/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | weapon.h | 112 MapObject::DamageType dmgType() { return dmg_type_; } in dmgType() function 334 return pWeaponClass_->dmgType() == dmg_type; in doesDmgStrict() 337 return (pWeaponClass_->dmgType() & dmg_type) != 0; in doesDmgNonStrict() 339 MapObject::DamageType dmgType() { in dmgType() function 340 return pWeaponClass_->dmgType(); in dmgType()
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H A D | weaponmanager.cpp | 189 if ((availableWeapons_.get(i)->dmgType() & dmg_type) != 0) in getAvailable() 291 if ((*it)->dmgType() == dmg) { in checkDmgTypeCanShootStrict() 309 if (((*it)->dmgType() & dmg) != 0) { in checkDmgTypeCanShootNonStrict()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aipod.cpp | 151 DAMAGE_TYPE dmgType; in sub_70284() local 156 dmgType = kDamageBullet; in sub_70284() 161 dmgType = kDamageExplode; in sub_70284() 165 …, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), dmgType, 2, nBurn, 0, 0); in sub_70284()
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H A D | actor.h | 142 int dmgType; member 157 DAMAGE_TYPE dmgType; member
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H A D | nnexts.h | 190 bool dmgType[kDamageMax]; // list of damages types missile can use member 248 bool nnExtIsImmune(spritetype* pSprite, int dmgType, int minScale = 16);
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H A D | ai.cpp | 123 bool isImmune(spritetype* pSprite, int dmgType, int minScale) { in isImmune() argument 125 …if (dmgType >= kDmgFall && dmgType < kDmgMax && pSprite->extra >= 0 && xsprite[pSprite->extra].loc… in isImmune() 127 return (thingInfo[pSprite->type - kThingBase].dmgControl[dmgType] <= minScale); in isImmune() 129 …Sprite(pSprite)) return (gPlayer[pSprite->type - kDudePlayer1].damageControl[dmgType] <= minScale); in isImmune() 130 else return (dudeInfo[pSprite->type - kDudeBase].at70[dmgType] <= minScale); in isImmune()
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H A D | nnexts.cpp | 224 bool nnExtIsImmune(spritetype* pSprite, int dmgType, int minScale) { in nnExtIsImmune() argument 226 …if (dmgType >= kDmgFall && dmgType < kDmgMax && pSprite->extra >= 0 && xsprite[pSprite->extra].loc… in nnExtIsImmune() 228 return (thingInfo[pSprite->type - kThingBase].dmgControl[dmgType] <= minScale); in nnExtIsImmune() 232 else return (getDudeInfo(pSprite->type)->at70[dmgType] <= minScale); in nnExtIsImmune() 2610 …bool godMode = (pPlayer && ((dmgType >= 0 && pPlayer->damageControl[dmgType]) || powerupCheck(pPla… in damageSprites() 2620 if (dmgType >= kDmgFall) { in damageSprites() 2622 if (nnExtIsImmune(pSprite, dmgType, 0)) { in damageSprites() 2629 playerDamageArmor(pPlayer, (DAMAGE_TYPE)dmgType, dmg); in damageSprites() 2631 actDamageSprite(pSource->index, pSprite, (DAMAGE_TYPE)dmgType, dmg); in damageSprites() 2636 actDamageSprite(pSource->index, pSprite, (DAMAGE_TYPE)dmgType, dmg); in damageSprites() [all …]
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H A D | actor.cpp | 5744 if (pExplodeInfo->dmgType) in actProcessSprites() 5745 ConcussSprite(nOwner, pDude, x, y, z, pExplodeInfo->dmgType); in actProcessSprites() 5771 if (pExplodeInfo->dmgType) in actProcessSprites() 5772 ConcussSprite(nOwner, pThing, x, y, z, pExplodeInfo->dmgType); in actProcessSprites() 5801 if (gPhysSpritesCount > 0 && pExplodeInfo->dmgType != 0) { in actProcessSprites() 5809 else debrisConcuss(nOwner, i, x, y, z, pExplodeInfo->dmgType); in actProcessSprites() 6644 actDamageSprite(nShooter, pSprite, pVectorData->dmgType, pVectorData->dmg<<shift); in actFireVector()
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H A D | aiunicult.cpp | 770 … bool immune = nnExtIsImmune(pHSprite, gVectorData[curWeapon].dmgType); in thinkChase() 856 …if (gMissileInfoExtra[curWeapon - kMissileBase].dmgType[i] && (failed = nnExtIsImmune(pHSprite, i)… in thinkChase()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 618 FName dmgType = NAME_BFGSplash; in DEFINE_ACTION_FUNCTION_PARAMS() local 630 dmgType = spray->DamageType; in DEFINE_ACTION_FUNCTION_PARAMS() 645 int newdam = P_DamageMobj(linetarget, self->target, self->target, damage, dmgType, dmgFlags); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 1171 FName dmgType; in DEFINE_PROPERTY() local 1172 if (!stricmp(str, "Normal")) dmgType = NAME_None; in DEFINE_PROPERTY() 1173 else dmgType=str; in DEFINE_PROPERTY() 1175 info->SetDamageFactor(dmgType, id); in DEFINE_PROPERTY()
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/dports/games/freesynd/freesynd-0.7.5/src/ia/ |
H A D | actions.cpp | 958 dmg.dtype = pWeapon->getWeaponClass()->dmgType(); in fillDamageDesc()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | scripts.cpp | 1147 DamageType dmgType = (DamageType)params.readByte(); in cmdRndDamage() local 1149 combat.giveCharDamage(_vm->getRandomNumber(1, max), dmgType, _charIndex - 1); in cmdRndDamage()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | scripts.cpp | 1157 DamageType dmgType = (DamageType)params.readByte(); in cmdRndDamage() local 1159 combat.giveCharDamage(_vm->getRandomNumber(1, max), dmgType, _charIndex - 1); in cmdRndDamage()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 7289 DamageTableType dmgType = static_cast<DamageTableType>(weaponskill - PRO_SWORD); in attack() local 7290 weaponMultipliers = hit.entity->getDamageTableMultiplier(*hitstats, dmgType); in attack()
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