A Dnnexts.h190 bool dmgType[kDamageMax]; // list of damages types missile can use member
248 bool nnExtIsImmune(spritetype* pSprite, int dmgType, int minScale = 16);
H A Dai.cpp123 bool isImmune(spritetype* pSprite, int dmgType, int minScale) { in isImmune() argument
125 …if (dmgType >= kDmgFall && dmgType < kDmgMax && pSprite->extra >= 0 && xsprite[pSprite->extra].loc… in isImmune()
127 return (thingInfo[pSprite->type - kThingBase].dmgControl[dmgType] <= minScale); in isImmune()
129 …Sprite(pSprite)) return (gPlayer[pSprite->type - kDudePlayer1].damageControl[dmgType] <= minScale); in isImmune()
130 else return (dudeInfo[pSprite->type - kDudeBase].at70[dmgType] <= minScale); in isImmune()
H A Dnnexts.cpp224 bool nnExtIsImmune(spritetype* pSprite, int dmgType, int minScale) { in nnExtIsImmune() argument
226 …if (dmgType >= kDmgFall && dmgType < kDmgMax && pSprite->extra >= 0 && xsprite[pSprite->extra].loc… in nnExtIsImmune()
228 return (thingInfo[pSprite->type - kThingBase].dmgControl[dmgType] <= minScale); in nnExtIsImmune()
232 else return (getDudeInfo(pSprite->type)->at70[dmgType] <= minScale); in nnExtIsImmune()
2610 …bool godMode = (pPlayer && ((dmgType >= 0 && pPlayer->damageControl[dmgType]) || powerupCheck(pPla… in damageSprites()
2620 if (dmgType >= kDmgFall) { in damageSprites()
2622 if (nnExtIsImmune(pSprite, dmgType, 0)) { in damageSprites()
2629 playerDamageArmor(pPlayer, (DAMAGE_TYPE)dmgType, dmg); in damageSprites()
2631 actDamageSprite(pSource->index, pSprite, (DAMAGE_TYPE)dmgType, dmg); in damageSprites()
2636 actDamageSprite(pSource->index, pSprite, (DAMAGE_TYPE)dmgType, dmg); in damageSprites()
[all …]
H A Dactor.cpp5744 if (pExplodeInfo->dmgType) in actProcessSprites()
5745 ConcussSprite(nOwner, pDude, x, y, z, pExplodeInfo->dmgType); in actProcessSprites()
5771 if (pExplodeInfo->dmgType) in actProcessSprites()
5772 ConcussSprite(nOwner, pThing, x, y, z, pExplodeInfo->dmgType); in actProcessSprites()
5801 if (gPhysSpritesCount > 0 && pExplodeInfo->dmgType != 0) { in actProcessSprites()
5809 else debrisConcuss(nOwner, i, x, y, z, pExplodeInfo->dmgType); in actProcessSprites()
6644 actDamageSprite(nShooter, pSprite, pVectorData->dmgType, pVectorData->dmg<<shift); in actFireVector()
H A Daiunicult.cpp770 … bool immune = nnExtIsImmune(pHSprite, gVectorData[curWeapon].dmgType); in thinkChase()
856 …if (gMissileInfoExtra[curWeapon - kMissileBase].dmgType[i] && (failed = nnExtIsImmune(pHSprite, i)… in thinkChase()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_doomweaps.cpp618 FName dmgType = NAME_BFGSplash; in DEFINE_ACTION_FUNCTION_PARAMS() local
630 dmgType = spray->DamageType; in DEFINE_ACTION_FUNCTION_PARAMS()
645 int newdam = P_DamageMobj(linetarget, self->target, self->target, damage, dmgType, dmgFlags); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1171 FName dmgType; in DEFINE_PROPERTY() local
1172 if (!stricmp(str, "Normal")) dmgType = NAME_None; in DEFINE_PROPERTY()
1173 else dmgType=str; in DEFINE_PROPERTY()
1175 info->SetDamageFactor(dmgType, id); in DEFINE_PROPERTY()
/dports/games/freesynd/freesynd-0.7.5/src/ia/
H A Dactions.cpp958 dmg.dtype = pWeapon->getWeaponClass()->dmgType(); in fillDamageDesc()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dscripts.cpp1147 DamageType dmgType = (DamageType)params.readByte(); in cmdRndDamage() local
1149 combat.giveCharDamage(_vm->getRandomNumber(1, max), dmgType, _charIndex - 1); in cmdRndDamage()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dscripts.cpp1157 DamageType dmgType = (DamageType)params.readByte(); in cmdRndDamage() local
1159 combat.giveCharDamage(_vm->getRandomNumber(1, max), dmgType, _charIndex - 1); in cmdRndDamage()
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp7289 DamageTableType dmgType = static_cast<DamageTableType>(weaponskill - PRO_SWORD); in attack() local
7290 weaponMultipliers = hit.entity->getDamageTableMultiplier(*hitstats, dmgType); in attack()